Final Burn Neo > FBN Development

FBA v0.2.95.22 out,^_^

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bms888:
Download FBA v0.2.95.22 exe and src from here,^_^:

http://fba.emuunlim.com/?fba=files


--- Quote ---

What's New?
-----------

v0.2.95.22

   This is still an alpha release!

   Note that, if compiled with GCC, you will need to use version 3.3.x, and
   the experimental DirectX 9 blitter is not built.
   
- Implemented workarounds to the FB Alpha executable to allow the use of windres
  as the resource compiler (it cannot zero-terminate strings or use a string as
  an RCDATA resource);
- Cleaned up the makefiles (variables/options now defined in the main makefile);
- Fixed a few game names / bad ROM definitions;
- Fixed CPS1 games sound / crashing if started as the 1st game;
- Fixed the Psikyo games that use an YM2610 for sound;
- Fixed a few problems with ANSI builds;


-----------

v0.2.95.21

   This is still an alpha release!
 
   Note that this version CANNOT be compiled with GCC!

- converted all code to optionally use unicode.
- Added a driver for 68EC020 based Psikyo hardware.
- Added the English language version of Dangun Feveron.
- Added a built-in graphical 68000 family debugger.
- Added a second 68000 CPU core. For plain 68000 CPUs you can select
  which core to use, the new one also emulates 68010 and 68EC020 CPUs.
- Fixed the overclock feature for Neo Geo;
- Added a DirectX Graphics 9 blitter (see system requirements, below);
- Performed miscellaneous minor bugfixes;
--- End quote ---

iq_132:
Thanks BMS :)  I'm very glad they re-added gcc.

bms888:
maybe someone can make mini GCC compiled package for this new FBA,thx!

James33:
Still needs fixes I will wait .

bms888:
I compile this Ver use GCC 3.31 and get one FBAa.exe,but can't show about menu as old orignal FBA,i forget how to fix,anyone can tell me,thx.

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