Author Topic: IQ's PGM WIP  (Read 279999 times)

Offline moozooh

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Re: IQ's PGM WIP
« Reply #165 on: November 20, 2010, 03:43:57 AM »
Whoa, both unexpected and awesome in its own right!

Offline JacKc

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Re: IQ's PGM WIP
« Reply #166 on: November 20, 2010, 04:46:04 AM »
Excellent !!! Nice job and nice shots iq_132 !!!


Offline RetroRepair

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Re: IQ's PGM WIP
« Reply #167 on: November 20, 2010, 06:29:51 AM »
Like waiting for a bus isn't it?  :wink:

Great shots, odd how BL seems to get further.

Offline CaptainCPS

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Re: IQ's PGM WIP
« Reply #168 on: November 20, 2010, 07:24:28 AM »
Beautiful progress IQ! ^^ it can be my perfect birthday present for the 28th xD LMAO (joking hehe :p)

Keep it up man and take care!

SeeYaa!
 :biggrin:

Offline FerchogtX

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Re: IQ's PGM WIP
« Reply #169 on: November 21, 2010, 12:10:36 AM »
Great advance here!!! seems that PGM stuff is going smoothly ;)

See ya!!! :D

Good and evil co-exist because of the balance, lies are not part of it...

FB Alpha Plus! site infos updated, see the latest info clicking on my profile link...

Offline Xeno882

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Re: IQ's PGM WIP
« Reply #170 on: November 26, 2010, 01:50:05 PM »
Would a little sneak peak video at Dai Ou Jou emulation be too much to ask for?   :biggrin:

Offline iq_132

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Re: IQ's PGM WIP
« Reply #171 on: December 10, 2010, 11:57:10 PM »
So... Mr David Haywood (Haze) managed to figure out enough of the protection scheme used by ketsui/ddp3/espgal to get them all working (for the most part) quite well. :)

Anywho, here's a video of ketsui's first level (and yes, I suck, I know).
http://www.youtube.com/watch?v=IuTQiUO-gbk

And one of ddpdoj black label
http://www.youtube.com/watch?v=QBjab3TBf9M
« Last Edit: December 11, 2010, 12:46:56 AM by iq_132 »


Offline Bonky0013

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Re: IQ's PGM WIP
« Reply #172 on: December 11, 2010, 01:16:26 AM »
Very good job Haze and thanks for the info  :biggrin:

Cave it's the live  :biggrin:

Love bullet  :wink:
« Last Edit: December 11, 2010, 01:22:43 AM by Bonky0013 »

Offline austere

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Re: IQ's PGM WIP
« Reply #173 on: December 11, 2010, 04:44:07 AM »
The propeller and thrust have been fixed as well. There's just the audio left.

Offline Evrain

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Re: IQ's PGM WIP
« Reply #174 on: December 11, 2010, 07:26:38 AM »
So... Mr David Haywood (Haze) managed to figure out enough of the protection scheme used by ketsui/ddp3/espgal to get them all working (for the most part) quite well. :)

Anywho, here's a video of ketsui's first level (and yes, I suck, I know).
http://www.youtube.com/watch?v=IuTQiUO-gbk

And one of ddpdoj black label
http://www.youtube.com/watch?v=QBjab3TBf9M
Sweet! Oh, and congratulations on the remarkable feat, having emulated the "inemulable", now bring on The Gladiator! :) Any technical detail on the actual protection scheme used?
Oh, and nice run there :p
« Last Edit: December 11, 2010, 07:29:44 AM by Evrain »

Offline Haze

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Re: IQ's PGM WIP
« Reply #175 on: December 11, 2010, 09:19:48 AM »
Sweet! Oh, and congratulations on the remarkable feat, having emulated the "inemulable", now bring on The Gladiator! :) Any technical detail on the actual protection scheme used?
Oh, and nice run there :p

The Gladiator runs the entire game on the ARM.

The ARM has internal ROM containing important code

The internal ROM needs dumping, but it is read protected, even against native code.

As I've said on my site, all the IGS produced games are protected *properly*

You got lucky with the Cave titles, they barely even touch the protection, even the weakest protection IGS did on their own games is stronger.

Oh, and for PGM2 there is no 68k (or any CPUs on the motherboard) the CPU is on the ROM board, and again is probably some kind of ARM with internal rom, because the games boot with 'program error' if you remove the program roms.  The chance of those being emulated soon is pretty much 0.
« Last Edit: December 11, 2010, 09:21:28 AM by Haze »

Offline Evrain

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Re: IQ's PGM WIP
« Reply #176 on: December 11, 2010, 09:29:48 AM »
The Gladiator runs the entire game on the ARM.
As in switching roles between the 68k and the ARM7 or using the latter for every task?

Offline Haze

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Re: IQ's PGM WIP
« Reply #177 on: December 11, 2010, 09:56:11 AM »
As in switching roles between the 68k and the ARM7 or using the latter for every task?

From what I can see the 68k does very little apart from send the sprites / tiles to the screen, the main game loop / code runs on the ARM.  That's why the main CPU rom is only 512kb, much smaller than most of the other games.

Offline Huggybaby

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Re: IQ's PGM WIP
« Reply #178 on: December 11, 2010, 03:13:16 PM »
Thanks Haze and IQ. Thanks for the latest blog post too Haze, that's fascinating stuff and I can hardly wait for the next installment. You should write a book on the history of mame from "the inside".

Offline jsjyqz

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Re: IQ's PGM WIP
« Reply #179 on: December 11, 2010, 10:08:03 PM »
Good job,thanks Haze and iq_132,next task is fix the BGM