Welcome!
Final Burn Neo => FBN Development => Topic started by: BisonSAS on February 16, 2010, 12:25:18 AM
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d_galpanic.cpp
http://img704.imageshack.us/img704/2217/wownfanttitle.png (http://img704.imageshack.us/img704/2217/wownfanttitle.png)
- Fixed graphics in Fantasia II (Less Explicit) [bug after version v0.2.97.07]
d_crospang.cpp
- Added Unicode title in heuksun: 흑선백사 (Korea) ◦ Heuk Sun Baek Sa
- Added Unicode title in bestri: Bestri ◦ 베스트라이 (Korea)
- Fixed Year in bestri
- Changed the hardware description to Miscellaneous
Edited for less boobies - iq
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Nice work! Thanks :)
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d_taotaido.cpp
- Added dipswitches:
"Coin 2", "Demo Sounds" and "Join In (1 Credit)" - Added Dip condition in "Coinage" and "Coin 1"
- Fixed Buttons in Tao Taido (set 2)
- Fixed the DrvExit funcion
- Added overclock 68K CPU support
- Changed the hardware description to Miscellaneous
d_f1gp.cpp
- Added dipswitches:
"Free Play" and "Service Mode" - Fixed dipswitches:
"Coin A", "Coin B", "2 Coins to Start, 1 to Continue", "Difficulty" and "Mode Select" - Removed dipswitch "Game Mode"
:cool:
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Nice :D Thanks again!
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src\burn\misc\post90s\d_crshrace.cpp
- Added Dip condition in "Coin A" and "Coin B"
- Added dipswitch "Coinage"
- Added Unicode title:
Lethal Crash Race ◦ 爆烈 クラッシュ レース
(http://img291.imageshack.us/img291/8789/crshrace0224104117.png)
src\burn\misc\post90s\d_tumbleb.cpp
- Added Unicode titles:
Metal Saver ◦ 메탈세이버
(http://img39.imageshack.us/img39/7319/metlsavr.png)
원더리그스타 - 속 매직볼 파이팅 ◦ Wonder League Star - Sok-Magicball Fighting
(http://img39.imageshack.us/img39/6459/wlstar.png)
Fancy World - Earth of Crisis ◦ 펜시월드 환상의 세계 - Earth of Crisis (Thanks DsNo)
(http://img196.imageshack.us/img196/3678/fncywld.png)
SD 파이터즈 ◦ SD Fighters
(http://img41.imageshack.us/img41/5224/sdfight.png)
無限勝負 ◦ 전원 국제리그 전 ◦ MuHanSeungBu (Thanks tvtoon and DsNo)
(http://img91.imageshack.us/img91/2219/semibase.png)
Please, delete your src\generated\driverlist.h
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src\burn\misc\post90s\d_mogura.cpp
- Fixed Player 3 and Player 4 inputs
- Added inputs:
"Diagnostics", "Service 2", "Service 3" and "Service 4" - Added ClearOpposites
- Added Unicode title:
モグラデッセ ◦ Mogura Desse
(http://img714.imageshack.us/img714/4520/mogura.png)
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src\burn\misc\post90s\d_mogura.cpp
- Fixed Player 3 and Player 4 inputs
- Added inputs:
"Diagnostics", "Service 2", "Service 3" and "Service 4" - Added ClearOpposites
- Added Unicode title:
モグラデッセ ◦ Mogura Desse
(http://img714.imageshack.us/img714/4520/mogura.png)
Thanks for your work on these.
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src\burn\cave\
- Added Dip condition in "Extend" (gaia)
- Fixed Dip "Level" (theroes)
- Added Dip condition in "Extend" (theroes)
- Fixed save EEPROM configurations in hotdogst and metmqstr
- Fixed some game titles
- Fixed some game manufacturers
- Fixed some save states (CaveRecalcPalette)
- Added Unicode titles:
豪血寺外伝 Gogetsuji Legends
(http://img696.imageshack.us/img696/7619/plegends.png)
豪血寺外伝 Gogetsuji 最強伝説
(http://img202.imageshack.us/img202/9248/plegendsj.png)
Mazinger Z ◦ マジンガー Z
(http://img683.imageshack.us/img683/2818/mazinger.png)
穏忍 - The Ninja Master
(http://img683.imageshack.us/img683/4291/nmaster.png)
豪血寺一族 2
(http://img683.imageshack.us/img683/7466/pwrinst2j0314021907.png)
Please, delete your src\generated\driverlist.h
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Thanks BisonSAS! great stuff! ^^
SeeYaa!
:biggrin:
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src\burn\misc\post90s\d_bloodbro.cpp
- Fixed dipswitches:
"Coin A", "Coin B", "Starting Coin", "Lives", "Bonus Life", "Difficulty", "Allow Continue" and "Demo Sounds" - Added Dip condition in "Coinage"
- Removed "Dip C"
- Added clone Blood Bros. (set 3)
Bug report: The demo sound is slow in Blood Bros.
Please, delete your src\generated\driverlist.h
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src\burn\misc\post90s\d_welltris.cpp
- Removed Player 3 and Player 4 inputs
- Removed input "Tilt" (crash FBA)
- Removed Dip "4 Players Mode"
- Added ClearOpposites
- Added unicode title:
みやすのんきの クイズ18禁 Dr. エッちゃんの診察室
(http://img215.imageshack.us/img215/5791/quiz18k.png)
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Fantastic work. :) I will definitely take a look at blood bros. I suspect I know why the sound is a bit slow.
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src\burn\neogeo\d_neogeo.cpp
2010-03-13
* added proper dump for kof95a (MVS version with 4x eprom (EP1~EP4))
* added lastblada (japan revision set, same data as lastblad)
* re-added 3counbt set with p1/p2 4mbit on eprom (3countba)
* re-added roboarma (seems an emulation hack but not confirmed)
* re-added samsho Old version (samshoa (P1~P3))
(http://img638.imageshack.us/img638/4200/3countba0314212940.png)
(http://img714.imageshack.us/img714/5372/kof95a0314213039.png)
(http://img46.imageshack.us/img46/9939/lastblada0314213137.png)
(http://img714.imageshack.us/img714/2950/roboarma0314213235.png)
(http://img38.imageshack.us/img38/2513/samshoa0314213209.png)
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src\burn\neogeo\d_neogeo.cpp
2010-03-13
* added proper dump for kof95a (MVS version with 4x eprom (EP1~EP4))
* added lastblada (japan revision set, same data as lastblad)
* re-added 3counbt set with p1/p2 4mbit on eprom (3countba)
* re-added roboarma (seems an emulation hack but not confirmed)
* re-added samsho Old version (samshoa (P1~P3))
Carefull with this stuff:
kof95a is found as 0XX-PG1 (if I remember correctly; same checksums)
lastblda useless as it is on eprom, found as XXX-P1 and XXX-P2 (same checksums)
3countbt also useless as it is on eprom, found as XXX-P1 (same checksum)
samshoa i've seen a set with this layout, also on eprom
I haven't added these to Mame, I see no point in it as the checksums match -> All can be found on 'official labeled' dips. If they get added to FBA please document this stuff correctly.
roboarma could be a real set, MVS, a PG revision.
This is something for DU. Someone could give Smittdog a hint.
jb
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Carefull with this stuff:
kof95a is found as 0XX-PG1 (if I remember correctly; same checksums)
lastblda useless as it is on eprom, found as XXX-P1 and XXX-P2 (same checksums)
3countbt also useless as it is on eprom, found as XXX-P1 (same checksum)
samshoa i've seen a set with this layout, also on eprom
I haven't added these to Mame, I see no point in it as the checksums match -> All can be found on 'official labeled' dips. If they get added to FBA please document this stuff correctly.
roboarma could be a real set, MVS, a PG revision.
This is something for DU. Someone could give Smittdog a hint.
jb
I doubt Smitdogg would be interested, there are more important things to spend money on, and far too many boots / people wanting to scam you. If people have the carts, great, they can be documented, if not, it started to become throwing money down the drain.
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src\burn\konami\d_ajax.cpp
- Added input "Service"
- Added unicode title:
Ajax ◦ エージャックス - Fixed ClearOpposites
src\burn\konami\d_aliens.cpp
- Added input "Service"
- Added ClearOpposites
- Fixed scroll
src\burn\konami\d_blockhl.cpp
- Added input "Service"
- Fixed all Dips
- Added unicode title:
Quarth ◦ クォース - Added ClearOpposites
src\burn\konami\d_bottom9.cpp
- Added input "Service"
- Fixed Dips in mstadium
- Added unicode title:
Main Stadium ◦ メインスタジアム - Added ClearOpposites
src\burn\konami\d_contra.cpp
- Fixed default Dips
- Fixed Dip "Service Mode"
- Removed Dips: "Cabinet" and "Upright Controls" (only used in gryzor sets)
- Added ClearOpposites
- Changed the HARDWARE_MISC_PRE90S to HARDWARE_PREFIX_KONAMI
- Added unicode title:
魂斗羅 コントラ
(http://img171.imageshack.us/img171/4253/contraj.png)
src\burn\konami\d_crimfght.cpp
- Added inputs:
"Service 2", "Service 3" and "Service 4" - Added ClearOpposites
- Fixed ROM info (4 players max)
- Changed resolution to 320x224
src\burn\konami\d_gbusters.cpp
- Added input "Service"
- Added ClearOpposites
src\burn\konami\d_gradius3.cpp
- Added input "Service"
- Added ClearOpposites
- Changed the HARDWARE_MISC_PRE90S to HARDWARE_PREFIX_KONAMI in gradius3
- Added unicode title:
Gradius III 伝説から神話へ
(http://img121.imageshack.us/img121/6369/gradius3.png)
src\burn\konami\d_hcastle.cpp
- Fixed default Dips
- Fixed Dip "Allow Continue"
- Added unicode title:
悪魔城 ドラキュラ
(http://img256.imageshack.us/img256/6424/hcastljo.png)
src\burn\konami\d_hexion.cpp
- Fixed default Dips
- Added Dip "Service Mode"
- Added ClearOpposites
- Added unicode title:
Hexion ◦ ヘクシオン
(http://img682.imageshack.us/img682/1185/hexion.png)
src\burn\konami\d_mainevt.cpp
- Added inputs:
"Service 2", "Service 3" and "Service 4" - Added ClearOpposites
- Added unicode titles:
リングの 王者
(http://img69.imageshack.us/img69/4070/ringohja.png)
餓流禍
(http://img267.imageshack.us/img267/6881/garuka.png)
src\burn\konami\d_parodius.cpp
- Added input "Diagnostics"
- Added ClearOpposites
- Added unicode title:
Parodius パロディウスだ! -神話からお笑いへ-
(http://img90.imageshack.us/img90/8936/parodius.png)
src\burn\konami\d_rollerg.cpp
- Fixed default Dips
- Added ClearOpposites
src\burn\konami\d_simpsons.cpp (Need add the Treble Winner (http://neo-source.com/index.php?topic=1366.msg10983#msg10983) sound fix)
- Fixed scroll
- Added ClearOpposites
src\burn\konami\d_spy.cpp
- Fixed default Dips
- Added Dip "Power"
- Fixed scroll
- Fixed the game speed
src\burn\konami\d_surpratk.cpp
- Added input "Test"
- Added Dip "Bonus Quiz"
- Added ClearOpposites
src\burn\konami\d_thunderx.cpp
- Fixed default Dips
- Added Dip "Service Mode"
- Added ClearOpposites
- Added unicode titles:
Super 魂斗羅 エイリアン の逆襲
(http://img88.imageshack.us/img88/8233/scontraj.png)
Thunder Cross ◦ サンダークロス
(http://img176.imageshack.us/img176/6236/thunderxj.png)
src\burn\konami\d_tmnt.cpp
Teenage Mutant Ninja Turtles
- Fixed Player 4 inputs
- Fixed Dip "Coin B"
M.I.A. - Missing in Action
Cue Brick (World ver. D)
- Changed Genre GBF_PLATFORM to GBF_PUZZLE
Bells & Whistles
- Added unicode title:
出たな!! Twin Bee ツインビー
(http://img140.imageshack.us/img140/1240/detatwin.png)
Sunset Riders
- Fixed inputs:
"Service 2", "Service 3" and "Service 4"
Thunder Cross II
- Fixed scroll
- Fixed ClearOpposites (Player 1)
Teenage Mutant Ninja Turtles - Turtles in Time
- Fixed ROM info (4 players max)
- Changed resolution to 288x224
- Fixed inputs:
"Service 2", "Service 3" and "Service 4"
Quiz Gakumon no Susume
- Fixed input "Service"
- Fixed game version
- Added unicode title:
クイズ 学問ノススメ Gakumon no Susume
(http://img29.imageshack.us/img29/7969/qgakumon.png)
Punk Shot
- Added inputs:
"Service 2", "Service 3" and "Service 4" - Fixed punkshotj Dips
- Fixed input P1 and P2 start (punkshot2 and punkshotj)
src\burn\konami\d_twin16.cpp
Devil World
- Fixed Dip "Service Mode"
- Added inputs:
"Service 2", "Service 3" and "Map Button" - Fixed ROM info in darkadv (3 players max)
- Added unicode title:
魔獣の王国
(http://img408.imageshack.us/img408/5537/majuu.png)
Vulcan Venture
- Added clones:
Vulcan Venture (Old)
Vulcan Venture (Oldest) - Added unicode title:
Gradius II - GOFER の野望
(http://img689.imageshack.us/img689/8782/gradius2.png)
The Final Round
- Added ClearOpposites
- Added unicode title:
Hard Puncher -血まみれの栄光-
(http://img24.imageshack.us/img24/258/hpuncher.png)
M.I.A. - Missing in Action (Japan) / Cue Brick (Japan)
src\burn\konami\d_ultraman.cpp
- Added inputs:
"Diagnostics" and "Service" - Removed Dip "Service Mode"
- Fixed scroll
before:
(http://img190.imageshack.us/img190/5664/ultraman0328044518.png)
after:
(http://img9.imageshack.us/img9/936/ultraman0328044447.png)
- Added ClearOpposites
- Fixed the sound speed
- Added Full unicode title:
ウルトラマン 空想特撮シリーズ
(http://img25.imageshack.us/img25/3120/ultraman.png)
src\burn\konami\d_vendetta.cpp
Vendetta
- Changed resolution to 304x224
before:
(http://img214.imageshack.us/img214/9979/vendetta0328043911.png)
after:
(http://img38.imageshack.us/img38/4809/vendetta0328043937.png)
Escape Kids
- Added inputs:
"Service 2", "Service 3", "Service 4", "P3 Start" and "P4 Start" - Changed resolution to 288x240
- Added ClearOpposites
src\burn\konami\d_xmen.cpp
- Changed input "Service" to "Diagnostics"
- Added input "Service 2"
- Added ClearOpposites
- Changed resolution to 288x224
- Fixed ROM info in xmene (4 players max)
Recommended use the CaptainCPS-X driverlist_gen (http://neo-source.com/index.php?topic=1366.msg11103#msg11103)
[/list][/list][/list]
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Excellent BisonSAS!! Those are great updates ^^, keep up the good job man!
btw, you may want to try using my latest version of the FBA Driverlist Gen v0.3 RC1 ;p, let me know if you find any issues :) so far I think it should be working fine.
here is the what's new:
v0.3 (21-03-2010)
----|
+ fixed a couple of string handling problems.
+ implemented a 4-step driverlist.h check, so it gets generated when needed only.
+ directories are now obtained from makefiles as arguments.
+ commented / disabled the directory auto-scanning.
+ cleaned a few other things.
You have to update this in the makefile(s) for this version specifically ...
FIND
#
# Compile & Initialize FBA Driverlist Generator
#
$(driverlist.h): $(srcdir)scripts/driverlist_gen.cpp
@$(CXX) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o driverlist_gen.exe
@driverlist_gen.exe $(drvobj)
@rm driverlist_gen.exe
REPLACE WITH
#
# Compile & Initialize FBA Driverlist Generator
#
dirend = alldir_end
$(driverlist.h): $(srcdir)scripts/driverlist_gen.cpp
@$(CXX) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o driverlist_gen.exe
@driverlist_gen.exe $(alldir) $(dirend) $(drvobj)
@rm driverlist_gen.exe
Take care!
SeeYaa!
:biggrin:
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src\burn\misc\post90s\d_mcatadv.cpp
- Added ClearOpposites
- Added overclock 68K CPU support
Magical Cat Adventure
- Added Dip "Service Mode"
- Added Coin Mode condition
Nostradamus
- Added input "Diagnostics"
- Added Dip "Service Mode"
- Added unicode title:
노스트라담스 예언
(http://img683.imageshack.us/img683/51/nostk.png)
Nice work CaptainCPS-X. :smilie:
Saludos! :biggrin:
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I found one small bug in Ultraman. :p
Look:
(http://img27.imageshack.us/img27/9678/ultraman0330041159.png)
Fixed:
(http://img27.imageshack.us/img27/1377/ultraman0330042839.png)
In src\burn\konami\d_ultraman.cpp
Find this:
K051960SetSpriteOffset(8, 0);
Replace with this:
K051960SetSpriteOffset(9, 0);
:cool:
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Nice work man. :) I'm glad to see someone doing the detail work that I just can't seem to manage to get right. :)
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src/burn/neogeo/d_neogeo.cpp
Ironclad / Chotetsu Brikinger
- Rename Ironclad (Wii VC JP Release) to Brikinger
- Added Ironclad (Wii VC US Release)
- Added unicode title :
Ironclad ◦ 超鉄ブリキンガー
(http://img704.imageshack.us/img704/3527/brikinger0413174436.png)
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src\burn\psikyo\d_psikyosh.cpp
- Removed dip "Service Mode"
- Added input "Test"
- Fixed dip Region in: Dragnblz, Gunbird2 and S1945iii
- Added Clear opposites
- Fixed Latin title in soldivid:
Sol Divide - The Sword Of Darkness
Sol Divide - Sword of Darkness - Fixed Latin title in daraku:
Daraku Tenshi - The Fallen Angels
The Fallen Angels / Daraku Tenshi - The Fallen Angels - Added unicode titles:
堕落天使 - The Fallen Angels
(http://img215.imageshack.us/img215/5273/daraku.png)
Dragon Blaze ドラゴン ブレイズ
(http://img72.imageshack.us/img72/2061/dragnblz.png)
Gunbarich ガンバリッチ
(http://img54.imageshack.us/img54/1429/gnbarich.png)
Gunbird 2 ガンバード 2
(http://img219.imageshack.us/img219/5954/gunbird2.png)
G►taste 麻雀 - じぃ・ていすと まあじゃん
(http://img696.imageshack.us/img696/139/mjgtaste.png)
Sol Divide - ソルディバイド
(http://img85.imageshack.us/img85/5533/soldivid.png)
Space Bomber スペースボンバー
(http://img19.imageshack.us/img19/9073/sbomberb.png)
-
src\burn\cps3\cps3run.cpp
- Fixed ClearOpposites for Player 2
-
src\burn\toaplan\d_demonwld.cpp
- Forced the driver to use the Musashi 68K core
- Removed debug status
- Added dip "Service Mode"
- Added Japan coinage condition
- Removed dip "Unused"
- Added unicode title:
ホラーストーリー
(http://img651.imageshack.us/img651/1461/demonwldc.png)
src\burn\toaplan\d_kbash2.cpp
- Fixed dips "Coin A" and "Coin B"
- Fixed sound (BG music and continue sound)
- Fixed the DrvExit function
- Added BDF_BOOTLEG
- Added unicode title:
Knuckle Bash ナックルバッシュ 2
(http://img707.imageshack.us/img707/8020/kbash20424213223.png)
src\burn\toaplan\d_rallybik.cpp
- Added dip "Service Mode"
- Added World coinage condition
- Changed the GBF_VERSHOOT to GBF_RACING
- Added unicode title:
ダッシュ野郎
(http://img594.imageshack.us/img594/6940/rallybik.png)
src\burn\toaplan\d_samesame.cpp
- Added dip "Service Mode"
- Added Europe coinage condition
- Added dips "Coin A" and "Coin B" in fireshrkdh
src\burn\toaplan\d_vimana.cpp
- Added dip "Service Mode"
- Added Europe coinage condition
-
Great job BisonSAS !
-
src/burn/neogeo/d_neogeo.cpp
- Update to MAME 0.138u3
- Added The King of Gladiator Plus (bootleg / hack)
- Removed kof95 MVS dump with 4x eprom (found as 0XX-PG1; same checksums)
- Removed lastblad japan revision set (useless as it is on eprom, found as XXX-P1 and XXX-P2; same checksums)
- Removed 3counbt set with p1/p2 4mbit on eprom (useless as it is on eprom, found as XXX-P1; same checksum)
- Removed roboarmy set 2 (could be a real set, MVS, a PG revision but not confirmed)
- Removed samsho Old version (also on eprom)
Baseball Stars 2
- Added unicode title :
Baseball Stars 2 ◦ ベースボールスターズ2
(http://img689.imageshack.us/img689/4429/bstars20714211022.png)
Street Hoop / Street Slam / Dunk Dream
- Added unicode title :
Street Hoop / Street Slam / Dunk Dream ◦ ダンク・ドリーム
(http://img36.imageshack.us/img36/5007/strhoop0714212607.png)
Ironclad / Chotetsu Brikinger (Wii Virtual Console JP release) [brikinger]
- Added unicode title :
超鉄ブリキンガー ◦ BRIKIN'GER
(http://img19.imageshack.us/img19/3194/brikinger0714221342.png)
Ironclad / Chotetsu Brikinger (Wii Virtual Console US release) [ironclad]
- Added unicode title :
IRONCLAD ◦ 鉄生ル者
(http://img52.imageshack.us/img52/5904/ironclad0714214452.png)
-
- Added unicode title :
Street Hoop / Street Slam / Dunk Dream ◦ ダンクドーム
(http://img36.imageshack.us/img36/5007/strhoop0714212607.png)
The correct unicode title is:
ダンク・ドリーム
:cool:
-
The correct unicode title is:
ダンク・ドリーム
:cool:
Regarding Title screen, you're right BisonSAS...But regarding Title Catalogue (http://neogeomuseum.snkplaymore.co.jp/catalogue/index.php) in official NEOGEO MUSEUM site, unicode title for Dunk Dream is ダンクドリーム
Anyway, i've fixed it on d_neogeo.cpp...
EDIT:
src/burn/neogeo/d_neogeo.cpp
3 Count Bout / Fire Suplex
- Added unicode title :
3 Count Bout / Fire Suplex ◦ ファイヤー・スープレックス
(http://img704.imageshack.us/img704/2223/3countb000.png)
-
src/burn/neogeo/d_neogeo.cpp
Robo Army
- Added unicode MVS japanese label :
Robo Army ◦ ロボアーミー
(http://mvs.gotwalls.com/images/thumb/b/bf/Robo_army_jp_label.jpg/640px-Robo_army_jp_label.jpg)
Magician Lord
- Added unicode MVS japanese label :
Magician Lord ◦ マジシャンロード
(http://mvs.gotwalls.com/images/thumb/4/49/Magician_lord_jp_label.jpg/640px-Magician_lord_jp_label.jpg)
Aero Fighters 2 / Sonic Wings 2
- Added unicode MVS japanese label :
Aero Fighters 2 / Sonic Wings 2 ◦ ソニックウィングス2
(http://mvs.gotwalls.com/images/thumb/9/98/Aero_fighters_2_jp_label.jpg/640px-Aero_fighters_2_jp_label.jpg)
Aero Fighters 3 / Sonic Wings 3
- Added unicode MVS japanese label :
Aero Fighters 3 / Sonic Wings 3 ◦ ソニックウィングス3
(http://mvs.gotwalls.com/images/thumb/c/c6/Aero_fighters_3_jp_label.jpg/640px-Aero_fighters_3_jp_label.jpg)
Andro Dunos
- Added unicode MVS japanese label :
Andro Dunos ◦ アンドロデュノス
(http://mvs.gotwalls.com/images/thumb/5/55/Andro_dunos_jp_label.jpg/640px-Andro_dunos_jp_label.jpg)
-
src/burn/neogeo/d_neogeo.cpp
- Update to MAME 0.138u4
- Renamed kof99n to kof99k (KOREAN VERSION)
- Renamed P's in mslug3 to correct chip label
- Renamed ROMs in jockeygp according to original cart
- Renamed ROMs in vliner/vlinero according to original cart
- Identified and tagged all MVS sets which were not officially
released for the AES system (according to official SNK Playmore
title catalogue and Neo-Geo Masterlist) - Several sets have been identified (AES / MVS VERSION) and tagged
properly
(Johnboy)
- Added Quiz Daisousa Sen - The Last Count Down (Korean version) dump from kawaks 1.62*
- Added Quiz King of Fighters (Korean version) dump from kawaks 1.62**
- Added Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean version) dump from kawaks 1.62***
* This MVS Original cart exists (Note the NGH number is 123 on all rom chips)
(http://mvs.gotwalls.com/images/thumb/2/28/Quiz_daisousa_sen_kr_label.jpg/640px-Quiz_daisousa_sen_kr_label.jpg)
http://mvs.gotwalls.com/images/2/23/Quiz_daisousa_sen_set2_b1_front.jpg (http://mvs.gotwalls.com/images/2/23/Quiz_daisousa_sen_set2_b1_front.jpg)
http://mvs.gotwalls.com/images/b/b5/Quiz_daisousa_sen_set2_b2_front.jpg (http://mvs.gotwalls.com/images/b/b5/Quiz_daisousa_sen_set2_b2_front.jpg)
** This MVS Original cart seems to exist (chip labels in kawaks not match the chip labels on thoses scans)
(http://mvs.gotwalls.com/images/thumb/f/fd/Quiz_king_of_fighters_kr_label.jpg/640px-Quiz_king_of_fighters_kr_label.jpg)
http://mvs.gotwalls.com/images/e/ed/Quiz_king_of_fighters_set2_b1_front.jpg (http://mvs.gotwalls.com/images/e/ed/Quiz_king_of_fighters_set2_b1_front.jpg)
http://mvs.gotwalls.com/images/9/93/Quiz_king_of_fighters_set2_b2_front.jpg (http://mvs.gotwalls.com/images/9/93/Quiz_king_of_fighters_set2_b2_front.jpg)
*** This MVS Original cart exists (Note: 223-P1K. Chip label in Kawaks is 124-p1k )
(http://mvs.gotwalls.com/images/thumb/8/87/Real_bout_fatal_fury_special_kr_label.jpg/640px-Real_bout_fatal_fury_special_kr_label.jpg)
http://mvs.gotwalls.com/images/8/84/Real_bout_fatal_fury_special_set3_b1_front.jpg (http://mvs.gotwalls.com/images/8/84/Real_bout_fatal_fury_special_set3_b1_front.jpg)
http://mvs.gotwalls.com/images/4/4f/Real_bout_fatal_fury_special_set3_b2_front.jpg (http://mvs.gotwalls.com/images/4/4f/Real_bout_fatal_fury_special_set3_b2_front.jpg)
To JohnBoy :
Nam 1975
