Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479330 times)

Offline Arcadez

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #645 on: November 07, 2016, 08:41:11 AM »
GTMR2 is fixed now.  Also while hunting this bug down I found another one which caused a crash when exiting any kaneko16 game which didn't use nvram when a kaneko16 game with nvram was loaded before it.  eek :)

best regards,
- dink

Good job and thanks for taking the time to sort it cheers!!!

Offline Gab75

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #646 on: December 10, 2016, 08:52:28 AM »
Some days ago mafer asked for an issue with the "single PCB versions" of Demon Front and SVG, they need the bios files (pgm_t01s.rom and pgm_m01s.rom) inside the zipped ROM to work properly... but in the "FB Alpha ClrMame" dat file there's an apparent contradiction: if I understood correctly, the pgm bios files should be merged and not directly in the zipped ROM... maybe does the dat file need an adjustment !?


Demon Front (V107, Korea, Single PCB Version)
Code: [Select]
<game name="dmnfrntpcb" cloneof="dmnfrnt" romof="dmnfrnt">
<description>Demon Front (V107, Korea, Single PCB Version) [Insert coin to get past ERROR]</description>
<year>2002</year>
<manufacturer>IGS</manufacturer>
<rom name="demonfront_v107-u43.bin" size="2097152" crc="671d8a31"/>
<rom name="t04501.u29" merge="t04501.u29" size="8388608" crc="900eaaac"/>
<rom name="a04501.u3" merge="a04501.u3" size="8388608" crc="9741bea6"/>
<rom name="a04502.u4" merge="a04502.u4" size="8388608" crc="e104f405"/>
<rom name="a04503.u6" merge="a04503.u6" size="8388608" crc="bfd5cfe3"/>
<rom name="b04501.u9" merge="b04501.u9" size="8388608" crc="29320b7d"/>
<rom name="b04502.u11" merge="b04502.u11" size="2097152" crc="578c00e9"/>
<rom name="w04501.u5" merge="w04501.u5" size="8388608" crc="3ab58137"/>
<rom name="dmnfrnt_igs027a.bin" merge="dmnfrnt_igs027a.bin" size="16384" status="nodump"/>
<rom name="demonfront_v107-u62.bin" size="4194304" crc="cb94772e"/>
<rom name="pgm_t01s.rom" merge="pgm_t01s.rom" size="2097152" crc="1a7123a0"/>
<rom name="pgm_m01s.rom" merge="pgm_m01s.rom" size="2097152" crc="45ae7159"/>
<rom name="pgm_p02s.u42" size="131072" crc="78c15fa2"/>


S.V.G. - Spectral vs Generation (V100, Japan, Single PCB Version)
Code: [Select]
<game name="svgpcb" cloneof="svg" romof="svg">
<description>S.V.G. - Spectral vs Generation (V100, Japan, Single PCB Version)</description>
<year>2005</year>
<manufacturer>IGS</manufacturer>
<rom name="svg_v100jp.u50" size="524288" crc="8d0405e4"/>
<rom name="t05601w016.bin" merge="t05601w016.bin" size="2097152" crc="03e110dc"/>
<rom name="a05601w064.bin" merge="a05601w064.bin" size="8388608" crc="ea6453e4"/>
<rom name="a05602w064.bin" merge="a05602w064.bin" size="8388608" crc="6d00621b"/>
<rom name="a05603w064.bin" merge="a05603w064.bin" size="8388608" crc="7b71c64f"/>
<rom name="a05604w032.bin" merge="a05604w032.bin" size="4194304" crc="9452a567"/>
<rom name="b05601w064.bin" merge="b05601w064.bin" size="8388608" crc="35c0a489"/>
<rom name="b05602w064.bin" merge="b05602w064.bin" size="8388608" crc="8aad3f85"/>
<rom name="w05601b064.bin" merge="w05601b064.bin" size="8388608" crc="bfe61a71"/>
<rom name="w05602b032.bin" merge="w05602b032.bin" size="4194304" crc="0685166d"/>
<rom name="svgpcb_igs027a_execute_only_area" size="392" status="nodump"/>
<rom name="svgcpb_igs027a_v100_japan.bin" size="15992" crc="7a59da5d"/>
<rom name="svg_v100jp.u64" size="4194304" crc="399d4a8b"/>
<rom name="svg_v100jp.u65" size="4194304" crc="6e1c33b1"/>
<rom name="pgm_t01s.rom" merge="pgm_t01s.rom" size="2097152" crc="1a7123a0"/>
<rom name="pgm_m01s.rom" merge="pgm_m01s.rom" size="2097152" crc="45ae7159"/>
<rom name="svg_bios.u49" size="131072" crc="3346401f"/>

Offline rubens99999

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #647 on: January 05, 2017, 06:55:46 AM »
FBA changing the image format of all the games.

FBA plays all games in 4: 4 format (Whereas games are in 4: 3 format).

Also Street Fighter 2 is a game in widescreen format  (Street Fighter 2 is a little narrow format than 16: 9).

But Even FBA playing Street Fighter 2 game in 4: 4 format.


We want to play in the original format of all the games.

« Last Edit: January 05, 2017, 07:01:58 AM by rubens99999 »

Offline Haze

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #648 on: January 05, 2017, 07:31:36 AM »
FBA changing the image format of all the games.

FBA plays all games in 4: 4 format (Whereas games are in 4: 3 format).

