Author Topic: MAME v0.128u1 Released  (Read 4276 times)

Offline CaptainCPS

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MAME v0.128u1 Released
« on: October 23, 2008, 01:30:33 PM »
MAME v0.128u1 Released



This release have a nice and interesting update by David Haywood to the CPS3 driver that would be good to take a look to port in the future for FBA  :smilie:.

http://mamedev.org/updates.html



MAME 0.128u1
October 23rd, 2008

The first update to MAME 0.128 is now available on the Source Updates page.



0.128u1
-------


MAMETesters Bugs Fixed
----------------------
- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage.
         (Aaron Giles)
- 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing
         start has no effect at the continue screen. (Phil Bennett)
- 00436: [Sound] kyukaidk: Some of sound effects are wrong. Umpire's
         voice is most notable. Also, music is not correct.
         (Phil Bennett)
- 01702: [Gameplay] cloak + clones: CanĀ“t pick up items (Phil Bennett)
- 02140: [Save/Restore] cubeqst: cube quest crashes mame when saving
         state (Phil Bennett)
- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)
- 00359: [Sound] blocken: Some of the enemy voices are totally wrong
         (Phil Bennett)



Source Changes
--------------
MC6845 changes: [Curt Coder]
 - added cursor and display enable skewing
 - added preliminary support for SY6545-1's transparent addressing mode
 - Hsync should be pulsed even when vsync is active.

Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core).
Removed Speedups from CPS3 / PsikyoSH, while they do still give a
decent speed boost they're not really needed with the DRC and just
clutter the code. [David Haywood]

Minor NeoGeo cleanups [JohnBoy]

Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]
 * Complete rewrite focusing on legibility and extensibility.
 * 27/121 opcodes (mostly) implemented.
 * Bugfix for reset status of interrupt priority bits.
 * Bugfix for disassembly of register-to-register parallel data move.
 * Added additional branch, move and bitfield ops.
 * Plygonet now passes its memory test and uploads a new program.
 * Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.
 * Added opbase handler to plygonet.c

Increase cubeqst interleave factor to eliminate LDP timeout countdown
flicker. [Philip Bennett]

Added redumped B-Rap Boys sample ROMs. [Guru]

Cleaned up STV rom loading a bit. [David Haywood]

NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

Updated tnzs.c driver: [stephh]
  - renamed sets :
      * 'tnzsjn'   -> 'tnzsj'
      * 'tnzsj'    -> 'tnzsjo'
      * 'kagekia'  -> 'kagekih'
  - fixed Dip Switches for all games (2 remaining unknown Dips in
    'plumppop' and 'jpopnics' though)
  - added many notes

Small cleanups to the ST-V driver. Make some work for magzun, still
not working. [Angelo Salese]

AICA: fix sample addressing for the full 8 MB [kingshriek].

Fixed bnstars1 screens. [David Haywood]

MCS51/I8051 overhaul, micro3d improvements and full m72 protection
emulation for lohtb2: [couriersud, Jim Stolis]
 * improved serial port timing
 * better infrastructure for adding more variants like DS5002
 * Fixed port reading
 * Rewrote Macros for better readibility
 * Fixed and rewrote Interrupt handling
 * Now returns INTERNAL_DIVIDER, adjusted cycle counts
 * Remove unnecessary and duplicated code
 * Remove unnecessary functions
 * Rewrite to have sfr-registers stored in int_ram.
 * Debugger may now watch sfr-registers as well.
 * implemented interrupt callbacks (HOLD_LINE now supported)
 * Runtime switch for processor type - remove ifdefs
 * internal memory maps for internal rom versions (internal ram now
    displayed in debugger)
 * more timer cleanups from manual
 * fix timer 2 interrupts
 * implement serial mode 2/3 rx and tx clock handling
 * Remaining games checked and adapted to changes in cpu core
 * Cardline still broken. I need the exact and complete cpu name.
 * Added more variants 803X, 80CXX, AT89C4051
 * Fix segas18.c (segaic16.c) mcu maps.
 * Fix sslam.c
 * Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)

micro3d improvements: [couriersud]
 * serial port communication between main cpu and sound board works
 * sound board now works
 
m72 - lohtb2 improvements: [couriersud]
 * full emulation of protection device
 * Samples are now piped through the mcu

Added sound and corrected wrong DIP-SW in the Double Dealer driver.
Completed protection vectors, fixed video emulation and added coin
setting simulation. [Angelo Salese]

Fixed recently regressed raster interrupt issues in fuukifg*
drivers. [Philip Bennett]

Added flip screen / cocktail support to yumefude driver. Completed
DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

Separated umk3 and breakrev from their parents. [David Haywood]

Some reorganization in megadriv.c, porting over some code to attempt
to get it working again, bit by bit. [David Haywood]

Improved dakkochn gfx; the priority are ok but there are various
offset so i marked also the game as "inperfect gfx". [Sonikos]

Fixed a subtle bug in the 65c02 emulation where the result of the BIT
instruction differs on the 65c02 (from the 6502), when executed
in immediate mode. [Phill Harvey-Smith]

Added samples suppor to Cosmic Alien. [T. Bellm]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
(Medal) Yumefuda [Bet] [Angelo Salese]
Grudge Match (Yankee Game Technology) [Aaron Giles]
Double Dealer [Angelo Salese, David Haywood]
Super Megatouch IV (9255-41-07 ROG, New Jersey version)
  [Mariusz Wojcieszek]
Mirage Youjuu Mahjongden [Angelo Salese]



New clones added
----------------
The King of Fighters 2002 (bootleg) [Kawaks]
Police Trainer (v1.3B Newer) [Brian Troha]
Egg Venture (Release 8 ) [Brian Troha]
Kick for the Goal [Brian Troha] (Not Working)
Fire Shark (Korea, set 1, easier) [Guru]
Fire Shark (Korea, set 2, harder) [Guru]
Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)



New games marked as GAME_NOT_WORKING
------------------------------------
P's Attack [Guru]
Magic the Gathering: Armageddon [David Haywood]

SeeYaa!
 :biggrin: