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91
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on February 14, 2023, 02:44:42 PM »
Don't worry about that. I'm using "Small faint RGB mask" which looks the same in all games. In think the problem is that some games have different resolutions, so the scanline looks distorted, depending on the game you are playing. In older versions, this problem was solved because the emulator changed the resolution of the game in full screen and effect looks proportional. I'm downloaded the Final Burn Alpha to demonstrate. You can see that in FBA the image is scaled down so that the effect appears in the correct proportion! You can see the difference between the two images. The fist one is FBN and the second, FBA.

Can you send me your ini file from fba (config\fba*.ini) and ini file from fbneo (config\fbneo*.ini) so I can investigate?

thanks & best regards,
- dink
92
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on February 14, 2023, 02:32:04 PM »
Added the support to 9 new ZX Spectrum titles (3 classics + 1 hack +5 homebrews):
Bomber Pengo (HB, 2023)
Cannibal Island 2 (HB, 2023)
Cannibal Island (1986)
Chemi Chaos (HB, 2023)
City Connection 48K (1988) 128K (2023)
Cocaine Bear (HB, 2023)
Dizzy 2 - Treasure Island Extended Edition 2023 (English/Russian)(Hack, 2023)
Shuriken (1989)
WiLLY iN ThE MiRRoRVeRSE (HB, 2023)
93
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Bad Dude on February 14, 2023, 01:13:38 PM »
Hi Bad Dude,
Can you make sure that your Fullscreen Resolution (Vertical and Horizontal) are set properly, I think this and the setting under "Video -> Monitor Properties" being set wrongly will be the main factor for things not looking perfect.  I think it's most important that the Fullscreen Resolutions are set to the native resolution of your monitor.

best regards,
- dink

Don't worry about that. I'm using "Small faint RGB mask" which looks the same in all games. In think the problem is that some games have different resolutions, so the scanline looks distorted, depending on the game you are playing. In older versions, this problem was solved because the emulator changed the resolution of the game in full screen and effect looks proportional. I'm downloaded the Final Burn Alpha to demonstrate. You can see that in FBA the image is scaled down so that the effect appears in the correct proportion! You can see the difference between the two images. The fist one is FBN and the second, FBA.
94
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on February 14, 2023, 10:45:06 AM »
Thanks for the reply! I appreciate your attention!
In older versions of FBN or FBA, the scanlines were perfect, but in fullscreen there were black bars decreasing the screen size. They remove the black bars, but the effect was never perfect again!

Hi Bad Dude,
Can you make sure that your Fullscreen Resolution (Vertical and Horizontal) are set properly, I think this and the setting under "Video -> Monitor Properties" being set wrongly will be the main factor for things not looking perfect.  I think it's most important that the Fullscreen Resolutions are set to the native resolution of your monitor.

best regards,
- dink
95
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on February 14, 2023, 09:48:35 AM »
Don't know if the original is that bad, but this hack claims to make the game "less tedious".

The Fantastic Adventures of Dizzy: Fair Edition (NES)
96
FBN Development / Re: FB Neo Bugs Reports
« Last post by geese howard on February 14, 2023, 08:13:30 AM »
I've made another tweak to the filters, please give it a try now

best regards,
- dink

Sounds good to me dink!!
Thanks for your work and dedication.
97
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Bad Dude on February 14, 2023, 06:38:57 AM »
Hi Bad Dude,

you solve this by setting Blitter options -> "Point filtering" and then selecting the desired shader under HardFX.

Thanks for the reply! I appreciate your attention!
In older versions of FBN or FBA, the scanlines were perfect, but in fullscreen there were black bars decreasing the screen size. They remove the black bars, but the effect was never perfect again! 
98
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on February 14, 2023, 12:05:19 AM »
I ve disabled low filter pass and i still hear the difference, mainly in dwarf voices...

I've made another tweak to the filters, please give it a try now

best regards,
- dink
99
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joni422 on February 13, 2023, 03:37:06 PM »
I love shaders effects, especially those that remind old tv monitors, like CTR effects and Scanlines. But I don't know why, when you put it on fullscreen, all shaders effects and scanlines looks distorted. Too bad.

Hi Bad Dude,

you solve this by setting Blitter options -> "Point filtering" and then selecting the desired shader under HardFX.   
100
FBN Development / Re: FB Neo Bugs Reports
« Last post by Joni422 on February 13, 2023, 03:27:19 PM »
Joni422, the scanlines option adds scanlines with a direct-x 9 shadow-texture overlaying the main window.  In order to use a texture, the surface must be a multiple of 256px, so it upscales the surface a bit if its below 256 (in either direction), thus changing the dimensions a little.  In another words, it's not something we can change or fix.

best regards,
- dink

Hi dink,

thanks for the explanation. I just find it strange that even with any blitter/scanline setting set to default/none, I still can't get the scaling right (with "DirectX9 Alt").
But as I described in my conclusion above I found an unusual workaround to get it working at last.

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