Final Burn Neo > FBN Development

FB Alpha 0.2.96.64 Release

(1/1)

KOF2112:
 :biggrin:

http://barryharris.co.uk/


--- Code: ---v0.2.96.64
   This is still an alpha release!

   Note that, if compiled with GCC, you will need to use version 3.3.x, and
   the experimental DirectX 9 blitter is not built.

- Big update to the System 16 drivers - these drivers are still preliminary and thus still have issues (major issues
  only listed);
- Dynamic memory maps for System 16B are not emulated
- Row and Column scroll not emulated for System 16A and B
- Alernate tilemap select for System 16B not emulated
- Some of the FD1094 encrypted games require a driver reset after loading before they boot
- There are plenty of other small issues as well but most games are running well
- Added driver for Biomechanical Toy (biomtoy) [kev, cleanup by BisonSAS]
- Fixed blank tile bug in the Prehistoric Isle driver
- Fixed bad tiles in The King of Fighters 99 driver [BisonSAS, Ryo, Robert, Yuri, Takuma)
- Updated the CPS-1 drivers to allow brightness control in the palette
- Removed the XOR from spf2ta now the decryption key is known
- Cleanup to the Bombjack driver [BisonSAS]
- Fixed issues with savestates in several drivers
- Changed the game selection dialog again
- Added/fixed several non-Latin titles [doomking, BisonSAS]
- Updated several romsets to match MAME 0.112u3
- Fixed the perl script that generates the driver list so that sets can be assigned to debug builds only again

--- End code ---

CaptainCPS:
Nice!! Im back, i was getting a little fresh air with my cousing outside playing basketball a bit ^^

Im downloading the new version to check it out, and its SRC too ...

btw, gonna put some pictures of the new implemented Tab Controls in the Select Dialog, im getting Ideas to add some stuff but I let you know later hehe  :biggrin:  :wink:

SeeYaa!!
 :smilie:

NJ7:
Where do you live that you can play basketball? Not possible here cause there is about a foot of snow on the ground here....in MINNESOTA...

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