what a great release !!! Even the full fba core runs a lot of games.
There are some remaining bugs to be tracked down (rotated UI in vertical games such as Varth or dodonpachi, memory leaks, aspect ratio detection, "the punisher" won't load, but perhaps it comes from my romset, dataeast driver is suprisingly slow etc...) but the performances in most emulated systems are awesome ! I would never believe games such as outrun would run on a wii.
Toki works great !!!!
I'll try to see if there can be an option so that the UI will not rotate along with the game screen itself.
I believe the memory leak problems are present in FBA mainline except that it's never a big issue on PC due to the fact there's no reentrant ROM loading.
The Punisher should work - most of these ROM problems are due to people not having all the clone ROMs. For some reason, FBA libretro requires more (child) ROMs than regular FBA mainline - but it doesn't mean those games are broken.
Could you explain me how to compile my own core from lib retro fba core. I would like to make a tiny fbacore to runs cave and psyko biggest shoot'em up, such as guwange and esp. Is there something to change to comply with your frontend ?
thanks a lot for all your efforts !
You first need to generate some needed files - you do this by doing -
make -f makefile.libretro generate-files
After that is done, you can compile it (for the Wii) by doing this -
make -f makefile.libretro platform=wii
If you wanted to compile for PC, you would do instead
make -f makefile.libretro
Simple. Shouldn't take much getting used to.
To make custom stripped down cores you'll have to do the same things I did with my FBACores CPS1/CPS2/Neogeo - copy all the code somewhere and start seeing what files you can remove based on the system hardware you want to target (ie. Cave, Psikyo SH2, whatever).
Stripping down the binary like this is the only real way I've seen that has successfully allowed me to load a lot of large ROMs into RAM that otherwise it would have been impossible to do. We still need more for Neo-Geo though - there might be no way around it other than a VMM for the bigger Neo-Geo games unfortunately.