FBL currantly doesn't support samples as it was ported to the xbox at a time when FBA didn't have samples or supported any games
that used em Anyway ive been trying to add sample support myself for the Donkey Kong, Super Mario and Zaxxon games as currantly they have no or just partial sound

i have an idea how to set up the samples and add paths for them in the xbox side of the Src so i added samples.cpp/h to the build
and from looking at the FBA side of the FBL Src the samples code seems to be all present and correct certainly it matches whats in
FBA currantly problem is im getting a single error during an overall compile...

in samples.cpp this decleration fails on an overall compile with a simple error warning and after a good search around
i cant find anything that would cause this as szAppSamplesPath is declared externally the same as in FBA
#define SAMPLE_DIRECTORY szAppSamplesPath
which is used here
sprintf(szTempPath, _TtoA(SAMPLE_DIRECTORY));
samples.obj : error LNK2001: unresolved external symbol _szAppSamplesPath
Release/Default.exe : fatal error LNK1120: 1 unresolved externals
Ive found Sample code in these Src Files in FBA it's all present and correct in FBL unless ive missed another file that has code for this..

Burn/Burn.h Samples.h samples.cpp
Burner/win32/cona.cpp support paths.cpp
Hate to bother you with this guys but any ideas whats causing the Build Error..??
Of course it might be easier and less hastle for me to just port the discrete sound core from MAME to FBA and hook it up to the
DK Driver then i wont need the samples
im joking LOL

;P