Author Topic: dink's FBN Development & Fixes thread  (Read 774621 times)

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2355 on: January 28, 2022, 03:03:58 AM »
Thanks for adding it (the Dice Game)... The old IREM coin-ops are always a guarantee of quality! :)

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2356 on: January 28, 2022, 02:58:30 PM »
Daiku no Gensan (dkgensan)
[RetroArch 1.10.0 - FBNeo Core V1.0.0.03]

On the intro cut-scene, there is a thin exposed vertical strip on the right that the black 'mask' does not fully cover.
This glitch is only on the Japanese Daiku no Gensan clone and not on the parent Hammerin' Harry ROM (hharry)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2357 on: January 29, 2022, 12:11:07 PM »
"Bomber Man World / New Dyna Blaster - Global Quest".

This game no longer appears to me in the "Show available" list, however I can select it and play it from the "Show unavailable" list?

any idea what could be going on?

I have the latest version (nightly builds): "update title [happppp] (JacKc029735)".

Regards.

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2358 on: January 29, 2022, 07:34:23 PM »
"Bomber Man World / New Dyna Blaster - Global Quest".

This game no longer appears to me in the "Show available" list, however I can select it and play it from the "Show unavailable" list?

any idea what could be going on?

I have the latest version (nightly builds): "update title [happppp] (JacKc029735)".

Regards.

Thanks for the report, i pushed a blind fix for what i believe might be the issue :).
I'll look further into this tomorrow if the issue persists.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2359 on: January 29, 2022, 08:07:58 PM »
Daiku no Gensan (dkgensan)
[RetroArch 1.10.0 - FBNeo Core V1.0.0.03]

On the intro cut-scene, there is a thin exposed vertical strip on the right that the black 'mask' does not fully cover.
This glitch is only on the Japanese Daiku no Gensan clone and not on the parent Hammerin' Harry ROM (hharry)

Thanks for letting us know, it's been fixed :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2360 on: January 30, 2022, 01:42:40 PM »
Thanks for the report, i pushed a blind fix for what i believe might be the issue :).
I'll look further into this tomorrow if the issue persists.

Thanks, @barbudreadmon, the game now appears in the "Show Available" list.  :cool:

Now the game that disappeared from the "Show available" list was the "Finalizer - Super Transformation (set 1), but when I clicked on it, it said there was a file missing or something, apparently they updated the rom. But no problem, I downloaded the updated rom and it is already available in the "Show available" list.

Thank you very much for resolving this :smilie:
« Last Edit: January 30, 2022, 01:47:19 PM by Pelucon8 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2361 on: February 06, 2022, 09:54:23 AM »
YAY!

Fixing age-old emulation bug w/Konami without side-effects!

Before and After pics:

(will be on git tonight pending clean-up)

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2362 on: February 06, 2022, 10:22:25 AM »
I remember well this "old" emulation issue related with the scaling/distortion effects... nice work! :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2363 on: February 07, 2022, 09:31:28 AM »
Thanks Gab75 :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2364 on: February 07, 2022, 09:52:52 AM »
Grrr, k053245, the sprite chip used in TMNT2, Asterix, Roller Games, Surprise Attack..  (..a different chip than used by The Simpsons & Bucky)

Using the same fix on this chip eliminated the 1px lines in the Asterix logo animation, but, the problem with TMNT2 (Turtles in Time) zoom'd sprites is a different kind of beast altogether.

Back to the drawing board..

best regards,
- dink

Offline hursit

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Re: dink's FBN Development & Fixes thread
« Reply #2365 on: February 08, 2022, 12:50:48 AM »
Hello
i remember , i have mentioned about this problem many years ago :D
it is great to see that fixed
thank you people for your all efforts

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2366 on: February 10, 2022, 01:25:23 AM »
The fix finally made it in to git, please give it a try - should anything weird come up, say something :)
It should only affect games using the k053247 sprite chip (bucky, simpsons, xexex and a few others)

best regards,
- dink
« Last Edit: February 10, 2022, 01:27:36 AM by dink »

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2367 on: February 10, 2022, 11:01:28 AM »
Thanks dink!

Offline the_maq

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Re: dink's FBN Development & Fixes thread
« Reply #2368 on: February 10, 2022, 11:02:31 PM »
The fix finally made it in to git, please give it a try - should anything weird come up, say something :)
It should only affect games using the k053247 sprite chip (bucky, simpsons, xexex and a few others)

best regards,
- dink
@Dink, Excellent work, as far as tmnt (turtles in time) is concerned the issue isn't the sprite zooming, it's the explosion with the foot soldiers..How soon you reckon this and the problem with the asterix screen title will be solved ?
« Last Edit: February 11, 2022, 01:47:44 AM by the_maq »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2369 on: February 11, 2022, 09:37:53 AM »
Hi the_maq,
Well here's what I found out recently:

Asterix titlescreen: on the PCB as the Asterix logo gets squished, it has a horizontal line through it.  On current emulation (fb, mame), you'll see vertical lines also.  With the new fix I'm working on, it functions just like the PCB.. it's still going to have 1 line for a few frames.

The problem with TMNT2 (turtles in time) is due to an unemulated protection mcu which generates the sprite scaling (to control the sprite size), so most of the sizes are generated algorithmically, but, it's not perfect.  It should be an easy fix though once I get to it.

best regards,
- dink