Final Burn Neo > FBN Discussion

I got 2 questions about FBN

<< < (2/3) > >>

dink:
Did you try the x264vfw codec from here: https://sourceforge.net/projects/x264vfw/ ?

best regards,
- dink

Dalsim44:
Hi dink,

TBH I haven't tried it, Nvidia's SP does a great job and if I need more extended software I use ShareX.

dink:
Just thought I should mention: one of the benefits of the internal writer is that it can write with ffwd toggled (shift-f1) - it's a new feature, so you'll need to grab the latest nightly build if interested, at the usual spot:
https://github.com/finalburnneo/FBNeo/releases/tag/latest

p.s. if you come across any games that won't play back inputs correctly - for example, the player dies but shouldn't - please let me know, I'm working to fix all the emulation of the games that have this problem.

best regards,
- dink

Dalsim44:
Hi dink,

Thank you for mentioning that, I indeed grabbed the nightly build and it ran NES games unlike v1.0.0.2, but the enhanced blitter is disabled now! so I can't use my preferred filters.
The SoftFX is giving error when trying to go fullscreen and got most of the scaling filters disabled anyway.

dink:

--- Quote from: Dalsim44 on March 29, 2023, 09:21:59 AM ---Hi dink,

Thank you for mentioning that, I indeed grabbed the nightly build and it ran NES games unlike v1.0.0.2, but the enhanced blitter is disabled now! so I can't use my preferred filters.
The SoftFX is giving error when trying to go fullscreen and got most of the scaling filters disabled anyway.

--- End quote ---

Grab the 32bit version, it has the enhanced blitter (d3d7 is incapable of running in 64bit mode)

best regards,
- dink

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