Author Topic: dink's FBN Development & Fixes thread  (Read 760782 times)

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2160 on: May 25, 2021, 10:50:02 AM »
@retroFuture : it was fixed last month
Awesome! Is this change in the latest Lakka core?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2161 on: May 25, 2021, 10:55:54 AM »
It's in the latest codebase for fbneo (windows version) and libretro (everything version), I don't know about lakka, but if it is up to date, then yes.

best regards,
- dink

Online barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2162 on: May 25, 2021, 12:17:24 PM »
@retroFuture : test, and let the lakka maintainers know that they should update FBNeo more regularly if it's still broken, we can't keep tabs on every side-projects using our emulator

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2163 on: May 26, 2021, 04:56:21 AM »
@retroFuture : test, and let the lakka maintainers know that they should update FBNeo more regularly if it's still broken, we can't keep tabs on every side-projects using our emulator
I will do that :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2164 on: May 30, 2021, 09:46:48 AM »
Hi guys,
Added a WIP driver for Zero Hour / Red Clash.
Zero Hour is fully playable with sound.
Red Clash is fully playable, with no sound.

Samples for Zero Hour were created by Otto_Pylotte [he also did Cheeky Mouse!].

Here's the SamplePack *attachment*, toss it in support/samples

Note: games have imperfect colors, hence the WIP status.

best regards,
- dink
« Last Edit: May 30, 2021, 09:49:35 AM by dink »

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2165 on: May 30, 2021, 03:14:17 PM »
Hey dink. I think the voices in OutRunners sound pretty bad with the Low-pass filter on. Just insert a coin and press start to get your ears violated. Thanks for your time.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2166 on: May 31, 2021, 12:35:25 PM »
Stifu,
Thanks for letting me know, please give it a try now :)
Keep in mind: some of the game's samples were recorded a bit hot (distorted), and don't sound great even without a filter.  F.ex. the car "start-up" sound & announcer.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2167 on: May 31, 2021, 12:48:01 PM »
FBNeo emulates Mrs. Dynamite now, too!
Big thanks to Marco Kerstens, Sam Grech, Frank Palazzolo for procurement of the pcb, dumping the roms and emulating it first in MAME.

It's kinda like the bomb level in Warp & Warp, some say it's like Bomberman.

https://www.pcgamesn.com/emulation/mame-232-mrs-dynamite

have fun :)  Should be available in all FBNeo builds right now.

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2168 on: May 31, 2021, 02:05:22 PM »
Stifu,
Thanks for letting me know, please give it a try now :)

It's better, thank you!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2169 on: June 08, 2021, 10:15:00 AM »
Auto-Fire updates

Auto-Fire has a new rate selection: "Faster".
For when you need to go faster than "Fast" and slightly slower than "Very Fast".  In some games, "Very Fast" is too fast for the game to even register button presses, and the "Fast" option is not fast enough.  Get it? :)  On a scale of 1-10: Think of "Slow" as a 1 and "Faster" as 10.  "Very Fast" goes to 11.

Button Staggering: If you set up more than 1 autofire button, the buttons won't hit at the same exact time.
This is especially useful for games like Konami's Track and Field / 88 Games

best regards,
- dink
« Last Edit: June 08, 2021, 10:17:07 AM by dink »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2170 on: June 13, 2021, 01:22:23 AM »
Hello friends and fans of FBNeo,

Megadrive now has a resize window/screen option for games that use 32col mode (256x224) - this will correctly preserve aspect ratio and just look better than the previous method of resampling the screen into the 320px window.  It's in the DIP's and will be the default for games that haven't been previously ran.  Some games that use this mode are:
Megaman - The Wily Wars / Rockman Mega World
Flicky
XDR - X Dazedly Ray
Fushigi no Umi no Nadia
And a huge full list, here: http://www.firebrandx.com/OSSC/Genesis 256 Mode List.txt

A bunch of "behind the scenes" stability fixes to Sega System 16/18 games for hiscores and cheats.  Big thanks to barbudreadmon for the leads, help and testing!

*Brace for impact* Feature removal: 11khz and 22khz audio rates have been removed from the Windows and libretro versions of FBNeo, due to some pretty nasty bugs which would take equally nasty kludging to fix.

best regards,
- dink
« Last Edit: June 13, 2021, 01:45:55 AM by dink »

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2171 on: June 13, 2021, 04:42:50 AM »
Thanks a lot for improvements! :)

*Brace for impact* Feature removal: 11khz and 22khz audio rates have been removed from the Windows and libretro versions of FBNeo, due to some pretty nasty bugs which would take equally nasty kludging to fix.

Moreover currently there's not a real reason to use 11/22 KHz instead of 44/48 KHz audio sample-rates... the impact on performance is irrilevant, also if you use a low-end hardware...  ;)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2172 on: June 13, 2021, 04:43:58 AM »
Coin setting problem in the game: Snow Board Championship (Version 2.1)

The game always starts in free play mode. When I go to configure it to accept coins (F2 Dip Switches), then when I save the configuration it accepts coins to start the game, the problem is that when I exit and put the game back on (or when I restart it), it goes back to free play mode ..... It's like it doesn't save the configuration or it only keeps it while the game is on.

In Dip Switches, when I configure the coins, I always put the "save & exit" option, but it doesn't save the configuration.

I don't know if this happens in mame as well.

Greetings.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2173 on: June 14, 2021, 12:11:58 AM »
Pelucon8, thanks for letting us know; it's fixed now :)

Bonus: eeprom also fixed for Bang! & analog steering option for wrally2 hooked up (needs to be set in the game's dips first)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2174 on: June 14, 2021, 04:49:29 AM »
@dink Thank you very much, now everything is OK.  :smilie:

Oh, and thanks also for the bonus  :biggrin:

Greetings.