Author Topic: _[ FinalBurn Alpha: Tips and Tricks ]_  (Read 55070 times)

Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #75 on: March 04, 2007, 01:34:38 AM »
Excellent :)  Here's some code to parse Nebula track list files if you're interested.
I haven't tested it since I converted it to work in unicode, but it should work fine.
I'd be sweet to see it display the track title & number while you're playing them :)


ThanX IQ! i gave a look at the code and it seems pretty good, i will be working on that and as soon as I get progress i let you know here  :wink:

SeeYaa!
 :biggrin:

Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #76 on: March 04, 2007, 03:13:39 AM »
Im back with progress hehe  :biggrin: ...

the current code i modified to change tracks needs some adjustments, but its simple to do and for tomorrow if everything is allright then I will post how to implement all in FBA  :wink:

for now in my test build to load / parse the .dat file containing the tracklist, I press enter when the game is loaded...then I press PGUP, PGDOWN to change tracks...of course this can be simplified and automatic, I just did it like that to check out the function and because im impatient some times lol  :biggrin:

I attached a pic showing the new improved Soundtrack Changer + Song title
(Really ThanX IQ! *CaptainCPS-X gives a handshake to IQ :p)

SeeYaa!
 :biggrin:
« Last Edit: March 04, 2007, 03:16:54 AM by CaptainCPS-X »

Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #77 on: March 04, 2007, 05:10:49 AM »
Done changes to NeoGeo Sountrack changing and now its working with the new code too (needs cleaning but I do it after I get a sleep, its 6:16AM and have to sleep @__@ )

A pic is attached for preview with Kof98  :wink:

SeeYaa!
:biggrin:

Offline iq_132

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Re: FBA Tips and Tricks
« Reply #78 on: March 04, 2007, 09:00:23 AM »
Absolutely fantastic work! I'm glad to see something like this in FBA. :)


Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #79 on: March 04, 2007, 12:17:49 PM »
Absolutely fantastic work! I'm glad to see something like this in FBA. :)

Yeah ^^, ...now im trying to make the display message wider because some titles are not displaying completely, I attached a picture with the little problem with the Titles...(the thing is that i dont know exactly where the displayed text size is defined, for now i only found how to change the Font size in 'vid_directx_support.cpp')

SeeYaa!
 :biggrin:
« Last Edit: March 04, 2007, 01:16:07 PM by CaptainCPS-X »

Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #80 on: March 04, 2007, 09:03:36 PM »
IQ I need a little help...it may be simple but as a padawan in coding  :p i dont know how to clean the parsed tracklist, the problem i got right now is that when a game is loaded, the tracklist is auto-loaded too, BUT, when I start another game the new tracklist is affected by the previous loaded one...and as a result if the previous titles where 10 characters long, and the new loaded one is 6..then there will be 4 letters from the other titles (something like that)....I dont know if i explain this well but here is an example (titles are examples too)...

1st loaded game -> Street Fighter 2 :

* track 1 =  Ryu's Theme

2nd loaded game -> King of Fighters 98 :

* track 1 = Coin'

The -> ' is not supposed to be there on the second loaded game (kof98)

Im doing a compressed pack of the changed files (R8 version of FBA extras) so I dont have to put an extensive explanation, if anyone wants to add the features to FBA, they only have to update the last official src with this one  :smilie:

I hope you can help me with this little prob with titles IQ , and really ThanX in advance  :wink:

SeeYaa!
:biggrin:
« Last Edit: March 04, 2007, 09:05:06 PM by CaptainCPS-X »

Offline iq_132

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Re: FBA Tips and Tricks
« Reply #81 on: March 04, 2007, 11:50:21 PM »
I think it's a mistake in my code :S

         szTracks->szName[nLen-5] = '\0';

should probably be:

         szTracks->szName[nLen-6] = '\0';


I'd also suggest adding
         szTracks->nTrack = 0;

after
         szTracks++;
« Last Edit: March 04, 2007, 11:57:57 PM by iq_132 »


Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #82 on: March 05, 2007, 12:14:30 AM »
I think it's a mistake in my code :S

         szTracks->szName[nLen-5] = '\0';

should probably be:

         szTracks->szName[nLen-6] = '\0';


I'd also suggest adding
         szTracks->nTrack = 0;

after
         szTracks++;

ThanX man! I will check with this code, btw, I posted the R8 version of FBA Extras  :wink:

SeeYaa!
 :biggrin:

Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #83 on: March 05, 2007, 12:24:49 AM »
Hey IQ!, Im posting just to let you know the code fixed the issue, now it displays the Title just fine  :wink:

now the next thing i will try to fix is the width of the area where the Title is displayed, maybe i'll do a exclusive function for showing the Song title message.

SeeYaa!
 :biggrin:

Offline Leaf

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Re: FBA Tips and Tricks
« Reply #84 on: March 05, 2007, 04:07:26 AM »
Hi, CaptainCPS-X. Thanks for the nice feature.
I like the CPS1/2 games BGM. (for neogeo I can use uni-bios to listen.:P)

I reorganize the tracklist code of your fba_src_029665_ex_R8u1 source.
Maybe it's the better for understanding.  :biggrin:
SeeYaa!
« Last Edit: March 05, 2007, 04:23:36 AM by Leaf »

Offline CaptainCPS

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Re: FBA Tips and Tricks
« Reply #85 on: March 05, 2007, 04:24:10 AM »
Hi, CaptainCPS-X. Thanks for the nice feature.
I like the CPS1/2 games BGM. (for neogeo I can use uni-bios to hear.:P)

I reorganize the tracklist code of your fba_src_029665_ex_R8u1 source.
Maybe it's the better for understanding.  :biggrin:
SeeYaa!

ThanX Leaf! nice job, when i finish the testing I will make some use of this for the next release of FBA Extras

SeeYaa!!
 :biggrin:

Offline Ramza126

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Re: FBA Tips and Tricks
« Reply #86 on: January 18, 2008, 06:15:08 AM »
Here's the source to add avi support to FBA (version 029498).

Just extract the files to your fba source directory.

All credits to Gangta (for the original avi source), JAVH (for these files), and the FBA team for the original FBA source.

Is it possible to record avi in the new FBA R15? Using this file? I don't understand it and I really want to record avi of 3rd strike. Where do these files go? Thanks :cool:

Offline KaaMoS

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Re: _[ FinalBurn Alpha: Tips and Tricks ]_
« Reply #87 on: January 18, 2008, 04:17:32 PM »
Yeah ^^, ...now im trying to make the display message wider because some titles are not displaying completely, I attached a picture with the little problem with the Titles...(the thing is that i dont know exactly where the displayed text size is defined, for now i only found how to change the Font size in 'vid_directx_support.cpp')

SeeYaa!
 :biggrin:


Well, could you put the messages position...
...on (Down/Left)
...or (Up/Left) edge of screen?

With this, you can fix a part of the larger messages problem... and I agree, the text size is out of bounds; I hope that you can  solve this "natural error".
« Last Edit: January 18, 2008, 04:34:06 PM by KaaMoS »

Offline LittleKaneda

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Re: _[ FinalBurn Alpha: Tips and Tricks ]_
« Reply #88 on: February 27, 2008, 04:29:59 AM »
how can you get the "Select a Game" screen to show up while in fullscreen mode?
I don't know anything about writing the code but my question sounds pretty heavy.

it would be a nice "tip and trick" though  :p

actually, since I didn't contribute anything, maybe I shouldn't have posted in this thread!
« Last Edit: February 27, 2008, 04:42:02 AM by LittleKaneda »

Offline Ave Satanas

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Re: FBA Tips and Tricks
« Reply #89 on: December 05, 2008, 10:13:44 PM »
Here's the source to add avi support to FBA (version 029498).

Just extract the files to your fba source directory.

All credits to Gangta (for the original avi source), JAVH (for these files), and the FBA team for the original FBA source.



Can this be done with nFBA?