Author Topic: dink's FBN Development & Fixes thread  (Read 760011 times)

Offline dink

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Cross another one off the super-bugs list!   I didn't think I'd ever figure this one out....
Fixed Trojan & Avengers - perfectly synced fm music and adpcm samples \o/ no more warped-record wobble :)

best regards,
- dink

Offline Huggybaby

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Wow, Simpsons was broken forever even after I reported more than once (I mean, how hard is it to fix a left/right channel swap, forget about the distortion) and now sound is getting fixed left and right for stuff I didn't know about.

Sound is important!!

Thanks dink!

Offline dink

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dink's FBA-News for Sunday the 23rd of November,
Hooked up the guns to Konami's Lethal Enforcers, making the game playable.  Also tweaked a couple things here and there.

best regards,
- dink

p.s. you're welcome, Huggybaby!
« Last Edit: November 23, 2014, 06:09:32 PM by dink »

Offline Arcadez

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Marvellous work dink!!!

Offline dink

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I also made an enhancement to the gun interface, any game that uses a lightgun could possibly use this.
Basically, if the crosshair isn't moved for 2 seconds, it disappears. :)

best regards,
- dink

Offline Arcadez

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I also made an enhancement to the gun interface, any game that uses a lightgun could possibly use this.
Basically, if the crosshair isn't moved for 2 seconds, it disappears. :)

best regards,
- dink

Now this was a good idea which works perfectly :D Nice work BTW

Offline csmart

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Great work Dink you're  :cool:

Offline dink

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Thanks guys!

I did some more work on the gun interface code - the automatic crosshair hiding is now added to every game by default, and disappears after 4 seconds of no movement.  Also, a bug was fixed that caused the crosshair to sometimes slowly walk across the screen when no movement was being made.

Drats, the svn server is down, I can't submit my changes :/  Will try again in the morning...

Thats all for now,
best regards,
- dink


Offline JacKc

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Nice job dink !!!  :smilie:

It Works like a charm (tested on latest added zombie raid prototype sets); Crosshair is hiding after few second...Perfect for making title and preview snaps [see attached snaps] !!!
« Last Edit: November 24, 2014, 06:24:16 PM by JacKc »


Offline dink

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JacKc, glad to hear it - times are good for FBA :)

I added a second button "simulated re-load", this button simulates moving the gun offscreen and pressing fire in 1 button press.  Enjoy :)

best regards,
- dink
« Last Edit: November 25, 2014, 03:31:46 AM by dink »

Offline JacKc

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Thanks a lot dink  :smilie:

Doing some tests i notice grapical problem only with Lethal Enforcers (ver JAD, 12/04/92 17:16) [lethalenj] (Parent and others clones are working fine):
- No sprites during play and/or attract mode








Offline Arcadez

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Thanks a lot dink  :smilie:

Doing some tests i notice grapical problem only with Lethal Enforcers (ver JAD, 12/04/92 17:16) [lethalenj] (Parent and others clones are working fine):
- No sprites during play and/or attract mode

There's a message about this at the top of the driver.......

Quote
// japan version needs sprites fixed (x flipped not y flipped)

Offline dink

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JacKc, yep, thats a known issue, but forgot to mark the driver as so, oops!

Offline JacKc

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my apologies...forgot to check top of the driver :p


Offline dink

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Subject: On Weirdness and good news

A few days ago my good friend Zazzone reported a problem with Alien Syndrome where the sprite would go slightly corrupted, get stuck and stop animating.  I couldn't reproduce it to fix it, so I kept coming back to it over the past couple days & trying random different things.  In the end, it turns out he is using a keyboard to play, and if one presses up and down or left and right at the same time - by accident or something - the game totally spazzes out.  Now, the reason I couldn't reproduce it is that I am using a gamepad and pressing opposites is (almost)impossible.  A couple lines of code later - problem solved.. :)

That's it for today..

best regards,
- dink