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Final Burn Neo => FBN Development => Topic started by: ismamj on October 22, 2011, 02:21:50 PM

Title: FBA N3O-Hacks (v1.1.3 SRC)
Post by: ismamj on October 22, 2011, 02:21:50 PM
Hi all, This is my src of fba n3o 1.1.3
(http://2.bp.blogspot.com/-Y8mOepSokWM/TplkM0BCoUI/AAAAAAAABAk/kNJa3ghJZc0/s1600/splash.bmp)
I accept the license fba.
Emulator SRC 1.1.3. (u1)
http://www.mediafire.com/?8073mi2d0zkc0qp

Emulator FBA N3O-Hacks 1.1.3 Binary
http://www.mediafire.com/?l0xsz27oz6hp7n3
Title: Re: FBA N3O-Hacks (v1.1.2 SRC)
Post by: Barry Harris on October 22, 2011, 03:48:36 PM
Hi,

Thanks for the effort, but the download link doesn't work.
Title: Re: FBA N3O-Hacks (v1.1.2 SRC)
Post by: Barry Harris on October 22, 2011, 04:22:18 PM
Actually, it looks mediafire is down. I'll keep an eye on it.
Title: Re: FBA N3O-Hacks (v1.1.2 SRC)
Post by: CaptainCPS on October 22, 2011, 06:02:00 PM
Thanks for accepting / following the FB Alpha Licence terms and conditions, I hope to see this for future releases as well :).

It is not just about FB Alpha, this license comes from FinalBurn, MAME, and many modules that has been incorporated into the project, so by respecting FB Alpha license, you're showing respect and accepting the license of many other great projects that have helped in their own way to make what this emulator is today.

Here I uploaded a mirror of the source just in case:

FBA N3O-Hacks (v1.1.2 SRC)
http://www.multiupload.com/MWTGPSCGHL

I hope that FB Alpha Shuffle follows the license as well, and not just a temporary agreement, but a permanent one.

SeeYaa!
 :biggrin:
Title: Re: FBA N3O-Hacks (v1.1.2 SRC)
Post by: Bonky0013 on October 23, 2011, 05:18:20 AM
Great ismamj  :smilie:

Hope to see FBAs code in a few day ....
Title: Re: FBA N3O-Hacks (v1.1.2 SRC)
Post by: JacKc on October 28, 2011, 02:57:06 PM
Normal it won't work...with this driver you need to use svcnd as parent ROM.

Now try this :

Code: Select
// SNK vs. CAPCOM SVC CHAOS (PlayStation 2 v1.03 Style Hack EGCG/EGHT)

static struct BurnRomInfo svcps2RomDesc[] = {
{ "269-p1.p1",    0x400000, 0xc70920ca, 1 | BRF_ESS | BRF_PRG }, //  0 68K code
{ "269-p2.p2",    0x400000, 0x6fa05811, 1 | BRF_ESS | BRF_PRG }, //  1

{ "269-c1r.c1",   0x800000, 0x05995b67, 3 | BRF_GRA },           //  2 Sprite data
{ "269-c2r.c2",   0x800000, 0x06383d13, 3 | BRF_GRA },           //  3
{ "269-c3r.c3",   0x800000, 0x1c820fcf, 3 | BRF_GRA },           //  4
{ "269-c4r.c4",   0x800000, 0x46821347, 3 | BRF_GRA },           //  5
{ "269-c5r.c5",   0x800000, 0xb3e6a38c, 3 | BRF_GRA },           //  6
{ "269-c6r.c6",   0x800000, 0x6e8f374b, 3 | BRF_GRA },           //  7
{ "269-c7r.c7",   0x800000, 0xda2148be, 3 | BRF_GRA },           //  8
{ "269-c8r.c8",   0x800000, 0x88e29787, 3 | BRF_GRA },           //  9

{ "269-m1.m1",    0x080000,  0xf6819d00, 4 | BRF_ESS | BRF_PRG }, //  10 Z80 code

{ "269-v1.v1",    0x800000, 0xc659b34c, 5 | BRF_SND },           // 11 Sound data
{ "269-v2.v2",    0x800000, 0xdd903835, 5 | BRF_SND },           // 12
};

STDROMPICKEXT(svcps2, svcps2, neogeo)
STD_ROM_FN(svcps2)

struct BurnDriver BurnDrvsvcps2 = {
"svcps2", "svc", "neogeo", NULL, "2003",
"SNK vs. CAPCOM SVC CHAOS (PlayStation 2 v1.03 Style Hack EGCG/EGHT)\0", NULL, "SNK Playmore", "Neo Geo",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_MVSCARTRIDGE | HARDWARE_SNK_ENCRYPTED_B | HARDWARE_SNK_ALTERNATE_TEXT | HARDWARE_SNK_P32 | HARDWARE_SNK_ENCRYPTED_M1, GBF_VSFIGHT, FBF_KOF | FBF_SF,
NULL, svcps2RomInfo, svcps2RomName, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
svcpcbInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, 0x1000,
304, 224, 4, 3
};

NOTE : This hack works only in AES mode. In MVS Mode there are no changes !!!

On a side note, if you release a new FBA N3o-Hacks, in respect to FBA License, don't forget to post also binary source :wink:
Title: Re: FBA N3O-Hacks (v1.1.2 SRC)
Post by: ismamj on October 28, 2011, 03:34:09 PM
Ok, Thanks JacKc. But I Used The svcps2.zip of 39mb.