This is a really interesting thread!
thanks for the feedback!
sorry I haven't been posting here lately, got busy with IRL stuff. tonight I finally finished the first "phase" of the mod - the points/cost system is fully functional and working properly.
https://youtu.be/WeNB-TDCYAUthe next phase, and the one that could potentially take just as long or longer than the actual points/cost system, is hacking the text to display how many points each player has and to draw the cost for the characters at each player's cursor.
I have to say that writing the 68000 ASM code for the points/cost injection was really satisfying. there were a lot of little complications too - like for example, because this cost list does not have a zero cost character, I had to make it so that upon a player's second character pick, they temporarily had to lose 2 points. otherwise, a player could spend all 20 of their points on characters one and two and put the game into a softlock state. it's possible that players will find this frustrating or unintuitive when the game states that they have X points and they're only able to spend X-2 points, but that's the only way I can think about doing it.
also, I have decided to change the labeling of the mod. I would love any feedback on this point. well after finishing my mvc2 ratio mod I thought about what the 'ratio' actually meant and I don't necessarily think it is an appropriate label. the translation of the Chinese title of the points/cost list is
restricted points system character points table
right now I've changed it to POINTS MOD (title) and POINTS SYSTEM (during gameplay), but I'd love to hear any other ideas. alternatives I thought of are 'COST MOD' and 'POINTS BATTLE'.
edit: added the Chinese cost list