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Final Burn Neo => FBN Discussion => Topic started by: robsons2007 on February 08, 2016, 12:40:45 PM

Title: error when compiling in non-unicode
Post by: robsons2007 on February 08, 2016, 12:40:45 PM
I'm trying to compile version 0.2.97.37 not in unicode but I am in a single error
this line does not want to compile in #unicode

struct InputInOut InputInOutD Input = {init, exit, SetCooperativeLevel, NEWFRAME, getState, readGamepadAxis, readMouseAxis, find, getControlName, NULL, _T ("DirectInput8 input")};
error
src/intf/input/win32/inp_dinput.cpp(876) : error C2440: 'inicializando' : n?o ? poss?vel converter de 'int (__cdecl *)(int,wchar_t *,wchar_t *)' para 'INT32 (__cdecl *)(INT32,TCHAR *,TCHAR *)'



the current fba not compile as not unicode?  makefile  >> #unicode = 1

Title: Re: error when compiling in non-unicode
Post by: dink on February 08, 2016, 10:48:51 PM
keep unicode enabled, it won't cause issues on any system winxp or higher.
Title: Re: error when compiling in non-unicode
Post by: dink on February 08, 2016, 10:55:18 PM
Regarding Megadrive/Genesis savestates: it won't be possible to have reliable savestates before 0.2.97.31 due to bugs in the cpu and sound cores, sorry!  Some good news though, the next version of FBA will have a very accurate/improved & reliable Megadrive core.

best regards,
- dink
Title: Re: error when compiling in non-unicode
Post by: robsons2007 on February 09, 2016, 02:26:12 PM
Thank  dink you always helping me