Final Burn Neo > FBN Development
dink's FBN Development & Fixes thread
barbudreadmon:
I don't think nebula ever released its source code ? Or actually wasn't it supposed to have been incorporated in MAME ?
As for screenshots, i think we are good since we have pcb videos.
The answer probably is in https://github.com/jotego/jtcores/blob/master/cores/cps2/hdl/jtcps2_raster.v, but i don't understand much about vhdl language
the_maq:
--- Quote from: barbudreadmon on April 02, 2024, 05:16:32 AM ---I don't think nebula ever released its source code ? Or actually wasn't it supposed to have been incorporated in MAME ?
As for screenshots, i think we are good since we have pcb videos.
The answer probably is in https://github.com/jotego/jtcores/blob/master/cores/cps2/hdl/jtcps2_raster.v, but i don't understand much about vhdl language
--- End quote ---
Sound👍
dink:
the_maq,
Unfortunately I can't figure out how/where the top irq chunk is being scheduled, so its a mystery right now. I'm not too worried about it, it's only the top several lines of the screen - everything else is bang-on.
That sucks about your computer, maybe it can be fixed?
best regards,
- dink
weirdh:
Hi, this might be old news (I'm on an older FBNeo build on Pi3B+), but I encountered a coin error on Batsugun Special Version. Holding the coin button results in the error, resetting the game and wiping high scores.
As per barbudreadmons suggestion on RetroPie forum, I'm reporting it here. Is this something that's already known/fixed?
dink:
Hi weirdh,
I just added a fix for that issue, thanks for letting us know! :)
as a bonus, bgaregga, batrider, and bbakraid also get the improvement.
best regards,
- dink
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