Also Street Fighter 2 is a game in widescreen format  (Street Fighter 2 is a little narrow format than 16: 9).

But Even FBA playing Street Fighter 2 game in 4: 4 format.


We want to play in the original format of all the games.

Street Fighter 2 is intended to be rendered as 4:3, it is NOT A WIDE SCREEN GAME

multiple sources within Capcom have confirmed that, even if it's just common sense.

99.99% of arcade games from that period are 4:3, there are only a tiny number of exceptions and those were all games with large scale dedicated deluxe cabinets like Virtua Racing.

The only traditional Street Fighter series entry (aside the modern games) to have a wide-screen mode is Street Fighter 3 - 2nd Impact, where the option can be turned on in service mode.  That option wasn't even included in 3rd Strike as it wasn't popular enough.
« Last Edit: January 05, 2017, 07:38:51 AM by Haze »

Offline Gab75

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #649 on: January 05, 2017, 07:59:45 AM »
FBA changing the image format of all the games.

FBA plays all games in 4: 4 format (Whereas games are in 4: 3 format).

Also Street Fighter 2 is a game in widescreen format  (Street Fighter 2 is a little narrow format than 16: 9).

But Even FBA playing Street Fighter 2 game in 4: 4 format.

If you select the right settings in the "Video" menu ("Stretch" and "Monitor properties")  the games should be emulated in the correct aspect ratio/format.

We want to play in the original format of all the games.

Here's a "tip" for next time... the verb "to wish" is better than the verb "to want" ! ;)

Offline KaaMoS

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #650 on: January 12, 2017, 08:15:04 AM »
Hi, friends.

I know thats a known issue, but I wanted to mark that Asura Busters (asurabus.zip) is still freezing at first boss.
Is there any cause? I've made a query but it didn't show any result about the reason.

I like this game, but is a pitty to not be able to play and complete it.
« Last Edit: January 12, 2017, 08:17:47 AM by KaaMoS »

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #651 on: January 12, 2017, 08:25:02 AM »
Hi, friends.

I know thats a known issue, but I wanted to mark that Asura Busters (asurabus.zip) is still freezing at first boss.
Is there any cause? I've made a query but it didn't show any result about the reason.

I like this game, but is a pitty to not be able to play and complete it.

we know about this, it's the legendary 68*020 bug that is keeping us from porting taito f3.  I've been doing some research on this issue the past couple of days and hopefully will have a cure some day.

best regards,
- dink

Offline KaaMoS

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #652 on: January 12, 2017, 09:03:56 AM »
Thanks, dink, for the info.
I know you'll find the solution, no matter if sooner or later :)

I wanted to tell you that each time I read your posts, as individuals or as FBA team, all of you have been getting deeper and deeper into the code, solving the hardest cases, with passion and always doing the best for everyone.

Don't know.. It's what I feel from this side.
For me you've grown as formidable developers and I wanted to thank you all!

Cheers! :)
« Last Edit: January 12, 2017, 09:05:32 AM by KaaMoS »

Offline furiadeoso

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #653 on: January 12, 2017, 11:11:26 AM »
Thanks, dink, for the info.
I know you'll find the solution, no matter if sooner or later :)

I wanted to tell you that each time I read your posts, as individuals or as FBA team, all of you have been getting deeper and deeper into the code, solving the hardest cases, with passion and always doing the best for everyone.

Don't know.. It's what I feel from this side.
For me you've grown as formidable developers and I wanted to thank you all!

Cheers! :)

+1

 Thanks!

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #654 on: January 12, 2017, 02:46:55 PM »
Thanks guys!

Here's the current progress with Asura Buster, you'll have to watch this video :)
 https://www.youtube.com/watch?v=RMbYiFMupBY

best regards,
- dink

Offline Gab75

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #655 on: January 12, 2017, 03:19:42 PM »
Here's the current progress with Asura Buster, you'll have to watch this video :)
 https://www.youtube.com/watch?v=RMbYiFMupBY

Excellent work! :)

PS: are you making progress with 68*020 core?

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #656 on: January 12, 2017, 06:13:40 PM »
getting close to having it fixed.  Dream World and Asura BUster are fixed.  We're about 3/4 the way there to a fixed 020 :)

Offline Gab75

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #657 on: January 13, 2017, 12:51:37 AM »
getting close to having it fixed.  Dream World and Asura BUster are fixed.  We're about 3/4 the way there to a fixed 020 :)

Great news! Now Taito F3 driver can be seen on the horizon! ;)

PS: a big thanks for your hard work (dink and iq_132) ! :)

Offline KaaMoS

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #658 on: January 19, 2017, 12:53:02 PM »
Thanks guys!

Here's the current progress with Asura Buster, you'll have to watch this video :)
 https://www.youtube.com/watch?v=RMbYiFMupBY

best regards,
- dink
Impressive!
I knew you could do it :D
Thanks dink!

Offline Stifu

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #659 on: February 02, 2017, 04:44:26 AM »
Not really a bug, but does anyone else stumble into this trap every now and then? ROM dirs need to end with a "\". When editing them manually, I tend to forget it. This could be handled automatically.

Also, the UI to manage ROM dirs is kinda awkward. Why not have a single window with 20 paths, rather than 20 tabs? It'd improve visibility and avoid extra clicks. Or better yet, have a dynamic / flexible number of paths if you want more. I reckon this is more of a feature request than a bug report, but I didn't think it deserved its own thread.