Author Topic: FB Alpha 0.2.96.66 Release  (Read 8542 times)

Offline KOF2112

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FB Alpha 0.2.96.66 Release
« on: March 14, 2007, 08:31:22 PM »
 :biggrin:

http://www.barryharris.me.uk/index.php

Code: [Select]
v0.2.96.66
   This is still an alpha release!

   Note that, if compiled with GCC, you will need to use version 3.3.x, and
   the experimental DirectX 9 blitter is not built.

- Added driver for Cotton (cotton, cottonj, cottonu)
- Added driver for Out Run (outrun, outrun1, outrun2, outrunb)
- Added driver for Passing Shot (passshot, passshta, passshtj)
- Added driver for Super Hang-On (shangon, shangon2, shangon3, shangnle)
- Added driver for Turbo Out Run (toutrun, toutrun2)
- Fixed a bug in the System 16 Sprite rendering [kev]
- Fixed a problem with memory card support
- Updated the region dips in the Battle Bakraid and Batrider drivers [BisonSAS]
- Forced the Battle Bakraid driver to use the Musashi 68K core [BisonSAS]
- Updated some unicode titles [BisonSAS]

Offline Death Metal

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Re: FB Alpha 0.2.96.66 Release
« Reply #1 on: March 17, 2007, 09:01:09 PM »
Hey you guys.

One question: I'm not sure why, but I'm having trouble to implement that tabbed previewing (title/in-game shot/flyer) present in this build but, for some strange reason, the tabs just won't show in my own build. I have absolutely no problems compiling it, it just won't show regardless of how many times I check if everything is alright.

Attached are the files involved in the process of adding this feature. I have a few different things of my own, but those shouldn't be interfering. Can anyone check and see what's wrong, please?

Thanks a lot.

(PS.: app.cpp is actually app.rc)

Offline CaptainCPS

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Re: FB Alpha 0.2.96.66 Release
« Reply #2 on: March 17, 2007, 09:13:40 PM »
I did a little modification to your attached app.cpp (app.rc),

...check if you see the tabs now  :wink:...if not let me know, (delete the obj dir to be sure that this change is made)...

SeeYaa!!
:biggrin:

Offline Death Metal

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Re: FB Alpha 0.2.96.66 Release
« Reply #3 on: March 17, 2007, 11:49:04 PM »
Thanks a lot for giving it a shot, Captain, but it still doesn't show... :( The problem is that the compiler doesn't accuse anything; it's as if it was perfect, but absolutely no tabs are shown (just like the screenshot I posted above). What in heaven's name could be wrong? :(

Offline CaptainCPS

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Re: FB Alpha 0.2.96.66 Release
« Reply #4 on: March 18, 2007, 12:09:59 AM »
Thanks a lot for giving it a shot, Captain, but it still doesn't show... :( The problem is that the compiler doesn't accuse anything; it's as if it was perfect, but absolutely no tabs are shown (just like the screenshot I posted above). What in heaven's name could be wrong? :(

can you send me your actual 'src/burner/' directory ? I will try to fix the prob but I need it to make a test build  :smilie:

if you want, send it via PM  :wink:

SeeYaa!
 :biggrin:

Offline Death Metal

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Re: FB Alpha 0.2.96.66 Release
« Reply #5 on: March 18, 2007, 12:47:58 AM »
Sure, I'm doing it right now. Thank you so much for helping! :)

Offline CaptainCPS

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Re: FB Alpha 0.2.96.66 Release
« Reply #6 on: March 18, 2007, 12:48:55 AM »
:p I think I found out what was the prob, check with this new modified app.cpp (app.rc)...

SeeYaa!!
 :biggrin:

Offline Death Metal

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Re: FB Alpha 0.2.96.66 Release
« Reply #7 on: March 18, 2007, 02:11:24 AM »
Yay, the tabs are there, it worked!! Well, sort of... :biggrin:

Now there's only one problem (I suppose): the previews don't change with the tabs, it's always previewing the contents of the titles folder. I'll try to figure this one now... :p

Anyway, what did you do to fix the tabs besides moving around the lines? :p Applauded. ;)

Offline CaptainCPS

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Re: FB Alpha 0.2.96.66 Release
« Reply #8 on: March 18, 2007, 02:26:21 AM »
Yay, the tabs are there, it worked!! Well, sort of... :biggrin:

Now there's only one problem (I suppose): the previews don't change with the tabs, it's always previewing the contents of the titles folder. I'll try to figure this one now... :p

Anyway, what did you do to fix the tabs besides moving around the lines? :p Applauded. ;)

No problems DM , and yeah, sometimes the resources priorities create some issues, so I moved some lines there, sometimes simple stuff create big probs  :p

and about the previews not changing I will take a look to see if I can help you with that too :wink:, maybe the problem there are the functions.

SeeYaa!
 :biggrin:
« Last Edit: March 18, 2007, 02:42:27 AM by CaptainCPS-X »

Offline CaptainCPS

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Re: FB Alpha 0.2.96.66 Release
« Reply #9 on: March 18, 2007, 02:51:07 AM »
I checked the sel.cpp file, but I dont see anything wrong in the UpdatePreview() function, ..check if you have the previews where they have to be...maybe thats the prob

SeeYaa!
 :biggrin:

Offline Death Metal

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Re: FB Alpha 0.2.96.66 Release
« Reply #10 on: March 18, 2007, 03:14:40 AM »
Exactly, there doesn't seem to be any problem with the functions in sel.cpp... I don't have a single clue. :( And, yes, the pics are where they're supposed to be. Damn, this is giving me a headache already. :p

Well, I'm gonna sleep for tonight (it's already past 4AM here, heh) since I'm quite tired, but thank you so much for helping, Captain. Now I see what you did there. :p

'Till soon.

Offline Paratech

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Re: FB Alpha 0.2.96.66 Release
« Reply #11 on: March 19, 2007, 09:37:30 PM »
I tried to run Turbo Outrun and got this error message, I have no idea what it is or means...


Offline BisonSAS

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Re: FB Alpha 0.2.96.66 Release
« Reply #12 on: March 19, 2007, 11:07:40 PM »
I tried to run Turbo Outrun and got this error message, I have no idea what it is or means...
Disable this assembly MC68000 core to fix it.

Misc -> Use assembly MC68000 core

Offline Death Metal

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Re: FB Alpha 0.2.96.66 Release
« Reply #13 on: March 23, 2007, 09:52:23 PM »
Why, thanks a lot, doomking! ^^