Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479248 times)

Offline Arcadez

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Re: FB Alpha 0.2.97.36 Bugs Reports
« Reply #585 on: November 01, 2015, 08:06:41 PM »
Dont know who last worked on lastduel.cpp ive noticed a wee mistake in one of the Rom Defines no big deal but shouldn't Led Storm be like this.......

struct BurnDriver BurnDrvLedstorm = {
   "ledstorm", "madgear", NULL, NULL, "1988",
   "Led Storm (US)\0", NULL, "Capcom", "Miscellaneous",
   NULL, NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_MISC_PRE90S, GBF_RACING, 0,
   NULL, DrvuRomInfo, DrvuRomName, NULL, NULL, DrvInputInfo, DrvDIPInfo,
   DrvInit, MadgearExit, DrvFrame, NULL, MadgearScan,
   NULL, 0x800, 240, 384, 3, 4
};

Rather than Madgearu as there is no such version

struct BurnDriver BurnDrvMadgearu = {
   "ledstorm", "madgear", NULL, NULL, "1988",
   "Led Storm (US)\0", NULL, "Capcom", "Miscellaneous",
   NULL, NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_MISC_PRE90S, GBF_RACING, 0,
   NULL, DrvuRomInfo, DrvuRomName, NULL, NULL, DrvInputInfo, DrvDIPInfo,
   DrvInit, MadgearExit, DrvFrame, NULL, MadgearScan,
   NULL, 0x800, 240, 384, 3, 4
};

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Re: FB Alpha 0.2.97.36 Bugs Reports
« Reply #586 on: November 01, 2015, 09:05:17 PM »
the BurnDriver struct name can be anything really, as long as the data inside it links to the right roms and such. 

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #587 on: November 05, 2015, 07:53:03 AM »
Maybe I spotted two "bugs":

- Kaitei Takara Sagashi (kaitei) starts correctly, but it freezes when the gameplay begins... no problem with the "Namco license" version (kaitein).

- Megadrive's Mickey Mania starts correctly, but it freezes when a demo or gameplay section begins (same issue for all versions: md_mmania, md_mmaniaj, md_mmaniau and md_mmaniaup).

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #588 on: November 05, 2015, 08:43:48 AM »
Maybe I spotted two "bugs":

- Kaitei Takara Sagashi (kaitei) starts correctly, but it freezes when the gameplay begins... no problem with the "Namco license" version (kaitein).

- Megadrive's Mickey Mania starts correctly, but it freezes when a demo or gameplay section begins (same issue for all versions: md_mmania, md_mmaniaj, md_mmaniau and md_mmaniaup).

Thanks,
For kaitei, see the "Notes:" in the rom info box at the bottom of the screen when the game is highlighted :)

Regarding MD games with issues, the MD driver is at its limit for which fixes can be made.  Fixing one game breaks another every time.  But luckily, most games work good, its just a handfull that don't.  Some day I would like to take out our Megadrive driver and replace it with Charles MacDonald's brilliant Genesis Plus emulator code.  Either that, or I might try to create alternate frame-code selectable via dip (mega-hack).

thanks and best regards,
- dink

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #589 on: November 05, 2015, 09:59:15 AM »
Thanks,
For kaitei, see the "Notes:" in the rom info box at the bottom of the screen when the game is highlighted :)

Ops... sorry for the "false alarm"...  I was a little absent-minded and I didn't read the notes: "freezes up, use kaitein instead!"  :p

Regarding MD games with issues, the MD driver is at its limit for which fixes can be made.  Fixing one game breaks another every time.  But luckily, most games work good, its just a handfull that don't.  Some day I would like to take out our Megadrive driver and replace it with Charles MacDonald's brilliant Genesis Plus emulator code.  Either that, or I might try to create alternate frame-code selectable via dip (mega-hack).

Obviously, there's no hurry... but in a next FBA release I will be happy to see an improvement of Megadrive driver, perhaps with the Mega CD/SEGA CD support! :biggrin:  (just kidding, I'm really a "bad guy"!)  :p

thanks and best regards,
- dink

Thanks to you for the excellent work! :)

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #590 on: November 06, 2015, 02:06:57 AM »
I noticed a "strange thing"...
if I load Dig Dug (digdug) and then I try to load another game (I tried with various titles) the emulator crashes... same thing if I try with the option "Exit game".
For test I used FBA 0.2.97.37 32 bit on Win7 64 bit.

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #591 on: November 06, 2015, 07:40:12 AM »
Gab75, hmm, I can't seem to make problem happen here with the release build or my development/gcc build of FBA.  will you please attach your fba*.ini in "fba folder"\config so I can see if it might be due to a certain setting?  You'll have to zip it first.
(generally I need to reproduce the problem on my side to be able to fix a problem like this)

thanks,
- dink

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #592 on: November 06, 2015, 12:54:56 PM »
Gab75, hmm, I can't seem to make problem happen here with the release build or my development/gcc build of FBA.  will you please attach your fba*.ini in "fba folder"\config so I can see if it might be due to a certain setting?  You'll have to zip it first.
(generally I need to reproduce the problem on my side to be able to fix a problem like this)

Of course! hereunder my fba.ini file in zipped format...    :wink:

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #593 on: November 06, 2015, 02:55:50 PM »
Hi, please see your PM - I sent a debug version of FBA, unzip/copy the included exe over your current FBA exe and try digdug.  When it crashes, please tell me what the guru message says. (screencap if possible).

thanks,
- dink

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #594 on: November 06, 2015, 06:27:55 PM »
Hi, please see your PM - I sent a debug version of FBA, unzip/copy the included exe over your current FBA exe and try digdug.  When it crashes, please tell me what the guru message says. (screencap if possible).

Hi dink,
I sent you a PM with the screen capture of "crash event"... but the guru message doesn't say much...

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #595 on: November 06, 2015, 06:56:59 PM »
PS: I tried to use Dig Dug Rom with FBA 64 bit, but nothing is changed with respect to FBA 32 bit...

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #596 on: November 06, 2015, 07:20:07 PM »
I need a screen capture of the guru message, including all the numbers! :)

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #597 on: November 07, 2015, 01:25:56 AM »
I need a screen capture of the guru message, including all the numbers! :)

Ok, I sent you all guru message infos by PM !  :)

Offline SNK_Dude

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #598 on: November 09, 2015, 03:22:48 PM »
Has Haunted Castle been reported yet?

The sound (BGM) in it got borked in the latest FBA, in the previous build it was accurate.
« Last Edit: November 09, 2015, 05:26:06 PM by SNK_Dude »

Offline Gab75

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #599 on: November 18, 2015, 02:37:50 PM »
I noticed a "strange thing"...
if I load Dig Dug (digdug) and then I try to load another game (I tried with various titles) the emulator crashes... same thing if I try with the option "Exit game".
For test I used FBA 0.2.97.37 32 bit on Win7 64 bit.

The "bug" was related to an issue in the sound core... dink fixed it, great! ;)

PS: in addition to Dig Dug, (IIRC) the issue was also in Galaga, Pac-man, Pac-land, Pengo and Rally-X.