Author Topic: IQ's PGM WIP  (Read 279066 times)

Offline Arcadez

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Re: IQ's PGM WIP
« Reply #300 on: December 10, 2013, 10:30:35 AM »
S.V.G Now playable in FBA i assume Nice Work Fellas!!!

Offline iq_132

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Re: IQ's PGM WIP
« Reply #301 on: December 11, 2013, 02:09:12 PM »
S.V.G Now playable in FBA i assume Nice Work Fellas!!!
Correct assumption. :) Just had to implement the decrypt fixes Haze and I did, fix the rom loading the for second external arm7 rom, and then just add in the info for the internal rom. :)


Offline Arcadez

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Re: IQ's PGM WIP
« Reply #302 on: December 11, 2013, 04:58:42 PM »
Just had to implement the decrypt fixes Haze and I did, fix the rom loading the for second external arm7 rom, and then just add in the info for the internal rom. :)
So not much work required then  :wink: i jest i joke but thanks for taking the time to get this game working in FBA

Offline KaNyErO

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Re: IQ's PGM WIP
« Reply #303 on: December 11, 2013, 08:32:18 PM »
It's a pity we don't have new neogeo romz, so you must spend your time with another systems  :p

Offline KaaMoS

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Re: IQ's PGM WIP
« Reply #304 on: December 23, 2013, 08:32:06 AM »
That's true, but still...
That XBOX's Samurai Shodown 5 on FBA looked pretty good!!!  :rolleyes:

Offline destronger

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Re: IQ's PGM WIP
« Reply #305 on: December 28, 2013, 12:46:29 PM »
It's a pity we don't have new neogeo romz, so you must spend your time with another systems  :p

That's true, but still...
That XBOX's Samurai Shodown 5 on FBA looked pretty good!!!  :rolleyes:

?
+ T +: Every time you mention Midway games in Final Burn, iq_132 kills a kitten!

Offline iq_132

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Re: IQ's PGM WIP
« Reply #306 on: December 28, 2013, 05:53:19 PM »
That's true, but still...
That XBOX's Samurai Shodown 5 on FBA looked pretty good!!!  :rolleyes:

I'll have to dig out this and take a look...

*edit*
Found it. going to do some hacking to get it working without a special init.

*edit2*
Got it all hacked together. Going to test a bit.

*edit3*
Ha. Neat. It works in Neorage.
« Last Edit: December 29, 2013, 02:08:00 AM by iq_132 »


Offline KaNyErO

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Re: IQ's PGM WIP
« Reply #307 on: December 29, 2013, 09:45:21 AM »
Nice! an .ips patch would be welcome :D

What are the differences between this version and the original?

Btw... would it be possible to do the opposite: play a modified neogeo rom as if it were the original xbox game? or add bosses or other hacks to the xbox version?
« Last Edit: December 29, 2013, 11:09:51 AM by KaNyErO »

Offline BritneysPAIRS

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Re: IQ's PGM WIP
« Reply #308 on: December 29, 2013, 12:46:42 PM »
Xbox has this now for Samurai showdowns and sf cps2 games....

Offline iq_132

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Re: IQ's PGM WIP
« Reply #309 on: December 29, 2013, 03:09:30 PM »
Nice! an .ips patch would be welcome :D

What are the differences between this version and the original?

Btw... would it be possible to do the opposite: play a modified neogeo rom as if it were the original xbox game? or add bosses or other hacks to the xbox version?

Anything is possible with enough patience and skill. This game has bosses, iirc.


Getting this game working on PC required -
1. Reverse engineering how the game loads Sprite data (it uses an index file, this logs whether or not the tile is flipped or not
    as well as which blob of sprite data to use)
2. Reassembling the sprites based on this info
3. Re-scrambling the sprite data (on the xbox it is descrambled)
4. Re-scrambling the text data (on the xbox it is descrambled)
5. Reassembling the program data, it is split into 3 pieces
6. Hacking the palette data (in the third program rom) to be located in an empty space in the main rom space rather than
    in an area that is normally reserved for ram (on real hardware)
Here are a couple of shots.
« Last Edit: December 29, 2013, 03:14:41 PM by iq_132 »


Offline BritneysPAIRS

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Re: IQ's PGM WIP
« Reply #310 on: December 29, 2013, 09:00:47 PM »
Sources for lots of boss hacks for

Cps2
Cps3
Neogeo
Cps1
Cave
And more

Are in neo-nebuwaks there blog has a lot of info also a lot cps2 allows playing a lot of hidden characters....

Please remove this iq if you think it's not info for here....have you thought about adding these to fba?
« Last Edit: December 29, 2013, 09:02:06 PM by BritneysPAIRS »

Offline KaNyErO

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Re: IQ's PGM WIP
« Reply #311 on: December 31, 2013, 10:49:24 PM »
i wonder if samsho5 is the only xbox or ps2 port of a neogeo game that could be patched to work in a neogeo emulator...  :S


« Last Edit: January 09, 2014, 08:06:22 PM by KaNyErO »

Offline JacKc

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Re: IQ's PGM WIP
« Reply #312 on: January 13, 2014, 07:15:44 AM »
S.V.G. - Spectral vs Generation (V200, China)

On a side note sound for dw2001 & dwpc has been fixed [iq_132]
« Last Edit: January 13, 2014, 03:12:30 PM by JacKc »


Offline JacKc

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Re: IQ's PGM WIP
« Reply #313 on: January 16, 2014, 05:46:25 AM »
三国战纪 ◦ 乱世拳皇 (ver. 203CN)

Need proper asic command patches to work...


Offline JacKc

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Re: IQ's PGM WIP
« Reply #314 on: January 16, 2014, 10:24:13 PM »
.