Author Topic: IQ's PGM WIP  (Read 279906 times)

Offline iq_132

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Re: IQ's PGM WIP
« Reply #210 on: December 14, 2011, 03:45:43 PM »
Fixed the character select (I figured out how to get all the commands for the asic27 and compare the changes).

deaf80e03c32xx <-- xx is the command. :)


Offline Barry Harris

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Re: IQ's PGM WIP
« Reply #211 on: December 14, 2011, 04:01:30 PM »
Are the roms publically available or still hoarded? :)
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline iq_132

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Re: IQ's PGM WIP
« Reply #212 on: December 14, 2011, 04:08:11 PM »
Hoarded, but I'll send you a pm.  They should be out and about by the next fba release.


Offline Barry Harris

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Re: IQ's PGM WIP
« Reply #213 on: December 14, 2011, 04:13:46 PM »
Cool. :)
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Offline JacKc

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Re: IQ's PGM WIP
« Reply #214 on: December 14, 2011, 05:26:04 PM »
Are the roms publically available or still hoarded? :)
ROMs have been sent to iq_132 and i think it will be good to release them with next FBA version as now the few graphical glitches have been fixed...



Offline iq_132

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Re: IQ's PGM WIP
« Reply #215 on: December 24, 2011, 01:11:04 AM »
I had a little time and decided to take a look at Puzzli 2 Super's protection, which is currently unemulated and being somewhat bypassed by some patches.

I've got it going further in-game than before. At this point it needs to be handed off to someone smarter than I.


Offline iq_132

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Re: IQ's PGM WIP
« Reply #216 on: December 24, 2011, 01:12:00 AM »
More.


Offline Arcadez

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Re: IQ's PGM WIP
« Reply #217 on: January 07, 2012, 05:52:37 PM »
more than likely a real silly question but.....

i was looking at the maws for demon front all roms are good in the set apart from dmnfrnt_igs027a.bin
could the same file be taken from say another pgm game and hacked to make demon front work in the pgm.c driver

only reason i ask is i took the ddp3_igs027a.bin file and renamed it to kov_igs027a.bin
and it worked for knights of valour and you seem to be using different roms from kov sets to get new games
working as mentioned a few posts above
« Last Edit: January 07, 2012, 10:40:02 PM by gamez fan »

Offline iq_132

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Re: IQ's PGM WIP
« Reply #218 on: January 08, 2012, 01:26:18 AM »
more than likely a real silly question but.....

i was looking at the maws for demon front all roms are good in the set apart from dmnfrnt_igs027a.bin
could the same file be taken from say another pgm game and hacked to make demon front work in the pgm.c driver
No. Not at all. The arm7 roms are all different from game to game. They are not swappable.

Quote
only reason i ask is i took the ddp3_igs027a.bin file and renamed it to kov_igs027a.bin
and it worked for knights of valour and you seem to be using different roms from kov sets to get new games
working as mentioned a few posts above
There are not proper arm7 roms dumped for either of those games. They are both using simulated protection code rather than actually emulating the arm7.


Offline Arcadez

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Re: IQ's PGM WIP
« Reply #219 on: January 08, 2012, 04:07:45 PM »
ok shame really always hopeing to see demon front working but each new mame release it never seems to happen :(
thx IQ for taking the time to answer my question cheers!!!

Offline Haze

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Re: IQ's PGM WIP
« Reply #220 on: January 08, 2012, 07:11:16 PM »
ok shame really always hopeing to see demon front working but each new mame release it never seems to happen :(
thx IQ for taking the time to answer my question cheers!!!

Demon Front is the first of the 'later' group of PGM games.

For those we have no solution to read out the IGS027A rom (5585G type), there is hardware level protection against reading out the first part of the code it in the 'G' revision chips.

A significant part of the game code runs on the ARM, so simulating it is also not a realistic option.

This game is in the category of 'serious technical hurdle' which has prevented a number of games even from the early 90s being emulated.  Don't expect it soon.

Offline Arcadez

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Re: IQ's PGM WIP
« Reply #221 on: January 08, 2012, 10:59:59 PM »
thx for the info haze maybe one day demon front will work in mame fingers crossed
cheers!!!

Offline Count Monte

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Re: IQ's PGM WIP
« Reply #222 on: January 25, 2012, 03:31:45 AM »
Does The Gladiator fall into that category as well?  I know myself and many other people have been hoping and praying that you guys will solve that one.

How far can you get Gladiator to run at this point?

Offline Haze

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Re: IQ's PGM WIP
« Reply #223 on: January 25, 2012, 03:48:52 AM »
Does The Gladiator fall into that category as well?  I know myself and many other people have been hoping and praying that you guys will solve that one.

How far can you get Gladiator to run at this point?

The Gladiator runs entirely on the protection ARM.  The 68k code consists of little but copying video data from shared RAM to the actual video RAM.

It goes nowhere.  It's not likely to go anywhere anytime soon, if ever.

Offline Count Monte

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Re: IQ's PGM WIP
« Reply #224 on: January 25, 2012, 03:50:44 AM »
Thanks for the quick reply.  That's a bummer!   I got a consolized PGM and imported the game from the UK so I could play it, it's such a great game.
Is there any way to get access to the sprites?  Maybe recreate the game in a different emulator (I'm thinking of OpenBOR)?

Also, here's the email for IGS:   sales@igs.com.tw

Maybe there's a way to contact them and get the necessary info you need?  Or would they not take kindly to that due to copyright issues?
« Last Edit: January 25, 2012, 02:47:00 PM by Count Monte »