I'm using FB Alpha as part of RetroArch on a Nintendo Wii. Currently only ROMs less than about 20 megabytes can be loaded because of the RAM limitations on the Wii. I have no understanding of how things are loaded etc., but would it be possible to have a page file on a local storage device to make up for the lack of RAM? For instance, I want to play the Metal Slug series--the games are divided up into about 5 missions each, I would think that you'd be able to leverage that someway, i.e. put data not being currently accessed into the page file, keep everything else in the RAM. Is this or another workaround possible for low RAM environments?