Author Topic: Dyna V-Liner question...  (Read 11770 times)

Offline slydc

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Dyna V-Liner question...
« on: August 16, 2006, 06:02:31 AM »
KaNyErO and myself tried to port the game V-Liner but with no success
because we only see "SRAM ERROR". I tried another approch by using the "vliner.srm" (or was it the vliner.vlr ?) from the emu Nebula and i got
something...well..a very small progress. Instead of getting the "SRAM ERROR", now i only have a blank screen.

So the question IS: Do we need a SRAM file with the conversion or is there someway to fix that dreaded SRAM thing in the PRG ?

Hhheeelllppp!!!! 

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Offline iq_132

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Re: Dyna V-Liner question...
« Reply #1 on: August 16, 2006, 07:30:28 AM »
Honestly, I'm not sure.  The game has an extra ram bank at 0x200000-0x201fff and does a lot of reading/writing to it.  Also, it has a few other things going on that complicate things.


Offline slydc

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Re: Dyna V-Liner question...
« Reply #2 on: August 16, 2006, 10:53:52 PM »
Darn...so the game read/write in the extra ram. Now that's why
it display the SRAM ERROR. But the NGCD doesn't have extra ram, and
futhurmore since the game is on a CD, it can't write back.

So now, i won't insist to port this game which is regretable since
i like casino-type games.

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