Author Topic: dink's FBN Development & Fixes thread  (Read 1320675 times)

Offline Barry Harris

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Re: dink's FBA Development & Fixes thread
« Reply #1500 on: November 23, 2018, 11:57:18 AM »
You're compiling with the 64-bit tools. Either use the 32-bit tools or build an "experimental" 64-bit build by editing the makefile and uncomment the BUILD_X64_EXE = 1 line.

Probably better off using the 32-bit tools though.
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Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1501 on: November 23, 2018, 12:26:05 PM »
You're compiling with the 64-bit tools. Either use the 32-bit tools or build an "experimental" 64-bit build by editing the makefile and uncomment the BUILD_X64_EXE = 1 line.

Probably better off using the 32-bit tools though.

Nahhh when using WIN32 enviroment the NASM issues appears on my PC :(

$ make mingw510
Making debug build...

Generating depend file for src/burner/win32/about.cpp...
Generating depend file for src/burner/win32/resource.rc...
Assembling src/burn/burn_sound_a.asm...
make[1]: nasm: Command not found
make[1]: *** [makefile.mingw:729: burn_sound_a.o] Error 127
make: *** [makefile:87: mingw510] Error 2
« Last Edit: November 23, 2018, 12:41:56 PM by Ashura-X »

Offline Barry Harris

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Re: dink's FBA Development & Fixes thread
« Reply #1502 on: November 23, 2018, 05:34:28 PM »
Like I said at the beginning - you need nasm in your path......
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Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1503 on: November 23, 2018, 06:03:44 PM »
I usually just put nasm in mingw/bin


Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1504 on: November 23, 2018, 07:06:04 PM »
Like I said at the beginning - you need nasm in your path......

Ok and where do I got the nasm?

Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1505 on: November 23, 2018, 07:10:19 PM »
I am asking permission to all devs here about insert those git builds on my mame compilation web.
Could I do it? Will broke any rule from main FBA project?

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1506 on: November 23, 2018, 08:12:07 PM »
Assuming you aren't hosting roms on your site, I think that'd be great!


Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1507 on: November 23, 2018, 08:28:47 PM »
Assuming you aren't hosting roms on your site, I think that'd be great!

Dave old friend you know me for long date. No Roms and my web space is locate at mameworld site.
So do I have the approval from you all?


Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1508 on: November 23, 2018, 08:33:29 PM »
Dave old friend you know me for long date. No Roms and my web space is locate at mameworld site.
So do I have the approval from you all?


I forgot you were on mameworld! We should meet up on irc sometime.
« Last Edit: November 23, 2018, 10:20:13 PM by dink »


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1509 on: November 23, 2018, 10:19:56 PM »
Asura-X: yes, I think it is great if you'd host a current WIP build :)

Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1510 on: November 24, 2018, 09:38:51 AM »
http://ashura.mameworld.info/nightlybuilds/builds.html

Thx for all hard work from you!
If exists anything wrong on there, please, let me know!

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1511 on: December 09, 2018, 07:37:17 PM »
Kagesan - the author of Bara Buru and Bruce Lee for SMS - brings another great game to SMS!
Flight of Pigarus v1.0
It bears some resemblance to Zanac.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1512 on: December 10, 2018, 09:14:29 AM »
And now, back to my thread.. :)

news:
Midway W-Unit is complete, the working games right now are: rampage world tour, mk3 and umk3.  wwfmania, openice, nbaht rely on upgrades to Romhack's TMS32010 core.

Last night I added the support code to get sound in Mortal Kombat 1 w/ Treble Winner's new T-Unit core.  This driver is moving along nicely.  MK1 seems to play well, but there's still a lot of work yet to be done for the rest of the games.

That's it for now..

best regards,
- dink



Offline Vantier

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Re: dink's FBA Development & Fixes thread
« Reply #1513 on: December 23, 2018, 12:45:15 PM »
Hi Dink! I've been reading this post for a while and I realized that you fixed the sound problems in Dark seal, the tempo and the "glitches" in music.
I'm posting to asking you if it's possible to fix the tempo one more time, cause now it's slower than the original.
You can check in youtube "dark seal pcb" and see that it match with its OST but it doesn't at all for fba.
It's very annoying that this great music can't be reproduced as it desserves (In Mame the tempo is better but has crackles and low quality sound).
Hope there's an "easy fix". Greetings! and congrats for your work.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1514 on: December 24, 2018, 11:34:59 PM »
Vantier, thanks for the info, I'll see what can be done :)