Author Topic: IQ's PGM WIP  (Read 275954 times)

Offline JacKc

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Re: IQ's PGM WIP
« Reply #315 on: January 16, 2014, 10:44:24 PM »
add proper internal rom to 'svg' parent set [rtw, iq_132, David Haywood]


Offline Abster

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Re: IQ's PGM WIP
« Reply #316 on: February 27, 2014, 12:20:35 AM »
Did vanilla SS5 really have an english storyline built into the rom already but never gave us access to it?  Strange thing indeed.

Also, there are fatality animations that are used in SS5 Special, but fatalities weren't present in vanilla SS5 at all.  I wonder if these can be accessed with a simple hack like English story mode might be?

Offline iq_132

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Re: IQ's PGM WIP
« Reply #317 on: February 28, 2014, 11:00:09 AM »
Did vanilla SS5 really have an english storyline built into the rom already but never gave us access to it?  Strange thing indeed.
Nope. Custom-built rom specifically for the xbox.

Quote
Also, there are fatality animations that are used in SS5 Special, but fatalities weren't present in vanilla SS5 at all.  I wonder if these can be accessed with a simple hack like English story mode might be?
It's possible. The first version of samurai shodown 5 special had the fatalities locked out. A simple hack unlocked them. I'm going to investigate them later on.


Offline Abster

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Re: IQ's PGM WIP
« Reply #318 on: March 01, 2014, 08:48:10 PM »
Yeah, Razoola's universe bios unlocked the SS5 Special fatalities, but the original SS5 didn't have them at all, although the graphics for them are in.

Offline iq_132

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Re: IQ's PGM WIP
« Reply #319 on: March 04, 2014, 03:38:24 PM »
Yeah, Razoola's universe bios unlocked the SS5 Special fatalities, but the original SS5 didn't have them at all, although the graphics for them are in.
I'm curious if the code is present though. Probably not though. It's at least worth looking, I suppose.


Offline iq_132

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Re: IQ's PGM WIP
« Reply #320 on: June 07, 2014, 06:19:20 PM »
Joerg Hartenberger dumped a v100 of kovsh. The oldest we've seen yet!