Author Topic: [WIP] NeoGeo CD Game List  (Read 20030 times)

Offline CaptainCPS

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Re: [WIP] NeoGeo CD Game List
« Reply #15 on: November 01, 2011, 08:45:59 PM »
When will this emulator?

Well I submitted the code, so when the next FBA build is ready, and if Barry approves it of course, it will be included for next release :)

For now you can grab the latest official FB Alpha from Barry's download page here:

http://www.barryharris.me.uk/fba.php

Make sure to check the latest posts in the Bugs report thread if you experience any bugs.

http://neo-source.com/index.php?topic=1731.0

SeeYaa!
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« Last Edit: November 01, 2011, 08:47:50 PM by CaptainCPS-X »

Offline Barry Harris

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Re: [WIP] NeoGeo CD Game List
« Reply #16 on: November 03, 2011, 04:30:00 PM »
Nice work Cap - I'll include it in a bit - I've been a bit busy with a few other things at the moment.
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline CaptainCPS

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Re: [WIP] NeoGeo CD Game List
« Reply #17 on: November 12, 2011, 10:57:52 AM »
Thanks to Simone73 for reporting via PM, here you have the fix  :wink:

If anyone had issues while compiling the source I posted recently, it was because I forgot to add #include <shlobj.h> to neocdwnd.cpp

Here you have the updated source :), this works fine for x86 builds but for x64 has issues, don't worry tho', because the final version of this new module has been revised by Barry and it will work fine in both x86 / x64 builds, it has some improvements as well. The revised code will be available when the next official public release of FBA is done.

SeeYaa!
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Offline Simone73

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Re: [WIP] NeoGeo CD Game List
« Reply #18 on: November 12, 2011, 04:10:47 PM »
tnks a lot Captain ! it works now ;)
« Last Edit: November 12, 2011, 04:17:38 PM by Simone73 »

Offline CaptainCPS

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Re: [WIP] NeoGeo CD Game List
« Reply #19 on: November 12, 2011, 11:26:57 PM »
No problem :), if you ever need help again just let me know ^^

SeeYaa!
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Offline Simone73

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Re: [WIP] NeoGeo CD Game List
« Reply #20 on: November 13, 2011, 06:33:45 PM »
To compile x64 build modify neocdwnd.cpp as follow:

change line 1028
from:
Code: [Select]
DialogBox(hAppInst, MAKEINTRESOURCE(IDD_NCD_COVER_DLG), hNeoCDWnd, NeoCDList_CoverWndProc);to:
Code: [Select]
DialogBox(hAppInst, MAKEINTRESOURCE(IDD_NCD_COVER_DLG), hNeoCDWnd, (DLGPROC)NeoCDList_CoverWndProc);
and line 1347
from:
Code: [Select]
DialogBox(hAppInst, MAKEINTRESOURCE(IDD_NCD_DLG), hScrnWnd, NeoCDList_WndProc);to:
Code: [Select]
DialogBox(hAppInst, MAKEINTRESOURCE(IDD_NCD_DLG), hScrnWnd, (DLGPROC)NeoCDList_WndProc);