Author Topic: FBA v0.2.95.22 out,^_^  (Read 31915 times)

Offline bms888

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FBA v0.2.95.22 out,^_^
« Reply #15 on: January 20, 2005, 05:59:32 AM »
Quote from: Shoometsu
seems to b a problem with chinese and/ or special characters, here I'm using win2k pro with chinese language support, without any "?" in the gamenames...



You use Win2K Pro no problems,why in my WinXP SP1 has it?

Offline Xeon

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FBA v0.2.95.22 out,^_^
« Reply #16 on: January 20, 2005, 07:39:11 AM »
Quote from: Shoometsu
this:
http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe?download

 thats not an update, that will the base MinGW installation.

i used to have my GCC at 3.3.1. if someone wont provide you with a solution then ill try and help later (im doing something for my brother for now).

Offline Xeon

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FBA v0.2.95.22 out,^_^
« Reply #17 on: January 20, 2005, 10:20:44 AM »
Quote from: Xeon
thats not an update, that will the base MinGW installation.

i used to have my GCC at 3.3.1. if someone wont provide you with a solution then ill try and help later (im doing something for my brother for now).

 i dont know if you already figured it out but here are the files to update GCC to version 3.3.1

gcc-core-3.3.1-20030804-1.tar.gz
gcc-g++-3.3.1-20030804-1.tar.gz
gcc-g77-3.3.1-20030804-1.tar.gz
gcc-objc-3.3.1-20030804-1.tar.gz

be aware that i dont have a clue if theres a redundant entry in there or if the newer ones are working (if there are newer ones). it used to work on my end before though the only reason i stopped using it is because the NeoPCM2 (SNK) code wont work with it.

also, i dont know if updating binutils can help (updating it screw up my old compiler setup) but youre better off getting it just incase.

Offline Shoometsu

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FBA v0.2.95.22 out,^_^
« Reply #18 on: January 20, 2005, 03:06:21 PM »
Quote from: bms888
You use Win2K Pro no problems,why in my WinXP SP1 has it?


seems that your winxp is chinese, or some like that... maybe if you install more ocidental languages in your winxp the problem should be solved, I guess...
<- Who are you?

Offline bms888

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FBA v0.2.95.22 out,^_^
« Reply #19 on: January 20, 2005, 07:29:03 PM »
Quote from: Shoometsu
seems that your winxp is chinese, or some like that... maybe if you install more ocidental languages in your winxp the problem should be solved, I guess...



Yes,my winxp pro SP1 is chinese.

Offline FerchogtX

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FBA v0.2.95.22 out,^_^
« Reply #20 on: January 21, 2005, 12:51:24 AM »
GCC 3.3.1 installed with MinGW 3.1.0-1... this screeenie is the only thing i get... i didn't change anything (and i won't until the unmodified exe gets compiled at least)... undefned reference... what i should do now? XD... this is terrific!  :rolleyes:
What i miss? some especial files? or what?
Thanks in advance
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Offline Xeon

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FBA v0.2.95.22 out,^_^
« Reply #21 on: January 21, 2005, 01:35:03 AM »
Quote from: FerchogtX
GCC 3.3.1 installed with MinGW 3.1.0-1... this screeenie is the only thing i get... i didn't change anything (and i won't until the unmodified exe gets compiled at least)... undefned reference... what i should do now? XD... this is terrific!  :rolleyes:
What i miss? some especial files? or what?
Thanks in advance
See ya!!!!! :D

 no, the GCC version installed with MinGW 3.1.0-1 is 3.2.something (but NOT 3.3.x)

im not sure if running the MinGW runtimes can help too (at least its a small download)

