Welcome!
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Welcome!
»
Final Burn Neo
»
FBN Development
»
Topic:
Neo-PCM2 code
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Neo-PCM2 code (Read 11523 times)
iq_132
Administrator
Posts: 3734
Karma: +411/-0
Definitely not Dink!
Neo-PCM2 code
«
on:
November 07, 2004, 04:16:38 PM »
Link's here
http://neosource.1emu.net/pages/games/fba/neopcm2/neopcm2.htm
Logged
NJ7
Jr. Member
Posts: 78
Karma: +0/-6
Member
Neo-PCM2 code
«
Reply #1 on:
November 07, 2004, 06:28:26 PM »
Wouldn't it be easier to add links to all that stuff on your homepage somewhere.......like maybe, an added code page....
Logged
iq_132
Administrator
Posts: 3734
Karma: +411/-0
Definitely not Dink!
Neo-PCM2 code
«
Reply #2 on:
November 07, 2004, 06:56:54 PM »
actually, it is linked from my page. Check the games section.
the source stuff can be found here:
http://neosource.1emu.net/pages/source/
Logged
DragonKeeper
Newbies
Posts: 18
Karma: +0/-0
Junior Member
Neo-PCM2 code
«
Reply #3 on:
November 22, 2004, 11:58:34 PM »
Maybe this is really obvious, but games that use Neo-PCM2 sound like Mslug4 and 5, and Rotd actually sound really fuzzy in FBA when compared to Kawaks etc. Is there anything I should do about this?
Logged
iq_132
Administrator
Posts: 3734
Karma: +411/-0
Definitely not Dink!
Neo-PCM2 code
«
Reply #4 on:
November 23, 2004, 03:06:02 AM »
That's actually one of the biggest complaints against FBA.
The best thing to do is just play with the audio settings until you find an acceptable one.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Welcome!
»
Final Burn Neo
»
FBN Development
»
Topic:
Neo-PCM2 code