Author Topic: dink's FBN Development & Fixes thread  (Read 426449 times)

Offline Neville

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Re: dink's FBN Development & Fixes thread
« Reply #2130 on: May 03, 2021, 11:23:59 AM »
It's at the very end, in the final cutscene... I will try to upload a savestate in the following days.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2131 on: May 08, 2021, 09:41:23 AM »
Neville any luck with the state? :)
p.s.Please try to make the state before the broken scene is displayed.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2132 on: May 08, 2021, 10:00:26 AM »
Hi everyone,
Just a quick update:
Asteroids by Atari - the sound in fbneo is very broken.. Spent almost an entire week just trying to get it right, and it's almost there.
so far fixing each sound took 1-2 days, now I'm just down to tweaking the mixing and filters. 

best regards,
- dink

Offline Neville

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Re: dink's FBN Development & Fixes thread
« Reply #2133 on: May 09, 2021, 05:28:46 AM »
Neville any luck with the state? :)
p.s.Please try to make the state before the broken scene is displayed.

best regards,
- dink

Sorry. Just been very busy.

EDIT: Here it is.
« Last Edit: May 09, 2021, 05:53:03 AM by Neville »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2134 on: May 10, 2021, 01:31:00 AM »
Added MS Pacman Twin to fbneo today, big thanks to Roberto Fresca & friends for hunting this one down!
What a great game - It's a simultaneous 2 player MS Pacman game, released sometime in '92 or '93 in Argentina.  Basically a super nice hack that was sold as a new arcade machine.

Roberto's page w/game pics & pcb pics.  hand-written pcb lable "MS PACMAN DOBLE"
https://robbie.mameworld.info/

Haze made a nice video: https://www.youtube.com/watch?v=YW-0G9sRrTE

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2135 on: May 11, 2021, 01:10:04 AM »
Added MS Pacman Twin to fbneo today, big thanks to Roberto Fresca & friends for hunting this one down!
What a great game - It's a simultaneous 2 player MS Pacman game, released sometime in '92 or '93 in Argentina.  Basically a super nice hack that was sold as a new arcade machine.

As usual, excellent work! ;)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2136 on: May 12, 2021, 05:38:35 PM »
*Now Playable in FBNeo*

Turn back the clock to 1983 and Play the hot new action game `Harem'!

Life-like, real, synthesized digital voices!
Shoot the camel, take the women before she runs off, or gets run over!
Legally kidnap women and put them on your (6) bed(s)!
Life-Like trees and oil well bring out a good sense of nature.
Watch out for the pesky monkey and his coco-nuts!
The suicide-bombers can't wait to blow themselves up, along with you!  Don't let them get too close.

Brought to you by I.G.R.
« Last Edit: May 12, 2021, 08:44:29 PM by dink »

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2137 on: May 15, 2021, 11:54:58 AM »
Hey dink. I've found that SegaSonic is a bit ear grating with the Low-pass filter enabled, when you finish a stage (that happy "stage clear" jingle).
Here's a save state attached, right next to the exit. Thank you.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2138 on: May 15, 2021, 08:45:19 PM »
Added Namennayo Cat's
Kinda silly game from '82, based on the cat photography style of Satoru Tsuda ( google imagesearch: https://www.google.com/search?q=namenayo+cats&tbm=isch )


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2139 on: May 15, 2021, 09:08:36 PM »
Hey dink. I've found that SegaSonic is a bit ear grating with the Low-pass filter enabled, when you finish a stage (that happy "stage clear" jingle).
Here's a save state attached, right next to the exit. Thank you.

Thanks, I've tweaked it a bit, it should be ok now :)

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2140 on: May 16, 2021, 03:26:00 AM »
Thanks, I've tweaked it a bit, it should be ok now :)

best regards,
- dink

It is better now. Thank you.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2141 on: Today at 02:08:48 AM »
Sorry. Just been very busy.

EDIT: Here it is.

Thanks Neville, othunder ending has been fixed :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2142 on: Today at 02:10:47 AM »
Dear friends & fans of FBNeo
Due to a bugfix and change to the 68k cpu, all savestates for games using a 68k cpu won't work with the new exe from May 17+
Please finish your game(s) before upgrading exe, or rename and save old exe just for finishing the games!

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2143 on: Today at 02:28:40 AM »
Dear friends & fans of FBNeo
Due to a bugfix and change to the 68k cpu, all savestates for games using a 68k cpu won't work with the new exe from May 17+
Please finish your game(s) before upgrading exe, or rename and save old exe just for finishing the games!

best regards,
- dink

Will it only effect save states created by the user ? Nvram and .hi files are not effected ?

Best regards and thanks for all the great work

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2144 on: Today at 03:14:28 AM »
Will it only effect save states created by the user ? Nvram and .hi files are not effected ?

Best regards and thanks for all the great work

hiscore files won't be affected, and i believe nvram shouldn't be either (it might be some kind bug if they are)