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Final Burn Neo => FBN Discussion => Topic started by: -R- on July 25, 2021, 02:10:51 AM

Title: runahead to FBneo standalone ?
Post by: -R- on July 25, 2021, 02:10:51 AM
Hello everyone! greetings from Brazil.  :biggrin:
I would like to know if there is a possibility to add the function (runahead) to FBneo standalone ?
I am currently using the fbneo-1.0.0.3r10404-x64 version
I built a multiplayer arcade (https://www.youtube.com/watch?v=LiGXLd1USaQ) and wish I could use FBneo with the best possible input response. will it be possible in some not-too-distant future? Thank you!  :wink:
Title: Re: runahead to FBneo standalone ?
Post by: barbudreadmon on July 26, 2021, 02:20:26 AM
Maybe sometime in the future, i wouldn't hope too much for the "not-too-distant" part though, note that we don't accept requests, neither disclose when/if something will be available, we are a small team and we want to work on what we care about at our own pace.
For now, your best option for runahead would be our libretro port.
Title: Re: runahead to FBneo standalone ?
Post by: -R- on July 27, 2021, 02:29:29 AM
OK thank you for answering.  :smilie:
Title: Re: runahead to FBneo standalone ?
Post by: dink on July 30, 2021, 02:14:47 AM
I'm toying with the idea and might (or might not) have a solution soon. :)
Title: Re: runahead to FBneo standalone ?
Post by: dink on July 30, 2021, 10:16:40 AM
Mario jumps on the first frame aka. I got it to work!
much thanks to:
Byuu/Near's(RIP) writeup: https://near.sh/articles/input/run-ahead
& the impl. in fightcade

It will be a day (or a couple) of polishing before it makes its way into github.

best regards,
- dink
Title: Re: runahead to FBneo standalone ?
Post by: barbudreadmon on July 30, 2021, 04:10:38 PM
Nice !
Title: Re: runahead to FBneo standalone ?
Post by: dink on July 31, 2021, 01:44:13 AM
The run-ahead feature exposed about 1,000 bugs in the drivers/soundcores.  Yikes.  I'm working on getting most of them fixed though :)