Author Topic: dink's FBN Development & Fixes thread  (Read 760334 times)

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2280 on: September 26, 2021, 02:38:22 PM »
Turbo Outrun (toutrun)

Minor gfx glitch when screen fades dark on high score table / title screen.
Vehicle shadow turns yellow.
The glitch can also be seen inside the top half of the speedometer

I have attached comparrison shots from FBNeo and MAME

(Out of interest, I also noticed that when flicking between the 2 images, the foreground elements (incl title) seem to offset by about 1-or-2 pixels.
The background layers stay consistent.)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2281 on: September 27, 2021, 12:00:39 AM »
retroFuture,
Thanks for your bug report, the shadows have been fixed.  I'm not too sure about the positioning, so I'll just leave that as-is for now :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2282 on: September 29, 2021, 12:56:00 PM »
Ultimate mortal kombat 3

I have no idea if they have solved it in the most current versions of mame (I stayed in v0.220), but I have always noticed a sound error in umk3, to be more precise, in the scorpion power when it launches the harpoon.

It is supposed to say the phrase "get over her" or "come here" when he throws the power and catches the rival, however in the mame versions the phrase is not completed, remaining only in a simple "get ov.... or "come...".

And I'm sure that in the original board (I had the revision 1.2) it completed the phrase since I had it around 2006 and I sold it around 2009, and I got a lot of juice out of it... besides my fighter was scorpion.

Reading in internet, I knew that the original board (revision 1.0) had this problem but it was solved in the revisions 1.1 and 1.2, however in these last ones the bug is still in mame... at least in the 0.220. I haven't tested the last one since it goes to pedals in XP.

Ah, of course, the bug is also in FBN.

Greetings

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2283 on: September 29, 2021, 10:58:30 PM »
Pelucon8, the problem here is that the dcs rom & program data for the adsp cpu core (which controls dcs) is the same for all umk3 versions, which most likely(probably) means that they dumped it from a first version board.  To get the fix, it would most likely need a dump of the dcs roms from a version 1.2 board.  If someone has more info about this, or cares to correct me, do chime in..

best regards,
- dink

Offline Osso

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Re: dink's FBN Development & Fixes thread
« Reply #2284 on: September 30, 2021, 11:17:06 AM »
FWIW here are some video that alledgedly prove that the bug is present even on real hardware on version 1.2:
https://mametesters.org/view.php?id=751

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2285 on: September 30, 2021, 01:30:26 PM »
Well, if the pcb's in the videos show the same sound "error", then nothing to do. It must be like that.

Who knows, maybe I was lucky enough to have a pcb with some modification that fixed the scorpion sound.  :biggrin:

Thank you very much.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2286 on: September 30, 2021, 03:48:11 PM »
... Inspired by VS. From Below @ https://mhughson.itch.io/from-below

VS. Unisystem is added to the NES emulation :D

It supports VS. Unisystem roms in .nes format w/ NES v2.0 header, the v2.0 header can specify all of the important stuff the VS. games need to run properly.  Plus they are compatible with other NES emulators.
I've attached all the NES 2.0 headers, as I painstakingly configured each game, and -except for VS. From Below - VS. roms with perfect headers don't exist in the wild yet.

best regards,
- dink

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #2287 on: September 30, 2021, 05:57:20 PM »
@ dink

VS. Unisystem added to NES emulation but in Arcade Games datafiles, right?



Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2288 on: September 30, 2021, 08:12:36 PM »
JacKc, yes, it's an arcade machine :)  p.s. please see pm about a detail

best regards,
- dink
« Last Edit: September 30, 2021, 08:17:28 PM by dink »

Offline JoelH

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Re: dink's FBN Development & Fixes thread
« Reply #2289 on: September 30, 2021, 10:32:58 PM »
Got major sound distortion playing Dead Angle with Low Pass on.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2290 on: September 30, 2021, 10:43:35 PM »
Hi JoelH,
Thanks for letting me know, though - this one was recently fixed, please update and give it a try :)

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2291 on: October 01, 2021, 12:47:35 AM »
Great! Now also the coin-op version of NES/Famicom is emulated on FBN...  :smilie:

Offline WILOWAR

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Re: dink's FBN Development & Fixes thread
« Reply #2292 on: October 01, 2021, 08:50:45 AM »
Playchoice 10 is another or similar to Vs
Arcade  Version  of Nes???

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2293 on: October 01, 2021, 09:18:06 AM »
WILOWAR,
Playchoice 10 is useless to emulate for FBNeo.  It just is a regular nes - which we already have, with a timer that counts down while you play the game which is controlled by the amount of coins you put in.  Please read about it.

best regards,
- dink

Offline JoelH

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Re: dink's FBN Development & Fixes thread
« Reply #2294 on: October 01, 2021, 09:55:08 AM »
Hi JoelH,
Thanks for letting me know, though - this one was recently fixed, please update and give it a try :)

Must not have flown down to libretro yet then. I'll keep trying.

EDIT: Ok I just found out something. When you get hit, the game's sound suddenly gets filled up by what could be best described as white noise. That might be the source of the problem.
« Last Edit: October 01, 2021, 10:01:27 AM by JoelH »