Must be a difference in the compile tools we use. That works fine with mine...
Anyway, replace this:
BurnDrvGetFullSize(&nNeoScreenWidth, &(int)nCodeSize);
with this:
{
int h;
BurnDrvGetFullSize(&nNeoScreenWidth, &h);
}
and let me know if that works for you.
ThanX IQ it worked just fine ^^, I added a thing just to make sure everything is like in your original code, and removed the {}...
int h = nCodeSize;
BurnDrvGetFullSize(&nNeoScreenWidth, &h);
And sorry to bother you with this stuff but it have been some time since I worked on FBA code and I'm like trying to remember the basics
, I already did some fixing over the official FBA build and I will be releasing them maybe tomorrow (UI fixes found in FBA Extras but not in FBA official release).
PS: I have'nt figured a way to fix the fullscreen switching problem where the black area around the game is flashing X___X (happening on W.Vista).
SeeYaa!