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Final Burn Neo => FBN Development => Topic started by: jugoso on June 09, 2009, 06:01:55 PM

Title: Something like saveState(void **data, int *size)
Post by: jugoso on June 09, 2009, 06:01:55 PM
Hey y'all

Is there something to save (and load) states to mem (char **, void **...) instead of a file? I was beginning to understand and modify the BurnStateSaveEmbed(...) code and realized I couldn't use BurnStateCompress(...) since I would be calling the saveState function a lot (on a key press/release frequency)