Author Topic: dink's FBN Development & Fixes thread  (Read 1320641 times)

Offline Igor_Arabe

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Re: dink's FBN Development & Fixes thread
« Reply #1950 on: May 24, 2020, 02:43:53 PM »
Hi there. 1st all, thanks for support for ngp games.

I have an question: the generated dat, says then all roms (ngp) are named with "ngp_" /"ngpc_". but the emulator don't detect him.

in short words: "ngp_mslug2nd" = don't detect, "mslug2nd" = detect.
And the emulator don't create an exclusive folder like "sms, megadrive..."

Maybe the scheme like of the Capcom and Sega is better:

example: SNK (main)
SNK (Other); <-arcade games released by SNK (ikari warriors...)
SNK Neogeo;
SNK NGP (create folder 'ngp');
SNK NGPC (create folder 'ngpc');

Sorry my bad english.
« Last Edit: May 24, 2020, 02:49:20 PM by Igor_Arabe »

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1951 on: May 24, 2020, 03:00:00 PM »
Hi  Igor_Arabe,
don't worry, the UI to select the Neo Geo Pocket games isn't done yet (WIP), we need to have a little patience! :)

Offline Igor_Arabe

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Re: dink's FBN Development & Fixes thread
« Reply #1952 on: May 24, 2020, 03:17:15 PM »
Ok thanks

Offline klaus2018

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Re: dink's FBN Development & Fixes thread
« Reply #1953 on: May 25, 2020, 03:45:35 AM »
kof96ae20 update ips files [see attached files]
thanks   

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1954 on: May 25, 2020, 08:53:16 AM »
Joaquim2020 romset name isn't supposed to have ngp_ prefix, this is only used internally.

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1955 on: May 25, 2020, 11:33:24 AM »
Joaquim2020 romset name isn't supposed to have ngp_ prefix, this is only used internally.

Ok! Thread deleted.
Next week will be fixed to play this games?
Thanks.  :cool:
« Last Edit: May 25, 2020, 12:42:39 PM by Joaquim2020 »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1956 on: May 25, 2020, 12:56:48 PM »
Next week will be fixed to play this games?
They should already work with latest exe ?

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1957 on: May 25, 2020, 01:23:42 PM »
They should already work with latest exe ?

I check today, not yet.  :biggrin:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1958 on: May 25, 2020, 07:44:14 PM »
Joaquim2020 they work since yesterday :)

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1959 on: May 26, 2020, 06:36:17 AM »
Joaquim2020 they work since yesterday :)

Yes, i was mentioned the git update.  :biggrin:
Everything now is correct.
« Last Edit: May 27, 2020, 05:40:58 AM by Joaquim2020 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1960 on: June 09, 2020, 08:36:04 PM »
Hi everyone, I haven't talked here lately - here's an update of the behind-the scenes fixing and other stuff:

Been working hard adding the finishing touches to WEC Lemans / Hot Chase, they're almost done.

Also working hard on Cisco Heat HW.  Unfortunately, Cisco Heat isn't really playable due to unemulated video issues - but, we get Big Run, F1 Grand Prix Star 1 and 2 - which are awesome games.  Especially Big Run :)

Added the spritemasking effect to Fuukifg3 / Asura Blade.  This fixes the match with DoppleGanger - see the attached screenshot, it looks sorta like an alpha-transparency effect.  To make this effect, they drew the background normally, then again in a deep red color, but hidden from view.  When the DoppleGanger sprite passes over the background, it blocks the normal background so only the deep red background passes through - thus creating such a neat effect.  When the character goes into Special mode, game uses a wavey-raster effect on the deep red background layer, so now it looks like DoppleGanger is on fire :)

Lastly, savestates for games using cpus: 68k, 6809, 6502 are updated, meaning old savestates won't work with the new version.  Terribly sorry about this guys!  There were some nasty bugs in our cpu handling that needed to be fixed, working on the WEC Lemans driver actually exposed one of them, which lead to fixing the same issue in other cores.

What's this mean?  If you're playing a game using states, don't upgrade fbneo until you've finished the game(s), as the states will be incompatible with the new version.

best regards,
- dink
« Last Edit: June 09, 2020, 08:44:45 PM by dink »

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1961 on: June 10, 2020, 01:38:01 AM »
Thanks a lot for your hard work! :)

Offline Al82

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Re: dink's FBN Development & Fixes thread
« Reply #1962 on: June 13, 2020, 09:32:45 AM »
Lastly, savestates for games using cpus: 68k, 6809, 6502 are updated, meaning old savestates won't work with the new version.  Terribly sorry about this guys!  There were some nasty bugs in our cpu handling that needed to be fixed, working on the WEC Lemans driver actually exposed one of them, which lead to fixing the same issue in other cores.

Far more important to have stuff working properly - keep up the excellent work!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1963 on: June 19, 2020, 07:39:47 PM »
Thanks Al82!  Thanks Gab75! :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1964 on: June 19, 2020, 07:46:48 PM »
another iq_132 vs. dink thing:
d_qbert.cpp has been updated to support nearly all the Gottlieb/Mylstar games, here's some pics: