Final Burn Neo > FBN Development
Samurai Shodown 5 driver
Johnboy:
--- Quote from: fataku ---dude, Jhonboy just have the CRCs, he doesnt know about the old V and M1 roms were bad, why i know they're bad? easy, 'cause The_Dumper bougth the game, dumped it and check the CRCs and compare them, so the old set is an incomplete dump.
--- End quote ---
EDIT: i did a compare now, too
i guess you´re right :p
the v´s from original release seem to be watermarked, see pic below.
the m1 is just a simple split of 256k parts
Johnboy:
--- Quote from: James33 ---Are the new M and V roms public ?
--- End quote ---
it depends on what you mean with "public" :rolleyes:
James33:
When I say public I mean can it be found anywhere ?.
Any hints to where they might be Johnboy ?
And Welcome to the forum :D
iq_132:
Welcome to my forum Johnboy :) Nice to have someone with your particular area of expertise hanging around. :)
iq_132:
For ssvbl's C roms
neo_run.cpp
Find this:
--- Code: --- NeoLoadSprites(pInfo->nSpriteOffset, pInfo->nSpriteNum, NeoSpriteROM, nSpriteSize);
--- End code ---
Add this after:
--- Code: --- // Descramble ssvbl's C roms (32 byte swap)
if (!strcmp(BurnDrvText(0), "ssvbl"))
{
int b=32,Size=nSpriteSize;
unsigned char* src = NeoSpriteROM;
unsigned char* cso = (unsigned char*)malloc(Size);
for (int i=0;i < Size;i+=b*4){
memcpy(cso+i, src+i+b*2, (b*2));
memcpy(cso+i+b*2, src+i, (b*2));
}
memcpy(NeoSpriteROM, cso, Size);
free(cso);
}
--- End code ---
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version