Author Topic: FB Neo Bugs Reports  (Read 522693 times)

Offline Agozer

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Re: FBN Bugs Reports
« Reply #90 on: August 12, 2020, 06:00:37 PM »
Lethal Crash Race seems to crash FBNeo (the emulator locks up, and you have to terminate it manually) if you try to set DIPs from the menu bar.

Offline dink

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Re: FBN Bugs Reports
« Reply #91 on: August 12, 2020, 08:49:35 PM »
Agozer, thanks for letting us know, a fix is in :)

best regards,
- dink

Offline dink

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Re: FBN Bugs Reports
« Reply #92 on: August 12, 2020, 09:25:09 PM »
the_maq, in tmnt2 the "ugly black line" in the middle of screen during linescroll/raster effect has been fixed, will send up the code as soon as I figure out the next issue (stage 8/flashing).

best regards,
- dink

Offline dink

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Re: FBN Bugs Reports
« Reply #93 on: August 13, 2020, 12:19:33 AM »
the_maq,
The second tmnt2 issue you reported with the broken fading windows in tmnt2 should be OK now.  Would you do some playtesting to make sure everything is OK with these 2 changes?  The 2 broken scenes are fixed, what I wonder about is other parts of the game that might be affected by these changes.

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #94 on: August 13, 2020, 02:40:28 AM »
Great :smilie: I'll let u know a.s.a.p...much appreciated.
« Last Edit: August 13, 2020, 06:23:45 PM by the_maq »

Offline Agozer

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Re: FBN Bugs Reports
« Reply #95 on: August 13, 2020, 08:58:40 AM »
DonPachi: At the title screen, the wavy fire effect in the background has a seam at the right side of the screen. Can't tell if that should or shouldn't be there.

Offline dink

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Re: FBN Bugs Reports
« Reply #96 on: August 13, 2020, 09:21:19 AM »
Agozer, that's normal.  Just a suggestion, if you're a fan of this game don't forget to try the high quality music mode :)

best regards,
- dink

Offline Agozer

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Re: FBN Bugs Reports
« Reply #97 on: August 13, 2020, 02:21:16 PM »
Yeah, already have those high quality samples, just haven't listened to them yet.

Offline Agozer

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Re: FBN Bugs Reports
« Reply #98 on: August 14, 2020, 02:52:23 PM »
On the topic of possible bugs... in Hotdog Storm during Attract Mode, the first cycle seems fine but once the hiscore table is shown and the second cycle begins, an odd cacophony of sound effects play over everything, as though there's still a gameplay demonstration going on behind it all.

Offline Joaquim2020

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Re: FBN Bugs Reports
« Reply #99 on: August 14, 2020, 04:20:37 PM »
The emulator is getting more slow by opening, can you performance the start? Or release a better different UI?  :eek:
A new version should do the trick.
« Last Edit: August 14, 2020, 04:25:45 PM by Joaquim2020 »

Offline dink

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Re: FBN Bugs Reports
« Reply #100 on: August 14, 2020, 10:53:07 PM »
On the topic of possible bugs... in Hotdog Storm during Attract Mode, the first cycle seems fine but once the hiscore table is shown and the second cycle begins, an odd cacophony of sound effects play over everything, as though there's still a gameplay demonstration going on behind it all.

Agozer,
it sounds perfectly normal on my side, could you possibly make a video and tell me the timeindex the problem starts at?

best regards,
- dink

Offline dink

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Re: FBN Bugs Reports
« Reply #101 on: August 14, 2020, 10:54:28 PM »
Way too go, you did it.. imo this is now 99% pcb-perfect emulation in comparison to the real pcb videos on youtube - and after extensive play testing it's safe to say there's no negative activity involved, bar one, you know the one...But apart from that it's all gravy - excellent work - thanks.  :cool:

the_maq, that's really great -  thanks again for the bug reports and testing :)

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #102 on: August 15, 2020, 12:16:49 AM »
Forgot to mention it - its turtles in time again level 4: cave scene emulation issue... on the real hardware when you enter, just before midway the light dims down then illuminates again as you exit from the other end, here's a video: https://youtu.be/zggPGNLwwTs?t=561
« Last Edit: September 25, 2020, 11:30:55 PM by the_maq »

Offline Agozer

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Re: FBN Bugs Reports
« Reply #103 on: August 15, 2020, 06:21:43 AM »
Agozer,
it sounds perfectly normal on my side, could you possibly make a video and tell me the timeindex the problem starts at?

best regards,
- dink
Just checked, and this doesn't happen in the latest MAME. The sound problem starts immediately after the Demo Play ends (the ship is destroyed) and the hiscore table is shown. I'm using the latest FBNeo from the repository.

Offline dink

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Re: FBN Bugs Reports
« Reply #104 on: August 15, 2020, 10:00:47 AM »
Agozer, I need to be able to reproduce it in order to fix it, that's why I asked for a video.  Something that might help better:
zip your config/games/hotdogst.nv and ini, config/fbn*.ini and attach it to a message so I can try with your settings?

EDIT:
I noticed a difference between MAME and FBN, when the demo stops and the highscore screen comes up, an explosion sound is heard, but it stops.  But it sounds normal to me..

best regards,
- dink
« Last Edit: August 15, 2020, 10:27:34 AM by dink »