Did a little research tonight and found & quenched the source of that nasty distorted crackling noise in Darius 2. Personally, I'm very happy about this one, it's bothered me for quite a while
The other day fixed a few bugs in the Kangaroo driver, thanks to Gab75 for finding a graphics bug.
Together me and barbudreadmon found and fixed some more crash issues in a few games with -O3 (high optimization) with later versions of gcc. It turns out that vectorized/simd operations need 32bit integers to be aligned on a 4byte boundary. Because of this, FBAlpha will run much better on Raspberry Pi and other smaller/embedded systems. Note: barbudreadmon did mostly all of the hard work here, so big thanks!
Also, lately I've been really busy playtesting / tweaking / fixing up some of the newer games. I think a new release might be happening soon....
best regards,
- dink