Author Topic: MK Community needs the Wolf Unit Driver  (Read 67500 times)

Offline isamu

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Re: MK Community needs the Wolf Unit Driver
« Reply #90 on: June 30, 2010, 03:21:20 AM »
Yeah I think there's about as much chance of them integrating the Supermodel code Ville posted on his WIP page, and emulating Model 3 as there is of them porting the MK driver.  (and it's probably a similar amount of work...)

Hehe, good one.

By the way Haze, someone asked me to ask you this. It's more simply a hypothetical question:

He wants to know since you are one of the mame devs and have access to the source code, are you *CAPABLE* of writing modification code that would implement built in and much improved netcode, so that GGPO could be implemented easily into it? Or is something completely out of your league?

GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline Haze

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Re: MK Community needs the Wolf Unit Driver
« Reply #91 on: June 30, 2010, 08:55:14 PM »
Hehe, good one.

By the way Haze, someone asked me to ask you this. It's more simply a hypothetical question:

He wants to know since you are one of the mame devs and have access to the source code, are you *CAPABLE* of writing modification code that would implement built in and much improved netcode, so that GGPO could be implemented easily into it? Or is something completely out of your league?

I've done network code for other projects, but honestly, I don't have the slightest clue what it would involve in MAME, I've never looked at that side of the code base, and I don't plan on looking at that side of the code base.  Again, if it were to be done it should be done properly from scratch and within the license tho, not bolting on incompatible license or closed libs, which is a completely different task.


Offline Athelstone

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Re: MK Community needs the Wolf Unit Driver
« Reply #92 on: July 05, 2010, 03:42:29 AM »
modification code that would implement built in and much improved netcode
A guy was working on this recently at mameworld:

http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=224376&page=2&view=expanded&sb=5&o=&vc=1

Offline Ponder

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Re: MK Community needs the Wolf Unit Driver
« Reply #93 on: August 01, 2010, 05:56:03 PM »
If Ponder is someone who hates the Mortal Kombat games, then I'd say the chances of him deciding to add them to ggpo would be slim

FYI, I don't hate Mortal Kombat.

Offline isamu

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Re: MK Community needs the Wolf Unit Driver
« Reply #94 on: August 02, 2010, 04:37:32 AM »
FYI, I don't hate Mortal Kombat.

cool.

Well, at least half of the problem is hypothetically solved  :p
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline isamu

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Re: MK Community needs the Wolf Unit Driver
« Reply #95 on: June 12, 2011, 06:17:01 PM »
FYI, I don't hate Mortal Kombat.

Does that mean we may see ggpo netcode in the upcoming MK Arcade Kollection?  :biggrin: :cool:
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline marvirrasta

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Re: MK Community needs the Wolf Unit Driver
« Reply #96 on: August 02, 2013, 05:04:51 AM »
Please Haze ,Treble Winner, and the rest. Give me a chance to revive things like that via online http://www.youtube.com/watch?v=KzVLdbPi-4Q I know that all we together can achieve that.
« Last Edit: August 02, 2013, 05:06:00 AM by marvirrasta »

Offline destronger

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Re: MK Community needs the Wolf Unit Driver
« Reply #97 on: August 02, 2013, 08:24:52 PM »
do you realize what your doing everytime you ask about mk for fbl?

read my sig.
« Last Edit: August 02, 2013, 08:26:13 PM by destronger »
+ T +: Every time you mention Midway games in Final Burn, iq_132 kills a kitten!

Offline Haze

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Re: MK Community needs the Wolf Unit Driver
« Reply #98 on: August 02, 2013, 10:49:51 PM »
and the question / need is even less relevant now than it was 2 years ago.

Fast PCs are even cheaper, and ClientServerMAME / MameHub are just fine and approved by Mamedev.

MK won't be magically faster in FBA even if they copy the code across.

Offline isamu

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Re: MK Community needs the Wolf Unit Driver
« Reply #99 on: August 03, 2013, 05:05:07 AM »
and the question / need is even less relevant now than it was 2 years ago.

Fast PCs are even cheaper, and ClientServerMAME / MameHub are just fine and approved by Mamedev.

MK won't be magically faster in FBA even if they copy the code across.

Yeah but you're forgetting CSMAME doesn't use the input rollback technology that Ponder uses in ggpo. Hence the reason it's a ghost town. But then again, Ponder appears to have 100% stopped giving even a dingleberry of a sh** about ggpo at this point, so I guess it's all relative.
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline Haze

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Re: MK Community needs the Wolf Unit Driver
« Reply #100 on: August 03, 2013, 01:47:02 PM »
I'm not forgetting, I just couldn't give a crap about netplay enough to have even downloaded it.

All I'm saying is that you have a 100% clean non license violating solution to netplay tied to MAME that people are welcome and in a position to improve and work on rather than some of the dodgy locked up gross hack solutions that are already out there.

The CSMame code might even find its way into the baseline MAME one day.

Offline Squarepusher2

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Re: MK Community needs the Wolf Unit Driver
« Reply #101 on: August 05, 2013, 08:16:44 PM »
Stop bothering the FBA devs about it.

If you want Wolf Unit - take the MAME 0.78 (2003) libretro core and use that on any one of the RetroArch platform ports. Problem solved. That way iq_132 and others don't have to be heckled into doing sh** they clearly don't feel like doing.

Oh and BTW - RetroArch has rollback (ie. GGPO) peer-to-peer netplay - so there you go.

Offline isamu

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Re: MK Community needs the Wolf Unit Driver
« Reply #102 on: August 06, 2013, 10:53:31 AM »
Stop bothering the FBA devs about it.

If you want Wolf Unit - take the MAME 0.78 (2003) libretro core and use that on any one of the RetroArch platform ports. Problem solved. That way iq_132 and others don't have to be heckled into doing sh** they clearly don't feel like doing.

Oh and BTW - RetroArch has rollback (ie. GGPO) peer-to-peer netplay - so there you go.

Wait...even the PC version? And does it allow spectating?
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline Squarepusher2

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Re: MK Community needs the Wolf Unit Driver
« Reply #103 on: August 06, 2013, 06:02:10 PM »
Wait...even the PC version? And does it allow spectating?

Yes, most libretro cores are multiplatform otherwise it's no good to us. MAME 0.78 is no exception. Runs fine on both x86 and x86_64.

Offline marvirrasta

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Re: MK Community needs the Wolf Unit Driver
« Reply #104 on: August 06, 2013, 06:09:35 PM »
yeah but i cant figure out how to use mame core on retroarch. Seems that is it https://github.com/libretro/mame2003-libretro  but retroarch uses dll for cores and there is not dll in that link. If someone knows something please post