Author Topic: FB Alpha 0.2.97.20 Release  (Read 23461 times)

Offline Barry Harris

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Offline DsNo

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Re: FB Alpha 0.2.97.20 Release
« Reply #1 on: January 22, 2012, 10:44:56 AM »
Update UI korean language pack for 0.2.97.20...

Offline KaNyErO

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Re: FB Alpha 0.2.97.20 Release
« Reply #2 on: January 22, 2012, 11:31:31 AM »
Umm no new final romance 2 patched rom for this release? ... maybe for .21 :D

Offline Barry Harris

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Re: FB Alpha 0.2.97.20 Release
« Reply #3 on: January 22, 2012, 11:41:09 AM »
Released before I saw it. :)
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Offline Benjamin Siskoo

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Re: FB Alpha 0.2.97.20 Release
« Reply #4 on: January 22, 2012, 02:47:54 PM »
Here the french language.

And another string to translate :

Audio --> Buffer Size --> Close (to translate).

Keep up the good work. I think translation strings are almost "perfect".

Offline Barry Harris

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Re: FB Alpha 0.2.97.20 Release
« Reply #5 on: January 22, 2012, 04:29:39 PM »
Here the french language.

And another string to translate :

Audio --> Buffer Size --> Close (to translate).

Keep up the good work. I think translation strings are almost "perfect".

Thanks, I've added it to the site, along with a better organisation for the templates, and some archiving!

I'll take a look at the Close button issue.

Thanks for your work in identifying the issues, between us we've made the app fully localisable. :)
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline JacKc

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Re: FB Alpha 0.2.97.20 Release
« Reply #6 on: January 22, 2012, 08:08:16 PM »
Code: [Select]
// Idol Mahjong - final romance 2 (CD to MVS Conversion)

static struct BurnRomInfo fr2chRomDesc[] = {
{ "098-p1ch.bin", 0x080000, 0x09675541, 1 | BRF_ESS | BRF_PRG }, //  0 68K code

{ "098-s1ch.bin", 0x020000, 0x0e6a7c73, 2 | BRF_GRA },           //  1 Text layer tiles

{ "098-c1ch.bin", 0x400000, 0x29148bf7, 3 | BRF_GRA },           //  2 Sprite data
{ "098-c2ch.bin", 0x400000, 0x226b1263, 3 | BRF_GRA },           //  3

{ "098-m1ch.bin", 0x020000, 0xda4878cf, 4 | BRF_ESS | BRF_PRG }, //  4 Z80 code

{ "098-v1ch.bin", 0x100000, 0x6f8ccddc, 5 | BRF_SND },           //  5 Sound data
};

STDROMPICKEXT(fr2ch, fr2ch, neogeo)
STD_ROM_FN(fr2ch)

struct BurnDriver BurnDrvfr2ch = {
"fr2ch", NULL, "neogeo", NULL, "1995",
"Idol Mahjong - final romance 2 (CD to MVS Conversion)\0", NULL, "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_HACK, 2, HARDWARE_SNK_NEOGEO, GBF_MAHJONG, 0,
NULL, fr2chRomInfo, fr2chRomName, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

The new patched rom for Idol Mahjong - final romance 2 works fine without any special Init...
« Last Edit: January 22, 2012, 08:09:37 PM by JacKc »


Offline DaveTheMan

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Re: FB Alpha 0.2.97.20 Release
« Reply #7 on: January 23, 2012, 01:24:49 AM »
CP3 Games don't work on this Release

Offline JacKc

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Re: FB Alpha 0.2.97.20 Release
« Reply #8 on: January 23, 2012, 05:56:29 AM »
CPS3 Games work fine under FBA 0.2.97.20...You surely don't have the good cps3 set !!!


Offline Benjamin Siskoo

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Re: FB Alpha 0.2.97.20 Release
« Reply #9 on: January 23, 2012, 06:15:45 AM »
Thanks, I've added it to the site, along with a better organisation for the templates, and some archiving!

I'll take a look at the Close button issue.

Thanks for your work in identifying the issues, between us we've made the app fully localisable. :)

You're welcome, thanks to you to hear users :)

I found more strings to translate :

savestate_onscreen picture --> "E" Letter is cut. Is it possible to reduce the size of the fonte ?
system_info picture --> do you stretch the save button ?
template_localisation picture --> string to translate.
template_localisation_selection picture --> Do you think it's possible to reduce the size of the filename and stretch the dialog ?
template_localisation --> string to translate.
licence --> where can we translate the licence ?

Here an idea, do you think it's possible to choose the language at the first start of FBA ?
« Last Edit: January 23, 2012, 06:22:33 AM by Benjamin Siskoo »

Offline Benjamin Siskoo

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Re: FB Alpha 0.2.97.20 Release
« Reply #10 on: January 23, 2012, 06:17:42 AM »
Double post because I reached the maximum total size for the attachments.

Here the new french language pack (typos fix, small improvements)

Offline Sturm

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Re: FB Alpha 0.2.97.20 Release
« Reply #11 on: January 23, 2012, 10:44:19 AM »
Hello FB Alpha Team. Thanx a lot for the best emulator ever! My question is: When the preliminary driver for SNES hardware will be enabled by default (even if it's a WIP, like the Megradrive one)? I'm eager to play SNES and make all the screenshots with this amazing emulator. Thanx a lot, kev and the whole FBA Team!

Offline Barry Harris

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Re: FB Alpha 0.2.97.20 Release
« Reply #12 on: January 23, 2012, 04:05:59 PM »
Double post because I reached the maximum total size for the attachments.

Here the new french language pack (typos fix, small improvements)

Thanks, I updated the version on the site.
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Barry Harris

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Re: FB Alpha 0.2.97.20 Release
« Reply #13 on: January 23, 2012, 04:06:20 PM »
Here the french language.

And another string to translate :

Audio --> Buffer Size --> Close (to translate).

Keep up the good work. I think translation strings are almost "perfect".

Fixed that one. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Barry Harris

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Re: FB Alpha 0.2.97.20 Release
« Reply #14 on: January 23, 2012, 04:10:09 PM »
You're welcome, thanks to you to hear users :)

I found more strings to translate :

savestate_onscreen picture --> "E" Letter is cut. Is it possible to reduce the size of the fonte ?
system_info picture --> do you stretch the save button ?
template_localisation picture --> string to translate.
template_localisation_selection picture --> Do you think it's possible to reduce the size of the filename and stretch the dialog ?
template_localisation --> string to translate.
licence --> where can we translate the licence ?

Here an idea, do you think it's possible to choose the language at the first start of FBA ?

I've reduced the OSD font size, and made the buttons wider on the System Information dialog.

The open/save dialogs are standard Windows dialogs, I can't control them sadly.

The "FB Alpha gamelist localisation templates" string works with localisation, but the entry in your template is blank. :)

I think it would be a bad idea to have translations for the license. Some things could be mistranslated or may not be clear. I think the license should stay in the originating language only.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.