Author Topic: FB Alpha 0.2.97.06 Released!  (Read 30199 times)

Offline Huggybaby

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Re: FB Alpha 0.2.97.06 Released!
« Reply #15 on: June 03, 2009, 04:43:23 PM »
I saw that and thought it was ridiculously high too. It was so high that I thought it must have been something to do with the frequency of the sound chip. 9.5 MHz must be a new record!

I'll see what I can find, but my drivers aren't out of date. Stay tuned. :)

Offline evilmitaka

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Re: FB Alpha 0.2.97.06 Released!
« Reply #16 on: June 03, 2009, 05:18:44 PM »
The BMG's of ALIENS sound very diferent than the mame and the original ones(i spend a lot of money in this arcade) have this some solution?

Offline Huggybaby

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Re: FB Alpha 0.2.97.06 Released!
« Reply #17 on: June 03, 2009, 05:37:04 PM »
Reinstalling my audio drivers didn't work. But, Final Burn Alpha Shuffle 2.97.06 reports:
Quote
Audio settings:
    Selected module:    DirectSound8 audio output
    Interface settings: Playback at 44100Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms
So I'll bet it's a DirectSound3 issue, whatever that means.

Offline Barry Harris

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Re: FB Alpha 0.2.97.06 Released!
« Reply #18 on: June 03, 2009, 05:45:42 PM »
Reinstalling my audio drivers didn't work. But, Final Burn Alpha Shuffle 2.97.06 reports:So I'll bet it's a DirectSound3 issue, whatever that means.

Nope - it's a reporting issue with the AudGetInfo function since I added support for plugins. It means your sample rate is misreported and isn't actually at that value.

DirectSound3 and DirectSound8 are pretty much identical and interchangeable. For that reason I've left FBA using DirectSound3 for compatability - whilst knowing it is changeable to DirectSound merely by a find and replace. :)
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Barry Harris

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Re: FB Alpha 0.2.97.06 Released!
« Reply #19 on: June 03, 2009, 05:46:24 PM »
Nope - it's a reporting issue with the AudGetInfo function since I added support for plugins. It means your sample rate is misreported and isn't actually at that value. I need to update the info actually as we aren't using Doze any more for example.

DirectSound3 and DirectSound8 are pretty much identical and interchangeable. For that reason I've left FBA using DirectSound3 for compatability - whilst knowing it is changeable to DirectSound merely by a find and replace. :)
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Huggybaby

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Re: FB Alpha 0.2.97.06 Released!
« Reply #20 on: June 03, 2009, 08:07:02 PM »
So It's my problem, but I haven't changed anything, Microsoft has. It figures.   :eek:

<edit> FBAS says

Quote
Audio settings:
    Interface settings: Audio plugin not initialised
and

Quote
Couldn't initialise 'XAudio2 audio output' module.

I installed DirectX too, when the last version of FBA was released needing the new dll. So I guess my Cirrus Logic Crystal Sound isn't supported or I'm still missing a directX driver.

<edit> One last thing, why does FBAS report a proper sampling rate, but not FBA? They must use a different query method.
« Last Edit: June 04, 2009, 12:30:10 PM by Huggybaby »

Offline Ashura-X

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Re: FB Alpha 0.2.97.06 Released!
« Reply #21 on: June 11, 2009, 01:29:39 PM »
Playing Black Tiger in this released I´ve noticed some glitches when getting out from dungeon onf the 1st level.
Well screenshot is on way :)

Offline kenshiro

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Re: FB Alpha 0.2.97.06 Released!
« Reply #22 on: August 09, 2009, 06:42:53 PM »
I noticed a memory leak in the Psikyo drivers, in the function tengaiLoadRoms() the temp buffer isn't free after ;)

Offline iq_132

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Re: FB Alpha 0.2.97.06 Released!
« Reply #23 on: August 09, 2009, 06:58:01 PM »
Fixed. That will cost you 1 Mel photo, please.   :biggrin:


Offline kenshiro

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Re: FB Alpha 0.2.97.06 Released!
« Reply #24 on: August 10, 2009, 01:29:54 PM »
Fixed. That will cost you 1 Mel photo, please.   :biggrin:

No Way...  :biggrin:

Offline isamu

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Re: FB Alpha 0.2.97.06 Released!
« Reply #25 on: August 11, 2009, 01:00:37 AM »
Hey guys.....can anyone tell me how to run the Sega Genesis games? I have them in zip format and I've pointed FBA to their correct folder, but they still don't work and FBA is not seeing them. Any tips?
GENTLEMEN: START YOUR ENGINES!!

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Offline isamu

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Re: FB Alpha 0.2.97.06 Released!
« Reply #26 on: August 11, 2009, 07:49:05 AM »
OK.....I have discovered that FBA looks for its Mega Drive roms' zip files under different names. Sonic The Hedgehog  = "g_soni.zip" instead of "Sonic.zip". I'm curious...why is this? Was there a particular MD/Genesis rom set that was deliberately renamed specifically for FBA or MAME?
GENTLEMEN: START YOUR ENGINES!!

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Offline iq_132

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Re: FB Alpha 0.2.97.06 Released!
« Reply #27 on: August 11, 2009, 11:33:28 AM »
Yeah, actually. :) Haze wrote a nice Sega Genesis driver for MAME/MESS and included good dumps in the driver. That's what FBA uses.

http://mamedev.emulab.it/haze/

Check the top, left side of the page.


Offline isamu

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Re: FB Alpha 0.2.97.06 Released!
« Reply #28 on: August 12, 2009, 12:12:09 AM »
Ahh that clears it up then. Thanks :)
GENTLEMEN: START YOUR ENGINES!!

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Offline Huggybaby

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Re: FB Alpha 0.2.97.06 Released!
« Reply #29 on: September 11, 2009, 11:52:43 PM »
I posted earlier about my sound sampling rate being too high, it was close to 1 MHz. Well, that's nothing.

Here I am on a brand new PC, and it's the same thing:

Audio settings:
Selected module:   DirectSound3 audio output
Interface settings: Playback at 12089088Hz, 100% volume
                          Applying low-pass filter
Module settings:    Audio is delayed by approx. 83ms

Come on, 12 MHz?

And, still bad clipping on The Simpsons, while the audio in mame is clean.

I had cirrus logic onboard sound before, now I have realtek onboard sound.