Offline Simone73

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FBA v0.2.95.22 out,^_^
« Reply #22 on: January 21, 2005, 05:07:12 AM »
Code: [Select]
Linking executable... fbaa.exe
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x28a):vid_d3d.cpp: undefine
 reference to `IID_IDirectDraw7'
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x29e):vid_d3d.cpp: undefine
 reference to `DirectDrawCreateEx@16'
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x2c7):vid_d3d.cpp: undefine
 reference to `IID_IDirect3D7'
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x118e):vid_d3d.cpp: undefin
d reference to `IID_IDirect3DTnLHalDevice'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddraw.o(.text+0xf9):vid_ddraw.cpp: undef
ned reference to `IID_IDirectDraw7'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddraw.o(.text+0x114):vid_ddraw.cpp: unde
ined reference to `DirectDrawCreateEx@16'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddrawfx.o(.text+0x128):vid_ddrawfx.cpp:
ndefined reference to `IID_IDirectDraw7'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddrawfx.o(.text+0x14a):vid_ddrawfx.cpp:
ndefined reference to `DirectDrawCreateEx@16'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x379):inp_dinput.cpp: un
efined reference to `IID_IDirectInput7A'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x12a3):inp_dinput.cpp: u
defined reference to `IID_IDirectInputDevice7A'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x14b3):inp_dinput.cpp: u
defined reference to `IID_IDirectInputDevice7A'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x1520):inp_dinput.cpp: u
defined reference to `c_dfDIMouse2'
make[2]: *** [fbaa.exe] Error 1
make[1]: *** [all] Error 2
make: *** [mingw] Error 2

help me plz  :confused:
« Last Edit: May 10, 2005, 12:49:40 PM by iq_132 »

Offline iq_132

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FBA v0.2.95.22 out,^_^
« Reply #23 on: January 21, 2005, 09:37:01 AM »
I have a feeling you didn't extract the dx_7 libs correctly. Make sure the .a files go into lib and the .h files go into include


Offline Simone73

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FBA v0.2.95.22 out,^_^
« Reply #24 on: January 21, 2005, 10:30:24 AM »
Quote from: iq_132
I have a feeling you didn't extract the dx_7 libs correctly. Make sure the .a files go into lib and the .h files go into include


al files in dx70_mingw.zip are extracted in the right folders
 :(

Offline iq_132

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« Reply #25 on: January 21, 2005, 10:32:05 AM »
Hmm... well, I'm going to post a trimmed mingw & fba source with avi support sometime, so that might help.


Offline Simone73

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FBA v0.2.95.22 out,^_^
« Reply #26 on: January 21, 2005, 10:33:42 AM »
fine  :)

Offline FerchogtX

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FBA v0.2.95.22 out,^_^
« Reply #27 on: January 21, 2005, 12:56:51 PM »
Quote from: Xeon
no, the GCC version installed with MinGW 3.1.0-1 is 3.2.something (but NOT 3.3.x)

im not sure if running the MinGW runtimes can help too (at least its a small download)

I mean that i've upgraded GCC 3.2 wit 3.3, on mingw 3.1.0-1... but i get that... i tryed changing the winapi pakage (2.4 and 2.5) and i get different undifined references when i change them... the error in my last post was using 2.5, with 2.4 gives me errors on symbol.cpp (I guess that is the name i don't remember well XD)
I'll wait for the MinGW pakage by IQ... i surrender witrh this thing
BTW IQ... your MinGW pakage will have winapi 2.5 right? to compile avi support on fba :P
Thank
See ya!!!! :D

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Offline PRican25

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FBA v0.2.95.22 out,^_^
« Reply #28 on: January 21, 2005, 08:39:25 PM »
Quote from: iq_132
Hmm... well, I'm going to post a trimmed mingw & fba source with avi support sometime, so that might help.

 sounds great :cool:

i recently had a prob with my current hdd that the partition got corrupt, lost all my fba build/source files and mingw files so i'm glad your able to do this. ;)

Offline KingHanco

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Heh...
« Reply #29 on: January 22, 2005, 01:19:22 AM »
Look like everyone needed these neogeo roms new settings.

neogeo.zip for fba_029522

Code: [Select]
000-lo.lo - e09e253c - 64.0kb

asia-s3.rom - 91b64be3 - 128.0kb

neodebug.bin - 698ebb7d - 128.0kb

neo-epo.bin - d27a71f1 - 128.0kb

neo-po.bin - 16d0c132 - 128.0kb

sfixs.sfx - 354029fc - 128.0kb

sm1-sm1 - 97cf998b - 128.0kb

uni-bios.20 - 0c12c2ad - 128.0kb

usa_2slt.bin - e72943de - 128.0kb

vs-bios.rom - f0e8f27d - 128.0kb


I have a bad feeling that this neo-po.bin - 16d0c132 - 128.0kb very hard to find.

This is a day 4 and haven't found it yet. :D