Author Topic: dink's FBN Development & Fixes thread  (Read 760549 times)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1080 on: October 21, 2016, 09:47:06 PM »
Trick, try setting different values for the Fullscreen Horizontal/Vertical and Fullscreen BPP entries under the Video pulldown.
Also, I get the best results with the Enhanced Blitter, but my pc is ancient (p4/2.99ghz/winxp).  It might be worth a try to try this blitter too.

best regards,
- dink

Offline Trick

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Re: dink's FBA Development & Fixes thread
« Reply #1081 on: October 21, 2016, 10:07:19 PM »
Thanks, Dink. Changing the 'Fullscreen bitdepth' to 32bit and changing the fullscreen horizontal & vertical resolutions to 1366x768 stopped the error. Other resolutions either distort the image or result in the same error.

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1082 on: October 22, 2016, 04:53:07 AM »
180 Degrees - msx_180 - game freeze on start

Main Event (1984) - mainsnk- not work anyway - stil black screen
« Last Edit: October 22, 2016, 04:56:26 AM by WILOWAR »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1083 on: October 22, 2016, 07:03:43 AM »
180 Degrees - msx_180 - game freeze on start

Main Event (1984) - mainsnk- not work anyway - stil black screen

Both games work for me (I tested them with the official FBA 0.2.97.39).

Are you sure to have the right ROMs?

If so, you can try to delete the specific .ini files (mainsnk.ini and msx_180.ini) in "*FBA>>config>>games" folder and after reload the games.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1084 on: October 22, 2016, 08:08:33 AM »
After 180 loads, press space at the loading screen, fire on the titlescreen, and select a game by pressing #1-#4

For the main event, load the game and ctrl-f5 then hit Defaults button, OK and re-load the game.  Due to a bug in the last version, It wrote bad data to the dips.

best regards,
- dink
« Last Edit: October 22, 2016, 08:41:56 AM by dink »

Offline JacKc

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Re: dink's FBA Development & Fixes thread
« Reply #1085 on: October 22, 2016, 02:14:31 PM »
Yes Twin Cobra is now alive on FBA !!! It remembers me a lot of memories on a Arcade center when i was young :)

Thanks to the team iq_132/El dinko !


Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1086 on: October 23, 2016, 02:50:11 PM »
I don't know if it is possible but could be Salamander 2 and the Sexy Parodius added sometimes?  :smilie:

Offline Combone

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Re: dink's FBA Development & Fixes thread
« Reply #1087 on: October 23, 2016, 06:52:45 PM »
Hi :)

I found bug in International Superstar Soccer Deluxe / Ronaldinho Soccer 98 (MegaDrive).



Tested in all Blitter options :(
« Last Edit: October 23, 2016, 06:53:54 PM by Combone »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1088 on: October 23, 2016, 10:15:11 PM »
Thanks for the bug report.  Unfortunately at this time there's nothing more we can do for the pceengine and megadrive code in fbalpha, a lot of games do work perfectly, but there is a handfull of games on each system which have a few issues that can't be fixed without ripping out the current code and replacing it with something better.  Sorry about the bad news,

best regards,
- dink

Offline Combone

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Re: dink's FBA Development & Fixes thread
« Reply #1089 on: October 24, 2016, 12:12:45 AM »
Thanks for the bug report.  Unfortunately at this time there's nothing more we can do for the pceengine and megadrive code in fbalpha, a lot of games do work perfectly, but there is a handfull of games on each system which have a few issues that can't be fixed without ripping out the current code and replacing it with something better.  Sorry about the bad news,

best regards,
- dink

Ok :( I understand.

Thanks for all :)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #1090 on: October 24, 2016, 09:53:05 AM »
Here's a Dink / IQ_132 co-venture. I wrote the driver, Dink ported the tms32010 core!

It's all Fandabbydosy :)

Offline IPLA

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Re: dink's FBA Development & Fixes thread
« Reply #1091 on: October 24, 2016, 10:31:54 AM »
Here's a Dink / IQ_132 co-venture. I wrote the driver, Dink ported the tms32010 core!

Flying Shark!

Thanks to the FBA Team  :smilie:

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1092 on: October 24, 2016, 01:15:02 PM »
Seems like the 64 bit version of FBA can't find the Kaillera library. The XP version works perfectly anyway.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1093 on: October 24, 2016, 03:59:56 PM »
I recommend to stay away from anything but the winxp version - regardless of your OS & bits.  I got a lot of bug reports which were solved just by using this version (neogeo going bonkers, recorded inputs going out of sync, off the top of my head).  In fact, it shouldn't even be called the winxp version, it should be called the gcc version, also gcc is what the active devs use (iq, dink, JacKc).

best regards,
- dink

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1094 on: October 24, 2016, 04:34:43 PM »
I see, then that is what I will do. Thanks.