Author Topic: IQ's PGM WIP  (Read 279071 times)

Offline Arcadez

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Re: IQ's PGM WIP
« Reply #240 on: January 30, 2012, 10:32:56 PM »
Missing a bios rom makes all of the clones now show. PGM games for sure will work without all of the bios roms.

wrong on both counts :) i guess ive alot to learn about FBA it seems a good bit different from FBL my PGM roms seemed to be the opposite they needed the bios or would not load anyway hooked the count up with  the bios file and it seems his games are sorted now
« Last Edit: January 30, 2012, 10:35:10 PM by gamez fan »

Offline Count Monte

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Re: IQ's PGM WIP
« Reply #241 on: January 31, 2012, 12:58:36 AM »
The help was much, much appreciated!!!
I'm a huge PGM/IGS fan.  I wish more people knew about these games.

I'm so desperate to see GLADIATOR working, I'm making a Martial Masters sidescroller for fun that tries to emulate the style.  I just started, but here's a sneak peek.
http://www.youtube.com/watch?v=9yioM5-9uBg

Offline iq_132

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Re: IQ's PGM WIP
« Reply #242 on: January 31, 2012, 03:55:38 AM »
The help was much, much appreciated!!!
I'm a huge PGM/IGS fan.  I wish more people knew about these games.

I'm so desperate to see GLADIATOR working, I'm making a Martial Masters sidescroller for fun that tries to emulate the style.  I just started, but here's a sneak peek.
http://www.youtube.com/watch?v=9yioM5-9uBg

Bor Engine?


Offline Count Monte

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Re: IQ's PGM WIP
« Reply #243 on: January 31, 2012, 09:25:46 AM »
Yes, OpenBOR (you can DL at Lavalit website)

Here's another update on it:
http://www.youtube.com/watch?v=TFZGB088-CY
« Last Edit: February 02, 2012, 05:50:35 PM by Count Monte »

Offline JacKc

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Re: IQ's PGM WIP
« Reply #244 on: February 03, 2012, 07:13:27 PM »
Hi weatik

Bios and/or ROMs are not allowed here (in form of links and/or attached files)...So please read the rules.

Thanks.


Offline weatik

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Re: IQ's PGM WIP
« Reply #245 on: February 04, 2012, 04:34:17 AM »
Sorry, JacKc. I was not attentive. But how to help people with finding bios.42?

Offline iq_132

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Re: IQ's PGM WIP
« Reply #246 on: February 04, 2012, 02:15:20 PM »
It is nice of you to try and help weatik, but use the private messaging system when dealing with roms. :)


Offline C.Y

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Re: IQ's PGM WIP
« Reply #247 on: February 22, 2012, 05:14:41 AM »
Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 100)
Here the results :
- Game pass the "Calendar screen"
- major graphical glitches
- The game freezes at character selection screen...

I used the pgm_kov_asic27_r

Don't know whether to break ARM7?
« Last Edit: February 22, 2012, 05:16:39 AM by C.Y »

Offline iq_132

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Re: IQ's PGM WIP
« Reply #248 on: February 22, 2012, 09:06:23 AM »
The asic for this game is undumped and the source for the simulation used by a certain MAME build remains unreleased.
So this game is currently unemulated in FBA and MAME. If someone were to release the code I could port it in a few minutes.


Offline C.Y

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Re: IQ's PGM WIP
« Reply #249 on: February 23, 2012, 12:21:33 PM »
Kovshp and kovsh arm7 should be the same, that is can use kovsh arm7 to run kovshp, just some different program just, a layer of paper, the rub can run, the rub is always a secret ~

I had been working to find out, I hope one day I can find out the operation method ~
 :redface:

Offline iq_132

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Re: IQ's PGM WIP
« Reply #250 on: February 23, 2012, 12:24:19 PM »
Kovshp and kovsh arm7 should be the same, that is can use kovsh arm7 to run kovshp, just some different program just, a layer of paper, the rub can run, the rub is always a secret ~
If you're using a stock fba build, kovshp runs because it is using the kov protection simulation and it will run with only the "reset" (99) command simulated. It will be buggy and ugly and not get in-game.


Offline iq_132

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Re: IQ's PGM WIP
« Reply #251 on: March 21, 2012, 09:39:09 AM »
So... not exactly my PGM wip, but you should check out Haze's site.

http://mamedev.emulab.it/haze/2012/03/21/stalactites-stalagmites/


Offline Arcadez

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Re: IQ's PGM WIP
« Reply #252 on: March 21, 2012, 10:14:59 AM »
thx for the link a real interesting read i must admit i do checkout Haze's blog every month
great news regarding dodon pachi 2 it is a cool game really doesnt deserve the stick it gets
and whoever was playin that was pretty good certainly aint newbee :) at beestrorm
« Last Edit: March 21, 2012, 10:29:45 AM by gamez fan »

Offline iq_132

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Re: IQ's PGM WIP
« Reply #253 on: March 21, 2012, 11:17:47 PM »
So while doing some PGM stuff Haze noticed a small hack can get this up and going. ^^

It is fairly playable, but the difficulty level seems to be stuck on easy. Or maybe it is just an easy game. :p
« Last Edit: March 22, 2012, 10:01:55 AM by iq_132 »


Offline Arcadez

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Re: IQ's PGM WIP
« Reply #254 on: March 22, 2012, 10:57:50 AM »
in the space of just 2 days a couple of games ive always wanted are now playable great work guys :)