Welcome!
Final Burn Neo => FBN Development => Topic started by: CrystalCT on August 22, 2020, 01:07:19 PM
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After the missing of CaptainCPS-X in September 2017, the FBAlpha RL project was still in the process of seeing the light with a new and important update. Fortunately, not all of CaptainCPS-X's work was lost. As a tribute to his initial work, the project was carried out. In the meantime, the emulator core has changed its face, from FB Alpha to FB Neo. Many aspects have been updated and more cores have been added to make this project the best frontend (I hope) for retro gaming on the PS3.
Official page: https://www.psx-place.com/threads/fb-neo-rl-plus.29718/ (https://www.psx-place.com/threads/fb-neo-rl-plus.29718/)
A special and heartfelt thanks to @barbudreadmon and @dinkc64 for their support and their patience in resolving many Big Endian issues.
Source: https://github.com/crystalct/FBNeoRLPlus
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Hi CrystalCT
Edited your post with adding code source link ;)
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Thanks :smilie:
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Nice work buddy - thanks for keeping CaptainCPS's work alive! :)
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Some tests:
-NeoCD emulation: i got it to run only using "FB Neo Core Mod". Loading neocdz from neogeo filter, freezes PS3 completely;
Loaded NeoCD kof96, and the game have some stutterings. It?s seems a problem that CD consoles emulation suffers (MegaCD has the same problem);
-CPS3: Street Fighter III: 3rd Strike refuses to load, closes emu and go to ps3 xmb.
Using romset synced with latest FBneo (in PC works flawlessly)
Many video filters doesn?t works.
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Let me finish with all instructions and i will see if there is something that can be done for stutterings.
sfiii3 works fine (tested right now). How many memory avail FBNeo RL Plus say for you?
Sooner or later i will remove all not working shaders.