Mame is still missing some zooming features IIRC (used by the last level on S1945II) Apparently there are some blending effects in Daraku we're also missing (it looks like they must do the post lineblend colour effects a different way, or the version we have is some kind of proto with the effects missing)
Yeah, I saw some notes in the driver about it. "driver by David Haywood (+ Paul Priest)" lol
btw the Psikyo4 hardware is more straightforward aside from the dual screen issue (it's only sprites)
I'd thought about doing that first, but I don't really give a crap about mahjong games. lol. That being said, Lode Runner does look interesting. ^^
& for these you'll need the sound interrupt hooked up correctly or you may see the games hang between levels esp in 1945. Psikyo4 will need the SH2 timer interrupt for controls to work, Sol Divide needs it to drive the music.
Already done. I hooked up the sh2 to FBA's burntimer system in about 3 minutes. lol Sol Divide's music works fine (since we're using the old non-drc sh2 core), and s1945ii && iii work just fine (I just played them all the way through).
If you're feeling brave I'm pretty sure FBA could also handle Kaneko suprnova (and if you want a warm up for that you could just do Jackie Chan which uses the same sprite system but without the nasty tilemaps) The only weird thing about the sprite system is that the sprites are RLE compressed, but the decompression routine is in MAME. There are a couple of zooming accuracy issues with it in MAME that can be fudged but right now aren't.
For Jackie Chan the interrupt order is important, if the interrupt order is wrong the game will crash (illegal instruction) after certain game over conditions.
I'll add it to must list under "stuff for when I'm really feeling self-loathing." lol
Thanks Haze.
![Smiley :)](https://neo-source.com/Smileys/default/smiley.gif)
Btw, you can see the bug I was speaking about here: