Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479190 times)

Offline Barry Harris

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #165 on: March 17, 2012, 09:22:08 AM »
thx for the quick reply. :smilie:
I test it with fba v0.2.97.23 x64 build on os win7 x64, it does crash after loading the savestate.
but the x86 build works fine. :rolleyes:

Sorry, I for some reason I read that as 0.2.95.23. If you created the savestate with the x86 build then it will need to be loaded in the x86 build, they won't be transferrable. Thinking about it we need to make sure that the savestates are flagged as x64/x86 and only load in the correct build, or find a way to make them transferrable (if feasible).
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Offline niceday

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #166 on: March 17, 2012, 09:32:27 AM »
Sorry, I for some reason I read that as 0.2.95.23. If you created the savestate with the x86 build then it will need to be loaded in the x86 build, they won't be transferrable. Thinking about it we need to make sure that the savestates are flagged as x64/x86 and only load in the correct build, or find a way to make them transferrable (if feasible).
I know x64/x86 savedatas are not transferrable. I save and load savedatas with the x64 build.
Can you reproduce the bug ?

And sometimes, after you load a savestate, the game speed will become slow.
« Last Edit: March 17, 2012, 09:37:50 AM by niceday »
my OS: win7 x64

Offline BisonSAS

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #167 on: March 18, 2012, 10:08:59 AM »
Force load unavailable set, the "Loading" don't kill.

Offline BisonSAS

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #168 on: March 18, 2012, 10:27:14 AM »
Not really a bug... :biggrin:
The year in Copyright.
And in "License": All material not covered above © 2004-2010 Team FB Alpha.

 :cool:

Offline Barry Harris

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #169 on: March 20, 2012, 05:19:20 PM »
Not really a bug... :biggrin:
The year in Copyright.
And in "License": All material not covered above © 2004-2010 Team FB Alpha.

 :cool:

Thanks for reporting these Bison, I'll look at the unavailable issue soon.
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Offline Barry Harris

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #170 on: March 21, 2012, 04:33:24 PM »
Force load unavailable set, the "Loading" don't kill.

Ok, fixed, thanks again for reporting.
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Offline niceday

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #171 on: March 26, 2012, 09:57:01 AM »
savestate crash bug is still exist in fba 0.2.97.24.
how to reproduce the bug:
  • run fba64.
  • save a state in game. (ex: dino, orlegend, samsho2)
  • close emulator and launch emulator again.
  • load savastate then crash. (if it dosen't crash, try again plz)



another crash bug since the first release of fba64.
after launch fba64, press F6 to open game list dialog will crash the emulator.
click the menu to open game list is ok.
my OS: win7 x64

Offline yoyofr

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #172 on: March 26, 2012, 10:57:07 AM »
  cannot go beyond the calendar on ddp2, I get a message  "27 EXPIRED XXXXX CMD ID:01 K:01 R:0" with XXXXX being an incremental counter...
  maybe I'm not using the right roms...

Offline Arcadez

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #173 on: March 26, 2012, 12:02:20 PM »
  cannot go beyond the calendar on ddp2, I get a message  "27 EXPIRED XXXXX CMD ID:01 K:01 R:0" with XXXXX being an incremental counter...
  maybe I'm not using the right roms...

your ddp2 rom needs a new file to work correctly i think it's called ddp2_igs00127a_japan.bin

Offline Barry Harris

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #174 on: March 26, 2012, 03:00:18 PM »
savestate crash bug is still exist in fba 0.2.97.24.
how to reproduce the bug:
  • run fba64.
  • save a state in game. (ex: dino, orlegend, samsho2)
  • close emulator and launch emulator again.
  • load savastate then crash. (if it dosen't crash, try again plz)



another crash bug since the first release of fba64.
after launch fba64, press F6 to open game list dialog will crash the emulator.
click the menu to open game list is ok.

Savestates work fine for me (using the procedure you posted). And F6 has always worked in x86 and x64 (it's the way I open the dialog).

Try doing a clean install to a new folder and see if that fixes your issues.
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Offline yoyofr

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #175 on: March 26, 2012, 04:12:42 PM »
  I updated the iOS version and I've got issues with latest pgm update:
with bee storm (v100, v101, v102) & demonfront v105 I get crash just at first arm7 call in the drvframe function.
Only demonfront v102 (china) works.

in
Code: [Select]
void Arm7_program_write_byte_32le(UINT32 addr, UINT8 data)
{
#if defined FBA_DEBUG
if (!DebugCPU_ARM7Initted) bprintf(PRINT_ERROR, _T("Arm7_program_write_byte_32le called without init\n"));
#endif

#ifdef DEBUG_LOG
bprintf (PRINT_NORMAL, _T("%5.5x, %2.2x wb\n"), addr, data);
#endif

if (membase[WRITE][addr >> PAGE_SHIFT] != NULL) {
membase[WRITE][addr >> PAGE_SHIFT][addr & PAGE_BYTE_AND] = data;
return;
}

if (pWriteByteHandler) {
pWriteByteHandler(addr, data);
}
}
I got a crash due to wrong addr (addr>>PAGE_SHIFT is way over PAGE_COUNT)

any clue ?

also: I have the same crash with all GCC 4.2 optim turned off, both on x86 (iphone simulator) and arm7 hardware (iphone/ipad)

Offline cmart

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #176 on: March 26, 2012, 04:41:58 PM »
Having same issue with the regular PC version as well.

Offline iq_132

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #177 on: March 26, 2012, 04:56:11 PM »
  I updated the iOS version and I've got issues with latest pgm update:
with bee storm (v100, v101, v102) & demonfront v105 I get crash just at first arm7 call in the drvframe function.
Only demonfront v102 (china) works.

in
Code: [Select]
void Arm7_program_write_byte_32le(UINT32 addr, UINT8 data)
{
#if defined FBA_DEBUG
if (!DebugCPU_ARM7Initted) bprintf(PRINT_ERROR, _T("Arm7_program_write_byte_32le called without init\n"));
#endif

#ifdef DEBUG_LOG
bprintf (PRINT_NORMAL, _T("%5.5x, %2.2x wb\n"), addr, data);
#endif

if (membase[WRITE][addr >> PAGE_SHIFT] != NULL) {
membase[WRITE][addr >> PAGE_SHIFT][addr & PAGE_BYTE_AND] = data;
return;
}

if (pWriteByteHandler) {
pWriteByteHandler(addr, data);
}
}
I got a crash due to wrong addr (addr>>PAGE_SHIFT is way over PAGE_COUNT)

any clue ?

also: I have the same crash with all GCC 4.2 optim turned off, both on x86 (iphone simulator) and arm7 hardware (iphone/ipad)

Check the SVN. r472 should fix this.


Offline DsNo

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #178 on: March 26, 2012, 11:18:20 PM »
src\burn\drv\cps3\d_cps3.cpp

Code: [Select]
struct BurnDriver BurnDrvSfiii3u = {
"sfiii3u", "sfiii3", NULL, NULL, "1999",
"Street Fighter III 3rd Strike: Fight for the Future (USA 990608)\0", NULL, "Capcom", "CPS-3",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_16BIT_ONLY, 2, HARDWARE_CAPCOM_CPS3, GBF_VSFIGHT, FBF_SF,
NULL, sfiii3uRomInfo, sfiii3uRomName, NULL, NULL, cps3InputInfo, usaDIPInfo,
sfiii3Init, cps3Exit, cps3Frame, NULL, cps3Scan, &cps3_palette_change, 0x40000,
384, 224, 4, 3
};

sfiii3u must be added "BDF_GAME_WORKING | BDF_16BIT_ONLY | BDF_CLONE"...
« Last Edit: March 26, 2012, 11:21:22 PM by DsNo »

Offline neocvera

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #179 on: March 27, 2012, 02:41:17 AM »
Is the sound stuttering on Demon Front normal? During continue screen, and after character selection, the audio stutters.
Looking at Haze's video. I'm not getting BGM during the character select screen nor during tutorial screen.
« Last Edit: March 27, 2012, 02:51:23 AM by neocvera »