Final Burn Neo > FBN Development
FB Alpha Extras R18 v0.2.96.67 Unofficial Build (UNICODE/ANSI)
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CaptainCPS:
Finally here you all have the binaries of FB Alpha Extras R18 v0.2.96.67 Unofficial Build! ^^
I hope you like it and comment about how its going or if you have any idea for the build. Remember that this is a WIP build and I'm releasing it so the users that does'nt have the compilation requirements / tools enjoy this modified version of FBA :wink:.
Both builds ANSI / UNICODE were compiled using Visual Studio 8 (vc toolkit) and the DirectX9 Experimental Blitter can be used!.
EDIT* I forgot to mention the new stuff so here you have some pics & info... ^^
Menus UI Theme Selection
Turbo Mode option
Instant Play Mode option (ThanX to RetroLover for the idea)
Automatically switch to fullscreen on game load option
Main & Alternate previews saving (Save Up to 3 Alternate previews from the menu!)
--- Quote ---
*R18
- Added option in the Misc menu to select the Menus UI Theme.
- Added new Turbo Mode option in the video menu (the shortcut key is F1).
- Added new checkbox called 'Instant Play Mode' in the game selection dialog, if selected, when
you load a game it will automatically switch to fullscreen mode, and if the
ESC key is pressed you will head back to the game selection dialog where you can
instantly select and play another game (it will not matter if you switched to windowed mode,
if you have the option selected and the ESC key is pressed you will head back to the game selection
dialog). [ThanX to RetroLover for the idea]
- Added option in the video menu to Automatically switch to fullscreen on game load. This option
is not related with the Instant Play feature.
- Modified the options to save Title and Ingame preview, now you can choose to save between
four different previews for both types, the first one is the main and the other three are
alternate previews.
Ex. sfa.png (main) #1
sfa-p02 (alternate) #2
sfa-p03 (alternate) #3
sfa-p04 (alternate) #4
...if you dont understand too well, just take a look to the Misc menu in the
"Save Preview..." option.
- Added 'makefile_changes_readme.txt' for detailed info about changes that have to be
made in the makefile(s).
- Modified UI with a fresh visual style for the Menus! (Visual Studio EX theme).
- Cleaned the 'menugui.cpp', now it will compile with MinGW / MS VC++ Toolkit and both
UNICODE and ANSI builds.
- Updated FBA Extras, now the src is compatible with the latest official
release of FBA (v0.2.96.67).
--- End quote ---
Note: The previous info is SRC specific but it presents the changes made for this release
Download the UNICODE binary of FBA Extras R18 right here:
fba_ex_029667_unicode_R18.7z [~1.43MB]
Download the ANSI binary of FBA Extras R18 right here:
fba_ex_029667_non_unicode_R18.7z [~1.43MB]
For the Sources please follow this link or go direclty to the topic in Projects forum section:
http://neo-source.com/index.php?topic=635.msg5560#new
Enjoy!!
SeeYaa!
:biggrin:
CaptainCPS:
Updated the previous post with the what's new info and pics for those who have'nt seen the Sources topic in Projects section :p
SeeYaa!
:biggrin:
Avens:
--- Quote from: CaptainCPS-X on March 23, 2007, 10:51:09 PM ---Finally here you all have the binaries of FB Alpha Extras R18 v0.2.96.67 Unofficial Build! ^^
I hope you like it and comment about how its going or if you have any idea for the build. Remember that this is a WIP build and I'm releasing it so the users that does'nt have the compilation requirements / tools enjoy this modified version of FBA :wink:.
Both builds ANSI / UNICODE were compiled using Visual Studio 8 (vc toolkit) and the DirectX9 Experimental Blitter can be used!.
--- End quote ---
:eek: Woooowww, we've been heard ! ...God bless you, CaptainCPS-X, you're just a such wonderfull guy !! :biggrin:
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