On MAME, V's Chip label are :
* 001-v1
* 001-v2
* 001-v22
* 001-v23
On original NEO MVS PROG NAM scan (http://mvs.gotwalls.com/images/7/71/Nam_1975_set1_b1_front.jpg (http://mvs.gotwalls.com/images/7/71/Nam_1975_set1_b1_front.jpg)), we can clearly see V's Chip label are :
* 001-v11
* 001-v21
* 001-v22
* 001-v23
View Point
Notice on an original NEO-MVS PROG-G2 scan (http://mvs.gotwalls.com/images/f/f7/Viewpoint_set1_b1_front.jpg (http://mvs.gotwalls.com/images/f/f7/Viewpoint_set1_b1_front.jpg)) with some different V's Chip label :
Art of Fighting 2
Notice an original NEO-MVS CHA256 scan (http://mvs.gotwalls.com/images/6/61/Aof_2_set2_b2_front.jpg (http://mvs.gotwalls.com/images/6/61/Aof_2_set2_b2_front.jpg)) with 4 C's with Chip labels :
* 056-c13
* 056-c24
* 056-c57
* 056-c68
Super Sidekicks 2
Notice a MVS set with original NEO-MVS CHA256 scan (http://mvs.gotwalls.com/images/2/2d/Super_sidekicks_2_set1_b2_front.jpg (http://mvs.gotwalls.com/images/2/2d/Super_sidekicks_2_set1_b2_front.jpg)) with 8 C's with Chip labels... and with original NEO-MVS PROGTOP (http://mvs.gotwalls.com/images/d/d7/Super_sidekicks_2_set1_b1_front.jpg (http://mvs.gotwalls.com/images/d/d7/Super_sidekicks_2_set1_b1_front.jpg)) with 2 P's with unknown Chip Label (maybe an older set?) :
* 061-c1
* 061-c2
* 061-c3
* 061-c4
* 061-c5
* 061-c6
* 061-c7
* 061-c8
* EP1
* EP2
World heroes 2 Jet
Notice original NEO-MVS CHA256 scan (http://mvs.gotwalls.com/images/3/3b/World_heroes_2_jet_set2_b2_front.jpg (http://mvs.gotwalls.com/images/3/3b/World_heroes_2_jet_set2_b2_front.jpg)) with 8 C's with Chip labels (same as AES?) :
* 064-c1
* 064-c2
* 064-c3
* 064-c4
* 064-c5
* 064-c6
* 064-c7
* 064-c8
Samurai Shodown II
Notice a NEO-MVS PROGTOP scan (http://mvs.gotwalls.com/images/b/b9/Samurai_shodown_ii_set2_b1_front.jpg (http://mvs.gotwalls.com/images/b/b9/Samurai_shodown_ii_set2_b1_front.jpg)) with 4x eprom (EP1, EP2, P1 and SP2)
The King Of Fighters '96
Notice a NEO-MVS PROGSS3 scan (http://mvs.gotwalls.com/images/e/e5/Kof96_set2_b1_front.jpg (http://mvs.gotwalls.com/images/e/e5/Kof96_set2_b1_front.jpg)) with 4x eprom (EP1~EP4) and 214-P5
Sengoku 3
Notice a NEO-MVS PROG-BK1 scan (http://mvs.gotwalls.com/images/d/d8/Sengoku_3_set1_b1_front.jpg (http://mvs.gotwalls.com/images/d/d8/Sengoku_3_set1_b1_front.jpg)) with 261-PG1 (later MVS Revision?)
-
src/burn/neogeo/d_neogeo.cpp
Update Pre-decrypted ROMsets
- Renamed kof99nd to kof99kd
- Renamed ROMs in sngoku3n according to Parent ROMset
- Renamed ROMs in jckygpnd according to Parent ROMset
Thanks to pcm2 for pointing this !
-
src/burn/neogeo/d_neogeo.cpp
Update to match MAME 0.139u3
- neogeo.c: misc updates [Johnboy]
* viewpoint - Renamed v's to correct chip label
* ghostlop - Renamed roms to match proto naming sheme
* savagere, kizuna - Added correct c1
* crsword - Tagged MVS AND AES VERSION, added correct m1
* legendos - Added correct m1
TO DO : Update neogeo BIOS
-
src/burn/neogeo/d_neogeo.cpp
Update to match MAME 0.139u3
- neogeo.c: misc updates [Johnboy]
* viewpoint - Renamed v's to correct chip label
* ghostlop - Renamed roms to match proto naming sheme
* savagere, kizuna - Added correct c1
* crsword - Tagged MVS AND AES VERSION, added correct m1
* legendos - Added correct m1
TO DO : Update neogeo BIOS
The 'old' c1 in kizuna/savagere is good, reverted the change (if it gets accepted).
Also the current m1 for gururin is bad - change first byte from 'FF' to 'F3'.
The 'bitrot' strikes hard these days ... :rolleyes: and drives someone nuts :wink:
Edit: JacKc check your PM.
-
src/burn/neogeo/d_neogeo.cpp
Update to match MAME 0.139u4
Neo-Geo updates [Johnboy]:
* savagere, kizuna - Reverted C1 change from u2 (chip was bad, C1 was
correct)
* gururin - Added correct M1 ROM
* quizdai2 - Tagged as MVS and AES version
* Started to document mask ROM types
TO DO : Update neogeo BIOS
NOTE : d_neogeo.cpp updating document mask ROM types...Check for further document update
-
src/burn/drivers/cave/d_guwange.cpp
Update to match MAME 0.143u8
- added clone Guwange (Japan, special ver. 00/01/01)
-
Thanks Jack - I added it last night though, along with the NeoGeo prototypes. :)
-
Great !!! Hope you will add also King Of The Monsters 2 Prototype (even if it misses M1 and S1 dump - maybe same as actual kotm2 dump)
-
src/burn/drivers/pgm/d_pgm.cpp
Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China)
- Added unicode title :
Knights of Valour Superheroes ◦ 三国战纪 ◦ 风云再起 (V104, China)
(http://img259.imageshack.us/img259/2494/kovsh1220150948.png)
Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (ver. 303CN)
- Added unicode title :
Knights of Valour: Quan Huang San Guo Special ◦ 三国战纪 ◦ 拳皇三国特别版 (ver. 303CN)
(http://img155.imageshack.us/img155/5049/kovqhsgs1220154218.png)
Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan
- Added unicode title :
Knights of Valour: SanGuo QunYingZhuan ◦ 三国战纪 ◦ 三国群英传
(http://img26.imageshack.us/img26/1371/kovsgqyz1220155604.png)
-
src/burn/drivers/pgm/d_pgm.cpp
Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China)
- Added unicode title :
Knights of Valour Superheroes ◦ 三国战纪 ◦ 风云再起 (V104, China)
(http://img259.imageshack.us/img259/2494/kovsh1220150948.png)
Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (ver. 303CN)
- Added unicode title :
Knights of Valour: Quan Huang San Guo Special ◦ 三国战纪 ◦ 拳皇三国特别版 (ver. 303CN)
(http://img155.imageshack.us/img155/5049/kovqhsgs1220154218.png)
Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan
- Added unicode title :
Knights of Valour: SanGuo QunYingZhuan ◦ 三国战纪 ◦ 三国群英传
(http://img26.imageshack.us/img26/1371/kovsgqyz1220155604.png)
Thanks Jack.
-
src/burn/drv/pre90s/d_blktiger.cpp
Black Tiger (bootleg set 2)
- rename bktigrb2 to blktigerb2 to match MAME
Black Dragon
- change descritpion to Black Dragon (Japan) to match MAME
struct BurnDriver BurnDrvBlkdrgon = {
"blkdrgon", "blktiger", NULL, NULL, "1987",
"Black Dragon (Japan)\0", NULL, "Capcom", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 2, HARWARE_CAPCOM_MISC, GBF_PLATFORM | GBF_SCRFIGHT, 0,
NULL, blkdrgonRomInfo, blkdrgonRomName, NULL, NULL, DrvInputInfo, DrvDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x400,
256, 224, 4, 3
};
NOTE: Notice some graphical glitches for blkdrgon and blkdrgonb in RANKING screen which are not in MAME.
-
src/burn/drv/pre90s/d_blktiger.cpp
Black Tiger (bootleg set 2)
- rename bktigrb2 to blktigerb2 to match MAME
Black Dragon
- change descritpion to Black Dragon (Japan) to match MAME
struct BurnDriver BurnDrvBlkdrgon = {
"blkdrgon", "blktiger", NULL, NULL, "1987",
"Black Dragon (Japan)\0", NULL, "Capcom", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 2, HARWARE_CAPCOM_MISC, GBF_PLATFORM | GBF_SCRFIGHT, 0,
NULL, blkdrgonRomInfo, blkdrgonRomName, NULL, NULL, DrvInputInfo, DrvDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x400,
256, 224, 4, 3
};
NOTE: Notice some graphical glitches for blkdrgon and blkdrgonb in RANKING screen which are not in MAME.
I got too aggressive when looking for transparent tiles.
Just remove
if (!code) continue;
from draw_text_layer()
-
I got too aggressive when looking for transparent tiles.
Just remove
if (!code) continue;
from draw_text_layer()
Same as previous. It seems it doesn't solve the GFX text layer issue for both sets blkdrgon and blkdrgonb
-
Same as previous. It seems it doesn't solve the GFX text layer issue for both sets blkdrgon and blkdrgonb
I didn't notice that one (just the missing 0's). lol I'll take a look at that later.
-
Fixed the blkdrgn issue (two roms were transposed when loading) and added a few things to the driver.