Author Topic: dink's FBN Development & Fixes thread  (Read 760141 times)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #885 on: May 14, 2016, 09:12:33 PM »
Oh, then someone already said that. XD

Dog Fight! This is what I haven't seen since half of my life! I look forward to this release.  :biggrin:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #886 on: May 14, 2016, 11:57:17 PM »
As a special bonus, Van-Van Car will finally not look totally screwed up in the next release.  yay!  :biggrin:

Offline JacKc

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Re: dink's FBA Development & Fixes thread
« Reply #887 on: May 15, 2016, 05:07:28 AM »
Pityesz: JacKc, the guy in charge of the parent/clones up-to-date, will need to have a look at this, I noticed our roms were kinda funky in this regard, also.  Thanks for letting us know & reminding me :)

best regards,
- dink
Well if we are talking about Shadow Force by Technos (d_shadfrce.cpp), i see nothing wrong in Parent/Clones ROMs. Our driver is up--to-date with MAME 0.173.

http://git.redump.net/mame/tree/src/mame/drivers/shadfrce.cpp

http://www.progettoemma.net/index.php?gioco=shadfrce

I don't see anything funky in our roms and clones are recognized and work fine.
« Last Edit: May 15, 2016, 04:07:38 PM by JacKc »


Offline Barry Harris

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Re: dink's FBA Development & Fixes thread
« Reply #888 on: May 15, 2016, 07:22:44 AM »
Well if we are talking about Shadow Force by Technos (d_shadfrce.cpp), i see nothing wrong in Parent/Clones ROMs. Our driver is up--to-date with MAME 0.173.

http://git.redump.net/mame/tree/src/mame/drivers/shadfrce.cpp

http://www.progettoemma.net/index.php?gioco=shadfrce

I don't anything funky in our roms and clones are recognized and work fine.

mamediff is always happy with that driver also. Never any issues. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #889 on: May 15, 2016, 07:53:09 AM »
Sorry JacKc, it must be my roms are funky then (and out of date).  Thanks for checking.

best regards,
- dink

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #890 on: May 15, 2016, 11:09:48 AM »
It is strange. For me the different clones requires different parent roms.For example the US version 2 isn't works with the new parent dump.

Offline JacKc

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Re: dink's FBA Development & Fixes thread
« Reply #891 on: May 15, 2016, 04:06:43 PM »
It is strange. For me the different clones requires different parent roms.For example the US version 2 isn't works with the new parent dump.
maybe your ROMset is not up-to-date with latest FBA version (0.2.97.38). i've checked twice and all seems ok.

« Last Edit: May 15, 2016, 04:11:48 PM by JacKc »


Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #892 on: May 15, 2016, 08:21:11 PM »
Thanks, I will look for the newer dumps.  :smilie:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #893 on: May 15, 2016, 10:20:04 PM »
Another nice game added to FBAlpha, Dr. Micro...

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #894 on: May 17, 2016, 11:13:36 PM »
Here's a silly game, thats actually quite fun as well.. Calorie Kun vs. somethingorother:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #895 on: May 19, 2016, 10:06:54 PM »
This one - Jr. Pacman - was resurrected from secret lost code of the almighty iq_132, and finished & spiffed up over a 2-day period by the one they call dink.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #896 on: May 20, 2016, 01:25:00 AM »
Great... another classic added ! ;) This should be the only game of "Pac-Man series" directly developed by Bally Midway (moreover a "not official" derivate)...

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #897 on: May 20, 2016, 08:46:32 AM »
This one - Jr. Pacman - was resurrected from secret lost code of the almighty iq_132, and finished & spiffed up over a 2-day period by the one they call dink.

You guys must be eating some power pills to be able to port all these new drivers :) Nice work BTW!!

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #898 on: May 20, 2016, 09:20:12 AM »
This one - Jr. Pacman - was resurrected from secret lost code of the almighty iq_132, and finished & spiffed up over a 2-day period by the one they call dink.
Nice work! Especially catching that one very hard to spot bug. :)


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #899 on: May 24, 2016, 10:52:13 PM »
I'm a big fan of Burgertime on Colecovision.  I always wanted to emulate the arcade version in FBAlpha, but never got around to it.. until the other day.  After finishing the emulation, I was rather sad to find out that the game has a horrible and incredibly irritating hissing noise in the background of the games' music...  The noise was somewhat reminiscent of those huge old tv's, but times 100 in volume.
I spent almost the entire day trying different things to get rid of the hissing noise...  Since I like to take the hardest route(s) first - I tried filtering the commands sent to the ay(8910).. no luck, then doing some hacks to the ay core itself... even more "no luck.".  Finally came up with using a gang of lowpass filters to do the job.  Yay, the game is now playable without a migraine-inducing headache caused by high-pitch hissing.  Here's some pics for now...

best regards,
- dink
« Last Edit: May 24, 2016, 10:53:20 PM by dink »