Author Topic: FB Neo Bugs Reports  (Read 33153 times)

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #630 on: August 18, 2021, 11:50:00 AM »
Oh, that's a totally different issue than I'm thinking of, thanks for pointing it out.
The problem I was thinking of is that the color-effect should be over the boss-guy, but he's infront of it <- this is the one I can't figure out.

best regards,
- dink
sh** that is a tricky one !!

Offline dink

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Re: FB Neo Bugs Reports
« Reply #631 on: August 20, 2021, 12:43:35 AM »
the_maq, the issue with runahead is fixed now, thanks again for the report! :)

p.s. anything using k056832, k053250, k054338, and gx mixer (xexex, gijoe, mystwarr/metamorphic force/gaiapolis/moo mesa, bucky, asterix, dbz, early/mid-90s konami stuff) has a new state format, so don't load the old states or.. else!  If you're playing a game using states, finish it first before upgrading.

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #632 on: August 20, 2021, 03:44:25 AM »
the_maq, the issue with runahead is fixed now, thanks again for the report! :)

p.s. anything using k056832, k053250, k054338, and gx mixer (xexex, gijoe, mystwarr/metamorphic force/gaiapolis/moo mesa, bucky, asterix, dbz, early/mid-90s konami stuff) has a new state format, so don't load the old states or.. else!  If you're playing a game using states, finish it first before upgrading.

best regards,
- dink
Thank you for your time and effort :cool:

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #633 on: August 20, 2021, 08:06:40 AM »
The intro of Big Karnak (with the horses) sounds bad with low-path filter on.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #634 on: August 20, 2021, 09:26:10 AM »
Stifu, thanks, it's fixed now.  Also noticed that dips were wrong for lives and coin/credit, so fixed those as well.  After loading bigkarnk, go to dips / hit [defaults] then [ok] and reset to get the correct settings, or delete config/games/bigkarnk.ini before starting.

best regards,
- dink

Offline dink

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Re: FB Neo Bugs Reports
« Reply #635 on: August 21, 2021, 01:17:14 AM »
RunAhead bugs
Since this feature was added a few weeks back, behind the scenes I've been nonstop fixing drivers for runahead bugs.
state-wise the driver must be 100% perfect in order for runahead to work.  Common problems observed:
Game won't boot, or weird boot-up error
Game missing sprites or sound
Anything weird that fixes itself when you turn RunAhead off

If you run into one of these bugs, there's no need to take pictures and/or make a state file** - just post the rom name here!
** unless its later in the game, or something that is really hard to notice

I've fixed hundreds of games so far, but sure could use some help finding others that slipped past me! :)

best regards,
- dink
« Last Edit: August 21, 2021, 01:19:17 AM by dink »

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #636 on: August 24, 2021, 09:43:43 PM »
@Dink: Sunset Riders (4 Players ver. UDA) EEPROM BAD ?
but no problems with the rest of them..

Offline Gab75

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Re: FB Neo Bugs Reports
« Reply #637 on: August 25, 2021, 01:40:44 AM »
@Dink: Sunset Riders (4 Players ver. UDA) EEPROM BAD ?
but no problems with the rest of them..

I tested the ROM (ssridersuda), it works correctly... are you sure to have the right ROMset and the latest FBN "WIP" version? Moreover, did you delete the related config (old) files in *FBN/config/games folder (ssridersuda.ini and ssridersuda.nv)?

Offline dink

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Re: FB Neo Bugs Reports
« Reply #638 on: August 25, 2021, 01:49:58 AM »
the_maq,
do you have a current exe?  I fixed a bug that could cause that very problem a few days back.  try removing config/games/ssridersuda.nv after upgrading :)
If this is infact happening with the latest exe, try deleting the nv file and see if you can re-produce the problem, and let me know how if you can.

best regards,
- dink
« Last Edit: August 25, 2021, 01:52:05 AM by dink »

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #639 on: August 25, 2021, 01:54:17 AM »
the_maq,
do you have a current exe?  I fixed a bug that could cause that very problem a few days back.  try removing config/games/ssridersuda.nv after upgrading :)
If this is infact happening with the latest exe, try deleting the nv file and see if you can re-produce the problem, and let me know how if you can.

best regards,
- dink
Yep i deleted them and it's working again as normal - cheers team :cool:

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #640 on: September 01, 2021, 09:13:34 AM »
Ok got a glitch. The YM2151 sounds for Nitro Ball have either gone missing or are being drowned out by PCM. Its very strange.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #641 on: September 01, 2021, 09:35:02 AM »
Ok got a glitch. The YM2151 sounds for Nitro Ball have either gone missing or are being drowned out by PCM. Its very strange.

Thanks, I've cranked up the volume a bit on the ym2151, it's really hard to get this game balanced because there are so many things playing at once.

best regards,
- dink
« Last Edit: September 01, 2021, 09:42:14 AM by dink »

Offline Al82

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Re: FB Neo Bugs Reports
« Reply #642 on: September 04, 2021, 08:40:41 AM »
I think there could be a bug in Jackie Chan - The Kung-Fu Master (rev 3); there's a visible "tiling" effect in the background when the camera moves around, dividing the play area into visible squares. I cross-referenced it against MAME, but the effect didn't occur. I've included a screenshot and save stat; hope this helps  :smilie:

Online ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #643 on: September 09, 2021, 08:49:27 AM »
Hang On (Rev A)

The game doesn't go into free play mode even after selecting free play for both coin A and B (I tried restarting several times) :confused:

Offline dink

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Re: FB Neo Bugs Reports
« Reply #644 on: September 09, 2021, 10:14:21 AM »
I think the freeplay on hangon never worked, the inputs/dips were probably just copied from outrun back in the day (in fbneo and mame) - sorry about that :(