Author Topic: FB Alpha 0.2.96.86 Release  (Read 9769 times)

Offline KOF2112

  • Expert
  • *****
  • Posts: 187
  • Karma: +14/-4
FB Alpha 0.2.96.86 Release
« on: July 15, 2008, 07:57:45 PM »

http://www.barryharris.me.uk/

Long time since a release - the interface has been tidied up quite a bit and a few new features added.

On the emulation side there is some fixes and some work on the CPS bootlegs and I'm now using iq_132's Neo-Geo clean-up code which he kindly updated to be current with MAME for this release.

Here's the what's new;

Quote
v0.2.96.86
- Burner (interface) changes
     - Added a game information dialog to burner
     - Tidied up the game selection dialog and seperated Kaneko 16 and Psikyo
     - Added a context menu to the game selection dialog
     - Added a most recently played games menu item
     - Changed the roms dir config dialog to support upto 8 paths
     - Fixed an issue with the roms dir config dialog that didn't let the user
       clear an entry
     - Added the roms dir config dialog to the Misc menu
     - Added a dialog to configure support files (previews, titles, flyers,
       marquees, controls, cabinets, pcbs, cheats and history) and added it to
       the Misc menu
     - Added an option to the Misc menu to stop FBA playing with the Num Lock
       status (don't use this if you use a Hotrod or X-Arcade stick)
     - Added an option to the Video menu to auto-switch to full screen after
       loading a game from the selection dialog
     - Added iq_132s improvements to the cheat system
          - Adds support for Nebula/Kawaks cheat dats
          - Adds limited (although most cheats work) support for the old format
            MAME cheat.dat file
          - Adds cheat support to drivers using the ZET interface, or NEC, SH-2
            and M6502 CPUs
     - Added a basic cheat search engine
     - Added a jukebox player - this is very preliminary and only supports
       WWF Wrestlefest for now (it has many problems for now)
     - Added a menu item to write decrypted C Neo-Geo roms to disk
     - Various little GUI fixes/improvements
- Burn (emulation) changes
     - Merged in Oopsware's changes to the ZET interface improving support for
       MAME's Z80 emulator - some things are still broken though so DOZE is still
       the default
     - Added a function to the CPU interfaces to return the active CPU
     - Fixed a screen clearing issue in the CPS-1 and CPS-2 drivers when not
       using a 16-bit colour depth
     - Added various bootlegs to the CPS-1 driver in various states of working and
       attempted to differentiate between the good, the bad and the ugly (dumps)
     - Added offset support to the CPS-1 scroll layers
     - Added a flag to define whether or not CPS-1 sprite rendering should happen
       in reverse
     - Fixed an issue with rom loading in the sf2yyc driver
     - Got the sf2m3 set working and the sf2m1 set almost working
     - Added "Phoenix Edition" sets to the CPS-2 driver
     - Changed to iq_132s current Neo-Geo driver (thanks to iq_132 for updating it)
     - Enabled the decrpyted C Neo-Geo clones and bootlegs from Kawaks
     - Added two clones of Night Striker to the Taito driver
     - Changed some dip switches in the Double Dragon 3 driver
     - Added Wonder League '96 to the Tumble Pop bootleg driver
     - Updated dip switches in Wonder League Star and Jumping Pop
     - Added the 16-bit only flag to the megadrive games - fixes rendering issues
       in the basic blitters
     - Added iq_132s Vulgus driver
     - Matched all sets to MAME 0.126

Offline KOF2112

  • Expert
  • *****
  • Posts: 187
  • Karma: +14/-4
Re: FB Alpha 0.2.96.86 Release
« Reply #1 on: July 16, 2008, 12:01:33 AM »
language File Wrong, Lacks very many options

Quote
          //-- "Save states..."
    popup   36 "" {
            //-- "Load state..."
      10030   37 ""
            //-- "Save state..."
      10031   38 ""
            //-- "Restore full state on load"
      10036   39 ""
            //-- "State slots..."
      popup   40 "" {
              //-- "Activate previous slot"
        10034   41 ""
              //-- "Activate next slot"
        10035   42 ""
              //-- "MENU_STATE_LOAD_SLOT"
        10032   43 ""
              //-- "MENU_STATE_SAVE_SLOT"
        10033   44 ""
      }
    }
  }
}

menu    110 {
        //-- "Basic"
  popup    0 "" {
          //-- "&No effects"
    11001    1 ""
          //-- "&Scanlines"
    11002    2 ""
          //-- "Scanlines &50%"
    11003    3 ""
          //-- "&Rotate scanlines"
    11106    5 ""
          //-- "Buffering &method"
    popup    7 "" {
            //-- "&Autodetect"
      10160    8 ""
            //-- "&Video memory"
      10161    9 ""
            //-- "&System memory"
      10162   10 ""
    }
  }
}

menu    111 {
        //-- "Enhanced"
  popup    0 "" {
          //-- "Disable all effects"
    11101    1 ""
          //-- "Enable &bi-linear filtering"
    11102    3 ""
          //-- "&Rotate scanlines and RGB effects"
    11106    4 ""
          //-- "Enable &Pre-scale"
    11107    6 ""
          //-- "Pre-scale using Soft&FX"
    11108    7 ""
          //-- "SoftFX algorithm"
    popup    8 "" {
            //-- "Double pixels (3D hardware)"
      11201    9 ""

Offline pmc2

  • Jr. Member
  • **
  • Posts: 69
  • Karma: +3/-0
Re: FB Alpha 0.2.96.86 Release
« Reply #2 on: July 16, 2008, 05:29:08 AM »


CPS-2 phoenix rom .... why ?

Offline Barry Harris

  • dontbeabarry
  • *
  • Posts: 1785
  • Karma: +0/-65535
  • I'm Barry Harris and I like to f*** people over
Re: FB Alpha 0.2.96.86 Release
« Reply #3 on: July 16, 2008, 05:33:29 AM »

CPS-2 phoenix rom .... why ?

Cause they went in easy. The only code for them is in d_cps2.cpp. The other files are completely unchanged.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline pmc2

  • Jr. Member
  • **
  • Posts: 69
  • Karma: +3/-0
Re: FB Alpha 0.2.96.86 Release
« Reply #4 on: July 16, 2008, 07:12:53 AM »
Apparently, sf2cebr is not a bootleg (also, I doubt for sf2ceh).

Code: [Select]
FerchogtX:

FB Alpha Plus! 0.2.95.23:
...
- [CPS-1] Removed sf2cebr, is not a real hack or bootleg.
...

Offline Barry Harris

  • dontbeabarry
  • *
  • Posts: 1785
  • Karma: +0/-65535
  • I'm Barry Harris and I like to f*** people over
Re: FB Alpha 0.2.96.86 Release
« Reply #5 on: July 16, 2008, 07:49:42 AM »
At the moment I'm still taking a look at them all. I have identified several duplicates in the current sets and some overdumps and overdumped and duplicated. It's such a mess out there but I am working through!
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline kenshiro

  • Expert
  • *****
  • Posts: 145
  • Karma: +21/-0
Re: FB Alpha 0.2.96.86 Release
« Reply #6 on: July 16, 2008, 08:18:54 AM »
This release is too cool! Can't wait to add Phoenix sets to my build! :biggrin:

 Good job Treble Winner :biggrin: (and thanks ;p)

Offline kenshiro

  • Expert
  • *****
  • Posts: 145
  • Karma: +21/-0
Re: FB Alpha 0.2.96.86 Release
« Reply #7 on: July 16, 2008, 02:13:32 PM »
I noticed strange things when i reboot some Phoenix sets like 1944, X-Men vs Street Fighter or Darkstalkers for example.

I just want to know if it's a "normal" issue lol :biggrin:

Thanks ;p


« Last Edit: July 16, 2008, 03:42:42 PM by kenshiro »

Offline pmc2

  • Jr. Member
  • **
  • Posts: 69
  • Karma: +3/-0
Re: FB Alpha 0.2.96.86 Release
« Reply #8 on: July 16, 2008, 04:01:54 PM »
I noticed strange things when i reboot some Phoenix sets like 1944, X-Men vs Street Fighter or Darkstalkers for example.

I just want to know if it's a "normal" issue lol :biggrin:

Thanks ;p




Work fine here.

Offline kenshiro

  • Expert
  • *****
  • Posts: 145
  • Karma: +21/-0
Re: FB Alpha 0.2.96.86 Release
« Reply #9 on: July 16, 2008, 04:48:56 PM »
That's strange... If i reboot the game immediatly, i can't notice a problem. If i let the demo run a bit, then reboot the game, i can see what is on the screenshot.

BTW, i have the same problem on my FBA-XXX Pro build (of course there's the same Phoenix code as FBA in it) :idiot:

Offline Bonky0013

  • Newbies
  • *
  • Posts: 38
  • Karma: +7/-0
  • FBA Fan
Re: FB Alpha 0.2.96.86 Release
« Reply #10 on: July 17, 2008, 06:51:26 AM »
That's strange... If i reboot the game immediatly, i can't notice a problem. If i let the demo run a bit, then reboot the game, i can see what is on the screenshot.

BTW, i have the same problem on my FBA-XXX Pro build (of course there's the same Phoenix code as FBA in it) :idiot:

Hello,

I have the same problem on my computer , but on real hardware they have this problem too :-) (off/on fastly)
« Last Edit: July 17, 2008, 07:03:44 AM by Bonky0013 »

Offline Barry Harris

  • dontbeabarry
  • *
  • Posts: 1785
  • Karma: +0/-65535
  • I'm Barry Harris and I like to f*** people over
Re: FB Alpha 0.2.96.86 Release
« Reply #11 on: July 17, 2008, 07:37:24 AM »
Hello,

I have the same problem on my computer , but on real hardware they have this problem too :-) (off/on fastly)

Nice to know the emulation is good. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline KOF2112

  • Expert
  • *****
  • Posts: 187
  • Karma: +14/-4
Re: FB Alpha 0.2.96.86 Release
« Reply #12 on: July 22, 2008, 04:39:41 AM »
Adjust position of several menus fixed template.flt language File, fixed Lacks very many options

Can increase mouse clicking picture to the next picture

For example mouse clicking Flyer picture to Title picture
« Last Edit: July 22, 2008, 05:00:18 AM by KOF2112 »